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Style Two - Speed Fighting

Type 2, or Style Two, is the strategic choice of Murdering for the faster typists. It is widely misunderstood; often you will find a number of Yahoo! Roleplay realms suggest that T2 is 4-4-3, 7-7-6, or any number of ### patterns.

Understand that 7-7-6 was a Veteran implimentation to the style several years ago, I suppose it stuck.

Out of boredom, I suppose, and a far greater interest in this style of Speed, I am going to teach you the True layout of Speed Fighting.

Attacking -

There are only 3 Requirements in this layout to attack properly:


A - You clearly state the Body's Target.
B - You clearly state what you are trying to connect to it with.
C -: You clearly state HOW you are going to attack.

Hell, as far as I care, you can add as much flavor into the style as you wish- though it's not required. Those mere things included, more or less will average out to be about 8 words a line, if you can do it in less, then you are far better off.


Tusk swings his arm across his chest [C], meat-cleaver in hand [B], toward Esta's collarbone [A].

This included everything.

Connecting -

In speed fighting you are allowed to continue typing right after you've entered an attack, and this is your connecting the attack.

There is one requirement in connecting, and That is DESCRIBING the amount of logical damage inflicted upon your opponent.

Be realistic, I implore, damage is dealt depending on your the character's weapon, where she is attacking, and how much force she has behind it. An undercut swing with a knife at the shoulder, will sever No Limbs- though gash the flesh.

A mallet ontop of the head, will probably knock someone unconcious, break their neck, or crush their skull.

Yes, that brings me to another point, You can kill someone in ONE SHOT, as long as legitimately you both decide on T2 (Since T1 is the Default Fighting Style).


Tusk grimaces when blood spattered his forehead, the Cleaver gouging into an artery just above the throat.

Notice how it didn't cut off her head, it makes a death far more interesting if it isn't instantaneous.

Defending -

This is the real deal, this determines whether a character lives for yet another attack. The requirements to Defend are exactly the same save for one, they are:

A - Describe how you evaded the blow, and B - If you choose to, Describe how you Counter-Attack (with the ATTACK requirements).

Counter attacking is very confusing, but very fluent, and very neat to simply watch... if two opponents are good T2'ers.

Ultimately, evading the blow is the most important part.


Esta twisted her body beneath the attack while falling onto her back [A], kicking her heel in front of her at Tusk's Knee [B].

If you decide to counter attack, you may continue typing your connection directly afterward. If not, which is probably the smartest thing to do (less typing), then all the steps start over (whoever punches out their next phrase/attack first has the most advantage).

What a Fight should look like:

Tusk swings his arm across his chest [C], meat-cleaver in hand [B], toward Esta's collarbone [A].

Esta twisted her body beneath the attack while falling onto her back [A], kicking her heel in front of her at Tusk's Knee [B].

Tusk grimaces when blood spattered his forehead, the Cleaver gouging into an artery just above the throat.

Esta feels the bone buckle beneath her foot, dislodging the kneecap.

Tusk, even though he wrote his Connection, missed - because Esta punched out her defense before hand. Esta's Connection was legitimate because Tusk didn't defend in that time frame.

Lastly - I wrote that with above average flavor for the Default Speed, it all depends on how difficult the attack is. If a character swings at the side of your head, directly from left to right, you can easily *Crouches beneath the blade*.

Simple attacks and Defenses like this work if you are being gang-banged, 4 against 1, for example...

Yes, that's legal.

Any Questions?