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Necromundan Attack Dogs

By David Byrne

Any gang can buy attack dogs. These brutal (if unreliable) animals cost 30 credits, and the owners have to pay 2 credits from their stash for each dog after every game to keep the dogs from starving.

PROFILE

M       WS      BS      S       T       W       I       A       Ld
7       3       0       4       3       1       6       2       4

SKILLS

Attack dogs have the Leap, Dodge and Sprint skills.

TAKING ATTACK DOGS

You can have up to one attack dog per gang member (except juves). However, if you have more than three dogs they may fight amongst each other. At the beginning of each fight, before deployment roll a D6 for each dog. On a roll of 6 the dog will attack. Roll another D6. On a 1-3 they attack a random dog, on a 4-6 they attack their master. Resolve combat normally.

MASTER

Each Dog takes one gang member as his 'master', and must remain within 3 inches of him at all times. If the master ever goes down or Out of Action, the dog will run away from the battlefield, attacking anyone in his way and can never be used again.

JUGULAR BITE

If a Dog charges into close combat, he will jump at his opponent. Close combat is worked out as usual. If the dog wins it causes a single S4 hit causing D3 wounds. If wounds, opponent automatically takes a flesh wound, as well as rolling to go down. The dog will cling to the opponent if they remain standing. A strength test is needed to remove the dog, and its opponent may not do anything until it is removed.

Click here to Visit David Byrne's Website, Citadel of the Necromancer