Any gang can buy attack dogs. These brutal (if unreliable) animals cost 30 credits, and the owners have to pay 2 credits from their stash for each dog after every game to keep the dogs from starving.
M WS BS S T W I A Ld 7 3 0 4 3 1 6 2 4
Attack dogs have the Leap, Dodge and Sprint skills.
You can have up to one attack dog per gang member (except juves). However, if you have more than three dogs they may fight amongst each other. At the beginning of each fight, before deployment roll a D6 for each dog. On a roll of 6 the dog will attack. Roll another D6. On a 1-3 they attack a random dog, on a 4-6 they attack their master. Resolve combat normally.
Each Dog takes one gang member as his 'master', and must remain within 3 inches of him at all times. If the master ever goes down or Out of Action, the dog will run away from the battlefield, attacking anyone in his way and can never be used again.
If a Dog charges into close combat, he will jump at his opponent. Close combat is worked out as usual. If the dog wins it
causes a single S4 hit causing D3 wounds. If wounds, opponent automatically takes a flesh wound, as well as rolling to go
down. The dog will cling to the opponent if they remain standing. A strength test is needed to remove the dog, and its
opponent may not do anything until it is removed.