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Scenario 4

The Clash of Minds

Tirahan stood sedately, his eyes closed in deep meditation. Suddenly his eyes shot open as he let out a groan. "I sense the winds of magic being corrupted. There is an evil presence somewhere nearby." Tirahan sensed that the evil Dark magic was being used. He closed his eyes as he attempted to dispel the evil intonatations, his forehead racked in effort. He let out another groan and opened his eyes. "This magic user is powerful. We must stop these Dark Incantations, and quickly!"

By the beads of sweat dripping from the normally strong mages head, his servants knew that this was a serious matter. Grabbing their weapons, they followed the magic user as he strode forward.


This scenario represents the magical struggle between Tirahan and the Sorceress Soerdan the Dark Shadow.

Terrain

The terrain may be set up in any mutually agreeable manner.

Armies

The High Elf army is led by Tirahan, a level 4 mage. The High Elf player then has an additional 500 points to spend on magic items, etc. and also a retinue of at least two units. One unit of Swordmasters of Hoeth must be used. No other characters may be chosen, although regiments may be given champions.

The Dark Elf army is led by Soerdan the Dark Shadow, a level 4 sorceress. The Dark Elf player then has an additional 500 points to spend on magic items, etc. and also a retinue of at least two units. One assassin must be used, no more, no less. No other characters may be chosen, although regiments may be given champions.

Magic items may be chosen freely, except that the Book of Ashur and the Forbidden Rod MAY NOT be used.

Deployment

Roll a D6 to decide who deploys first. The player must choose one corner of the table and deploy within 12 inches of it. His opponent must deploy on the opposite corner.

Turns

The battle lasts until one of the the level 4 wizards is dead.

Who goes first

Roll a D6 to decide who goes first.

Victory

The player whose level 4 wizard is still alive at the end of the game wins.

The player who wins may take one extra card from the Winds of Magic deck each magic phase to represent that he has gained superiority of the winds of magic. The player who loses may not include any level 4 wizards in his army in the final battle.


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