Play the Percentages
Host: Geoff Edwards
Announcer: Jay Stewart
Premise: Originally, married couples try to predict how a survey group would answer a question. Later, the game became a version of "21".
Rules: Version one:
The woman on each team heard a question posed to the survery group and locked in their guess as to what percent of the group answered correctly. Geoff would then reveal the actual percentage of people who answered the question correctly. (if 43% were right, the team that was closer scored 43 points.) That same player could get points equal to the percent who missed the question by providing the correct answer. This would give the team 100 points. If the answer was wrong, the opponent could answer for the points. Alternatively, the player could challenge the opponent to answer, and if he/she missed, scored the points, and could score the points again by giving the right answer. In our example, the team scores 43 points for being closer, challenges the other team to give the correct answer. The opponent misses, and the original player is correct, for a grand total of 157 points in one question.
The wives and husbands alternated playing until one team got 300 points. That team won $300 and played the bonus game.
Bonus Game
If either team was exactly right during the main game, they won automatically and also got the jackpot, which began at $10,000 and added $1000 per day it was not won.
Bonus: In the bonus game, a question was posed, and the top ten responses were calculated to make them total 100%. Two answers were shown, and a decoy which was said by no one. The contestant chose an answer, and scored $10 per point. A "zero percent" answer ended the game. After picking a correct answer, the partner could quit the game and take the money won, or choose the other answer from the remaining two. This continued until they got 100 points, and won $2500. After the front game jackpot was dropped, the team picked a "target percentage" and if they picked an answer with that score in the bonus round, they won the jackpot, worth $25,000, plus $1000 for each day it was not won.
Couples played until defeated, and won a car for every five games.
Version two:
Solo contestants play. Each chooses a category from a list for the game, and "pot luck" is in play. A category is chosen, and whoever picked that category plays first. The player chooses a value between 10 and 90 points; the value being the percent of people polled who missed the question.
Each player played one question, and the opponent could steal a miss. The pot luck category value was chosen by each player, but was a jump-in question. The first player to reach 250 points and be ahead at the end of a round won the game and $250. After five rounds or a tie, 50 point pot luck questions were asked until someone won.
In the third bonus game, a question was asked, and six answers were shown. Five were really said, the sixth was 0. To win $1000 and a prize package, the player had to pick the five answers said. The player could quit at any time and score $10 a point scored. Cars were awarded for five wins.