Scrabble

Host: Chuck Woolery
Announcer: Jay Stewart, Charlie Tuna

Premise: Players pick tiles to uncover letters in a very well done, veiled "Wheel" copycat.

Crossword Round
Version one: Two players play a "Crossword" game. The outline of a five- to nine-letter word is shown, with a letter filled in. The player who won the coin flip chooses two tiles from a rack. The player is told the letters corresponding to the tiles via an electronic reader. The player chooses a letter to place in the puzzle. If it fits, $25 is added to the pot, and the player can guess, or place the other one. If it is one of three "stoppers" (letters that don't fit) the player loses control, and the opponent can place the remaining letter, or if there are none, pick two tiles. A player may guess the word by buzzing in (originally the player had to spell it out too!) to score one point. Three points won the game and all the money in the pot. If all three stoppers are picked before the word is guessed, "speedword" rules prevail. A computer randomly places letters until one letter remains or someone guesses.
Bonus Spaces: Pink and Blue squares are on the board. Pink spaces add $100 to the pot if the player guesses the word right then. The blue squares add $50.

Scrabble Sprint
The crossword winner takes on the returning champ in a race against time. Each player plays the same three words, with the best time winning. Two letters are shown on a screen, and the player picks one to insert in the puzzle (no stoppers at this point). The player pushes down their plunger and must answer immediately when they guess (10 second penalty if they are wrong or too slow). Whoever finishes their words first wins three times the crossword jackpot. Five time winners are rewarded with a bonus $20,000, and another $20,000 for their tenth and final win. This was changed to a flat $20,000 for five wins and $40,000 for ten.

Soon after, the pot was dropped, the games were worth $500 and $1500 respectively. The pink squares were worth $1000, and blue squares $500. This money was kept no matter what the outcome.

Version two: The champion played in the first crossword, two new challengers played the second. The Sprint Round now had four words. The champ of the day played the Bonus Sprint for $5000 plus $1000 for each day it was not won. The player could win by solving two words in 10 seconds. (Penalties ended the game right there). Winners stayed on for a maximum of five days, but this was rare.

Version three: The bonus squares now added the $500 and $1000 to the bonus jackpot which began at $1000, and increased only in this way. All other rules remained the same.
Teen week: Scrabble ran a Teen Week every four months or so, played just like version two, with the Scrabble Sprint.