Special Characters
Ramza
Squire
Abilities:
- Name - JP - Effect - Rating
- Yell - 200 JP - Raises target's speed 1 - 2/5
- Wish - N/A - Target gets twice as much HP as Ramza sacrifices - 1/5
- Cheer Up - 200 JP - Raises target's brave 5 - 5/5
- Scream - 500 JP - Raises Ramza's brave, speed, magic and phsical attacks - 3/5
- Ultima - N/A - Causes HP damage - 5/5
NOTE: Ramza can learn "Ultima" from the Ultima Demons, Celia, or Lede.
NOTE: Ramza also has all of the normal Squire's abilities.
Mustadio
Engineer
Abilities:
- Leg Aim - 200 JP - Prevents target from moving - 5/5
- Arm Aim - 300 JP - Prevents target from attacking - 5/5
- Seal Evil - 200 JP - Turns target undead unit into stone - 2/5
Agrias
Holy Knight
Abilities:
- Stasis Sword - 100 JP - Causes HP damage and adds stop - 3/5
- Split Punch - 400 JP - Causes HP damage and adds death sentence - 1/5
- Crush Punch - 500 JP - Causes HP damage and adds dead - 2/5
- Lightning Stab - 700 JP - Causes HP damage and adds silence - 5/5
- Holy Explosion - 800 JP - Causes HP damage and adds confusion - 4/5
Orlandu
Holy Swordsman
Abilities:
- Stasis Sword - 100 JP - Causes HP damage and adds stop - 3/5
- Split Punch - 400 JP - Causes HP damage and adds death sentence - 1/5
- Crush Punch - 500 JP - Causes HP damage and adds dead - 2/5
- Lightning Stab - 700 JP - Causes HP damage and adds silence - 5/5
- Holy Explosion - 800 JP - Causes HP damage and adds confusion - 4/5
- Shellbust Stab - 200 JP - Causes HP damage and breaks target's armor - 3/5
- Blastar Punch - 400 JP - Causes HP damage and breaks target's helmet - 2/5
- Hellcry Punch - 500 JP - Causes HP damage and breaks target's weapon - 5/5
- Icewolf Bite - 800 JP - Causes HP damage and breaks target's accesory - 3/5
- Dark Sword - 500 JP - Steals MP from target - 1/5
- Night Sword - 100 JP - Steals HP from target - 5/5
Beowolf
Temple Knight
Abilities:
- Blind - 50 JP - Adds Darkness - 1/5
- Aspel - 100 JP - Steals target's MP - 2/5
- Drain - 180 JP - Steals target's HP - 5/5
- Faith - 200 JP - Raises target's faith to 100 - 1/5
- Innocent - 200 JP - Lowers target's faith to 0 - 1/5
- Zombie - 150 JP - Makes target undead - 1/5
- Silence - 90 JP - Prevents target from casting magic - 3/5
- Berserk - 200 JP - Makes target do nothing except attack - 1/5
- Chicken - 500 JP - Lowers target's brave by 50 - 5/5
- Confuse - 200 JP - Makes target act unpredictably - 2/5
- Despair - 300 JP - Cancels any positive status effects the taget may have - 1/5
- Don't Act - 50 JP - Prevents target from acting - 5/5
- Sleep - 170 JP - Prevents target from doing anything - 4/5
- Break - 300 JP - Turns target into stone - 4/5
- Shock! - 600 JP - The number of damage you have received is the amount you deal - 2/5