3200th SOG Commant Unit
Richard "Tin Head" Hunter Ph.D. (currently single)
Age: 28MMDOB: XX/XX/89 MMRank: CaptainMMOCC: Field Scientist/Communications Engineer
Height: 5' 11"MMWeight: 155 lbs avg.
Hair: BrownMMEyes: Green (has a metal face plate covering his right eye, with a digital sensor in place of the damaged eye)
Attributes: IQ-150, ME-13, MA-9, PS-11, PP-16, PE-16, PB-11, Spd-140mpm
Disposition: Dedicated to his career, intelligent, emotional at times. A bit over self-confident at times, overbearing. Typically in a dark mood, thought to be caused by the fact that half his body has had to be replaced by cyborg exo-skeletal enhancements which he designed himself. The loss of much of his actual senses has left him in an awkward predicament. Chief psychological officer on base states that he is healthy and fit for duty.
Affliction: None
Pay Wages: 4000 C monthlyMMSaving Account: 6,115 C
Pay Bonuses: 100 C (command staff member)
Kills: 0MMEXP: 000,300MMLevel: 1MMHP: 19MMSDC: 48
OCC Skills: Computer (Operation)-55%, Computer (Programming)-40%, Medical Doctor-80/70%, Mathematics (Basic)-55%, Mathematics (Advanced)-55%, Laser Communications-55%, Radio (Basic)-80%, Radio (Scrambler)-55%, Radio (Satellite Relay)-55%, Sureillance Systems-50%, Read Sensory Instruments-50%, Weapons Systems-70%
Other Skills: Play Musical Instrument (Woodwinds)-35%, Mechanical Engineer-55/50%, Veritech Mechanics-35%, Criminal Sciences & Forensics-45%, Pathology-55%, Hand to Hand Martial Arts, Gymnastics: (Sense of Balance-60%, Climb Rope-70%, Back Flip-70%, Climbing-40/30%, Prowl-30%), Wrestling, Pilot: Automobile-80%, Astronomy-50%, Astrophysics-40%, Biology-45%, Chemistry-45%, Chemistry (Analytical)-40%
Combat Bonuses: 2 attacks per melee
Personal Profile:
Command Access Only
Personal Belongings: -----
Equipment & Weapons: RDF wrist radio (worn on wrist; range: 8 miles), helmet (stored in lab locker), mini-tool pack (stored in lab locker), specimen pack (stored in lab locker), surgical scalples (stored in lab), first-aid kit (stored in lab locker), protective goggles (stored in lab locker), access to surgical gloves, oxygen mask (stored in lab locker), portable computer (stored in lab locker), portable microscope (stored in lab locker), binoculars (stored in lab locker), flashlight (stored in lab locker), utility belt (worn)
Service History:
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