ARCHER SQUADRON
Jeffery "Red" Baron (currently single)
Age: 39 Rank: Captain OCC: Veritech Fighter Pilot (Special Services)
Height: 6' 3" Weight: 210 lbs avg.
Hair: Black, slicked back Eyes: Deep blue (no corrective wear)
Attributes: IQ-130, ME-10, MA-22 (70% trust/intimidate), PS-16, PP-15, PE-9, PB-15, Spd-200mpm
Disposition: Courageous, calm and collected, has the ability to see all sides of a situation
Affliction: None
Pay Wages: 3500 C monthly Saving Account: 10,502 C
Pay Bonuses: 100 C (command staff member)
Kills: 93 EXP: 33,185 Level: 7 HP: 35 SDC: 77
OCC Skills: Pilot Jet-98%, Pilot Veritech Fighter-98%, Mecha Combat: Veritech, Weapon Systems-98%, Read Sensory Instruments-90%, Nav: Land/Air-98%, Hand to Hand Martial Arts, Pilot Mecha (all destroids), Mecha Combat: Gladiator, Detect Ambush-70%, Intelligence-65%, Sniper, Wilderness Survival-60%, Medical Paramedic-70%, Demolitions-80%, Demolitions (disposal)-80%
Other Skills: Radio (basic)-80%, Basic Electronics-70%, Veritech Mechanics-60%, First Aid-86%, Boxing, Gymnastics: (Sense of Balance-95%, Climb Rope-98%, Climbing-62%, Back Flip-98%, Prowl-65%), Swimming-98%, Wrestling, Pilot: Automobile-98%, Pilot Mecha (Excaliber), Mecha Combat: Excaliber, Pilot: Boats (sail type)-98%, WP-Semi & fully automatic rifle, WP-Automatic Pistol
Combat Bonuses: 4 attacks per melee
+5 to Roll with Punch, Fall, Impact
+4 to parry and dodge
+2 to strike
Jump kick (critical strike)
Critical strike on an unmodified roll of 18, 19 or 20
Paired weapons
Pin/Incapacitate on a roll of 18, 19 or 20
Crush/Squeeze does 1D4 damage
Body Block/Tackle does 1D4 damage and opponent must dodge or parry to avoid being knocked down
Combat Bonuses (VF series): 7 attacks per melee
+8 to Roll with Punch, Fall, Impact
Body flip/throw; 1D4 damage plus victim loses initiative and one attack that melee (only in B mode)
Kick attack
+3 to strike
+6 to parry/dodge (b)
+8 to dodge (g)
+10 to dodge (f)
Combat Bonuses (Excaliber): 7 attacks per melee
+6 to Roll with Punch, Fall, Impact
Body block/tackle/ram
+3 to strike
+5 to parry and dodge
Combat Bonuses (Gladiator): 8 attacks per melee
+7 to Roll with Punch, Fall, Impact
Body block/tackle/ram
+3 to strike
+5 to parry
Power punch; +4 mega-damage
Triple damage on a natural 20
Personal Profile:
Command Access Only
Service History:
2 years serving in the 13th Squadron, SDF-1
1 1/2 years serving in the 27th Squadron, New Detroit
2 years serving in the Artemis Squadron, B-7 Ascendance
Currently commanding the Archer Squadron, B-7 Ascendance
Archer VT-011
Type: VF-1S Veritech
Pilot: Cpt. Jeffery Baron
MDC by Location:
Head - 75/75
Head Laser Mounts (R) - 20/20 (R) - 20/20 (L) - 20/20 (L) - 20/20
Arms (right) - 75/75 (left) - 75/75
Hands (right) - 30/30 (left) - 30/30
Legs/Engine Thrusters (right) - 150/150 (left) - 150/150
Main Body - 270/270
Reinforced Pilot Comparment/Nose Section - 200/200
Retractable Utility Arms (right) - 3/3 (left) - 3/3
Wings (right) - 100/100 (left) - 100/100
Tails (right) - 50/50 (left) - 50/50
GU-12 Gun Pod - 100/100
Speed: 2676mph (mach 4) with a 60 mile ceiling in Jet Fighter Mode, 670mph (mach 1) down to a complete hover in Guardian Mode, 60mph maximum in Battloid Mode running.
Weapon Systems
1. Jet Fighter High Powered Lasers:
Mega-Damage: 6D6 MD
2. Head Mounted Lasers:
Mega-Damage: 3D6 each or a combined 6D12; or double damage using 2 attacks (can only fire twice per melee). Lasers overheat after 1 minute (4 melees) of continuous fire.
3. GU-12:
Mega-Damage: 1D4X10 for aburst.
Payload: 200 rounds per clip equals 20 short bursts.
4. Wing Mounted Missiles:
Mega-Damage: Varies, most commonly High Explosive (med) SRMs- 1D6X10 per missile
Payload: 6 long-range missiles or 12 short-range missiles.
5. Hand to Hand:
Punch: 1D6 MD in battloid mode, 1D4 in guardian mode
Kick: 1D6 MD
Body Flip: 1D4 MD
Mechanic's Note:
Modifcation log, 3/20/15; redesigned head Mauser RöV-20 laser cannons and installed micro-coolant systems
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