ARCHER SQUADRON
Larry "Gram" Graham (married to Kerri Graham)
Age: 32 Rank: Technical Sergeant OCC: Veritech Fighter Pilot
Height: 5' 9" Weight: 240 lbs avg.
Hair: Brown, short and fuzzy Eyes: Brown, almost reddish (no corrective wear)
Attributes: IQ-120, ME-10, MA-8, PS-20, PP-15, PE-12, PB-11, Spd-320mpm
Disposition: Hothead; quick-tempered, emotional, but basically nice.
Affliction: None
Pay Wages: 2400 C monthly Saving Account: 8,780 C
Pay Bonuses: None
Kills: 36 EXP:30,200 Level: 6 HP: 40 SDC: 82
OCC Skills: Pilot Jet-98%, Pilot Veritech Fighter-85%, Mecha Combat: Veritech, Weapon Systems-98%, Read Sensory Instruments-85%, Nav: Land, Air and Water-98%, Hand to Hand Martial Arts, Pilot Mecha (all destroids), Mecha Combat: Excaliber, Detect Ambush-65%, Intelligence-60%, Sniper, Wilderness Survival-55%, Medical Paramedic-65%, Demolitions-75%, Demolitions (disposal)-75%
Other Skills: Athletics (general), Body Building, Boxing, Gymnastics: (Sense of Balance-85%, Climb Rope-90%, Climbing-65%, Back Flip-98%, Prowl-55%), Running, Swimming-98%, Wrestling, Pilot: Automobile-98%, Mecha Combat: Raidar X, Pilot: Tanks & APCs-56%, WP-Blunt, WP-Knife, WP-Automatic & Semi-Automatic Rifle, WP-Heavy Energy Weapons
Combat Bonuses: 4 attacks per melee
+6 to roll w/ punch, fall, impact
+5 to parry and dodge
+2 to strike
Jump kick (critical strike)
Critical strike on an unmodified roll of 18, 19 or 20
Pin/Incapacitate on a roll of 18, 19 or 20
Crush/Squeeze does 1D4 damage
Body Block/Tackle does 1D4 damage and opponent must dodge or parry to avoid being knocked down
+5 to damage (Hand to Hand or with blunt weapon)
Combat Bonuses (VF series): 7 attacks per melee
+9 to Roll with Punch, Fall, Impact
Body flip/throw; 1D4 damage plus victim loses initiative and one attack that melee (only in B mode)
Kick attack
+3 to strike
+7 to parry/dodge (b)
+9 to dodge (g)
+11 to dodge (f)
Critical strike on an unmodified roll of 18, 19 or 20
+5 to damage (Hand to Hand or with blunt weapon)
Combat Bonuses (Excaliber): 7 attacks per melee
+7 to Roll with Punch, Fall, Impact
Body block/tackle/ram
+3 to strike
+6 to parry and dodge
Critical strike on an unmodified roll of 18, 19 or 20
+5 to damage (Hand to Hand or with blunt weapon)
Combat Bonuses (Raidar X): 7 attacks per melee
+7 to Roll with Punch, Fall, Impact
Body block/tackle/ram
+3 to strike
+7 to parry
Critical strike on an unmodified roll of 18, 19 or 20
+5 to damage (Hand to Hand or with blunt weapon)
Personal Profile:
MM
Service History:
3 years serving in the 21st Squadron, SDF-1 and Buenos Aires
1 year serving in the Artemis Squadron, B-7 Ascendance
Currently serving in Archer Squadron, B-7 Ascendance
Archer VT-012
Type: VF-1B Veritech
Pilot: TSgt. Larry Graham
MDC by Location:
Head - 75/75
Head Laser Mounts (R) - 20/20 (R) - 20/20 (L) - 20/20 (L) - 20/20
Arms (right) - 75/75 (left) - 75/75
Hands (right) - 30/30 (left) - 30/30
Legs/Engine Thrusters (right) - 150/150 (left) - 150/150
Main Body - 270/270
Reinforced Pilot Comparment/Nose Section - 200/200
Retractable Utility Arms (right) - 3/3 (left) - 3/3
Wings (right) - 100/100 (left) - 100/100
Tails (right) - 50/50 (left) - 50/50
GU-12 Gun Pod - 100/100
Speed: (reduced by drag of the VWC system) 2408mph (mach 3.6) with a 60 mile ceiling in Jet Fighter Mode, 670mph (mach 1) down to a complete hover in Guardian Mode, 60mph maximum in Battloid Mode running. Warning: Advised not to exceed mach 1 or risk damage to the VWC systems.
Weapon Systems
1. Head Mounted Lasers:
Mega-Damage: 3D6 each or a combined 6D12; or double damage using 2 attacks (can only fire twice per melee)
2. GU-12:
Mega-Damage: 1D4X10 for aburst.
Payload: 200 rounds per clip equals 20 short bursts.
3. Wing Mounted VWC System: Each of the six wing pylons carries a mini-missile pod.
MMMini-Missile Pods (6):
MMMega-Damage: High Explosive mini-missiles inflict 5D6 each.
MMRate of Fire: Each weapon pod can fire volleys of 2, 4, 6, 8, or 12. That means each pod can fire its entire payload in one melee action if so desired (not recommended unless you're KC).
MMPayload: Each mini-missile pod holds 12 missiles. A total of 72 mini-missiles are carried when all six pods are fully loaded.
4. Hand to Hand:
Punch: 1D6 MD in battloid mode, 1D4 in guardian mode
Kick: 1D6 MD
Body Flip: 1D4 MD
Mechanic's Note:
All systems conform to factory output specifications.
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