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ARCHER SQUADRON

Larry "Gram" Graham (married to Kerri Graham)

Age: 32 Rank: Technical Sergeant OCC: Veritech Fighter Pilot

Height: 5' 9" Weight: 240 lbs avg.

Hair: Brown, short and fuzzy Eyes: Brown, almost reddish (no corrective wear)

Attributes: IQ-120, ME-10, MA-8, PS-20, PP-15, PE-12, PB-11, Spd-320mpm

Disposition: Hothead; quick-tempered, emotional, but basically nice.

Affliction: None

Pay Wages: 2400 C monthly Saving Account: 8,780 C

Pay Bonuses: None

Kills: 36 EXP:30,200 Level: 6 HP: 40 SDC: 82

OCC Skills: Pilot Jet-98%, Pilot Veritech Fighter-85%, Mecha Combat: Veritech, Weapon Systems-98%, Read Sensory Instruments-85%, Nav: Land, Air and Water-98%, Hand to Hand Martial Arts, Pilot Mecha (all destroids), Mecha Combat: Excaliber, Detect Ambush-65%, Intelligence-60%, Sniper, Wilderness Survival-55%, Medical Paramedic-65%, Demolitions-75%, Demolitions (disposal)-75%

Other Skills: Athletics (general), Body Building, Boxing, Gymnastics: (Sense of Balance-85%, Climb Rope-90%, Climbing-65%, Back Flip-98%, Prowl-55%), Running, Swimming-98%, Wrestling, Pilot: Automobile-98%, Mecha Combat: Raidar X, Pilot: Tanks & APCs-56%, WP-Blunt, WP-Knife, WP-Automatic & Semi-Automatic Rifle, WP-Heavy Energy Weapons

Combat Bonuses: 4 attacks per melee

+6 to roll w/ punch, fall, impact

+5 to parry and dodge

+2 to strike

Jump kick (critical strike)

Critical strike on an unmodified roll of 18, 19 or 20

Pin/Incapacitate on a roll of 18, 19 or 20

Crush/Squeeze does 1D4 damage

Body Block/Tackle does 1D4 damage and opponent must dodge or parry to avoid being knocked down

+5 to damage (Hand to Hand or with blunt weapon)

Combat Bonuses (VF series): 7 attacks per melee

+9 to Roll with Punch, Fall, Impact

Body flip/throw; 1D4 damage plus victim loses initiative and one attack that melee (only in B mode)

Kick attack

+3 to strike

+7 to parry/dodge (b)

+9 to dodge (g)

+11 to dodge (f)

Critical strike on an unmodified roll of 18, 19 or 20

+5 to damage (Hand to Hand or with blunt weapon)

Combat Bonuses (Excaliber): 7 attacks per melee

+7 to Roll with Punch, Fall, Impact

Body block/tackle/ram

+3 to strike

+6 to parry and dodge

Critical strike on an unmodified roll of 18, 19 or 20

+5 to damage (Hand to Hand or with blunt weapon)

Combat Bonuses (Raidar X): 7 attacks per melee

+7 to Roll with Punch, Fall, Impact

Body block/tackle/ram

+3 to strike

+7 to parry

Critical strike on an unmodified roll of 18, 19 or 20

+5 to damage (Hand to Hand or with blunt weapon)

Personal Profile:

MM

Service History:

—3 years serving in the 21st Squadron, SDF-1 and Buenos Aires

—1 year serving in the Artemis Squadron, B-7 Ascendance

—Currently serving in Archer Squadron, B-7 Ascendance

Archer VT-012

Type: VF-1B Veritech

Pilot: TSgt. Larry Graham

MDC by Location:

Head - 75/75

Head Laser Mounts (R) - 20/20 (R) - 20/20 (L) - 20/20 (L) - 20/20

Arms (right) - 75/75 (left) - 75/75

Hands (right) - 30/30 (left) - 30/30

Legs/Engine Thrusters (right) - 150/150 (left) - 150/150

Main Body - 270/270

Reinforced Pilot Comparment/Nose Section - 200/200

Retractable Utility Arms (right) - 3/3 (left) - 3/3

Wings (right) - 100/100 (left) - 100/100

Tails (right) - 50/50 (left) - 50/50

GU-12 Gun Pod - 100/100

Speed: (reduced by drag of the VWC system) 2408mph (mach 3.6) with a 60 mile ceiling in Jet Fighter Mode, 670mph (mach 1) down to a complete hover in Guardian Mode, 60mph maximum in Battloid Mode running. Warning: Advised not to exceed mach 1 or risk damage to the VWC systems.

Weapon Systems

1. Head Mounted Lasers:

Mega-Damage: 3D6 each or a combined 6D12; or double damage using 2 attacks (can only fire twice per melee)

2. GU-12:

Mega-Damage: 1D4X10 for aburst.

Payload: 200 rounds per clip equals 20 short bursts.

3. Wing Mounted VWC System: Each of the six wing pylons carries a mini-missile pod.

MMMini-Missile Pods (6):

MMMega-Damage: High Explosive mini-missiles inflict 5D6 each.

MMRate of Fire: Each weapon pod can fire volleys of 2, 4, 6, 8, or 12. That means each pod can fire its entire payload in one melee action if so desired (not recommended unless you're KC).

MMPayload: Each mini-missile pod holds 12 missiles. A total of 72 mini-missiles are carried when all six pods are fully loaded.

4. Hand to Hand:

Punch: 1D6 MD in battloid mode, 1D4 in guardian mode

Kick: 1D6 MD

Body Flip: 1D4 MD

Mechanic's Note:

All systems conform to factory output specifications.

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