STEEL DRAGON SQUADRON
Max "Blue Devil" Jenius |
OCC: Veritech Fighter Pilot |
Rank: 2nd Lieutenant |
Service Number: MAJE-071610-93 |
DOB:12/12/93 |
Age: 23 |
Language: English |
Literacy: English |
Weight: 136 lbs avg. |
Height: 5' 4" |
Hair: Blue (shaggy) |
Eyes: Deep Blue |
EXP: 003,800 |
Level: 3 |
Kills: 63 |
HP: 15/15 |
SDC: 30/30 |
Monthly Wage: 4,400 C |
Secondary Income: 1,200 C |
Savings Account: 10,472 C |
Attributes: |
Intelligence Quotiant - 140 |
Mental Endurance - 10 |
Mental Affinity - 10 |
Physical Strength - 16 |
|
Physical Prowess - 23 |
Physical Endurance - 16 |
|
Physical Beauty - 13 |
Natural Speed - 180mpm |
Medical Notes: |
Medical staff has diagnosed him as over stressed. Advised that he should attend regular counseling sessions and to lighten his work load to make more time for himself. Is severely sleep deprived and is scheduled for extended leave of absence until physically and mentally fit to fly. |
Disposition: |
Uses brain and muscle to his advantage, tries to live up to the cool-headed reputation, like the great Max Sterling, but tends to frequently give in and show his emotions while in combat; is very friendly to those whom he calls friends, but tends to be a lonewolf who remains self-reliant and protective of those under his command. |
OCC Skills: |
Pilot: Jet Fighter - 68%, Pilot: Veritech Fighter - 76%, Mecha Combat (Veritech), Weapon Systems - 90%, Read Sensory Instruments - 65%, Navigation (Land, Air & Water) - 85%, Hand to Hand Martial Arts |
Other Skills: |
Radio (Basic) - 60%, Cooking - 66%, Dancing - 52%, Basic Electronics* - 40%, Mecha Mechanics* - 45%, Veritech Mechanics - 45%, Boxing, Gymnastics: (Sense of Balance - 70%, Climb Rope - 78%, Back Flip - 86%, Climbing - 50/40%, Prowl - 40%), Swimming - 66%, Wrestling, Pilot: Airplane* - 60%, Pilot: Automobile - 88%, Pilot: Motorcycle - 60%, Computer (Operation) - 50%, WP - Automatic Pistol, WP - Sword |
Combat Bonuses: 3 attacks per melee
Combat Bonuses (VF series): 5 attacks per melee
Personal Profile: |
Born in the year 1993, Max was one of the many children living in Macross City during the reconstruction of the SDF-1. After the inital attack, Max enlisted at age 17, and quickly became a star pilot, earning the nick-name "Blue Devil" because of his ability to appear and disappear while in combat, wreaking havok on the enemy while doing so. He was transferred to the 3200th special ops group in South America because of his noted skills, which were needed on the front. His likeness of the great Max Sterling has earned him a reputation being the young ace of the skies, second only to the great legend that joined around the same time. Despite his similarities to the great "Iggy" Sterling both in appearance and technique, he is still much shorty and stockier, yet he remains far from clumsy. But Max Jenuis is determined to prove that he is an original hero, with a love of high technology and the handle of a Veritech in the skies. |
Personal Belongings: |
average sized wardrobe with a variety of clothing (mostly dark and light blues, green, gray and black colors) as well as equal amounts of undergarments, 1 dress uniform, 2 flight suits, 1 spacesuit |
Personal Equipment: |
1 RDF laser pistol (stored in VT-024; damage: 4D6 per round, feed: 10/10 rounds), 1 Walter PPKS pistol (holstered; damage: 2D6 per round, feed: 15/15 rounds), RDF wrist radio (worn on wrist; range: 8 miles), helmet, binoculars (stored in VT-024), food rations for 2 weeks (stored in VT-024), first aid kit (stored in VT-024), 150ft length of nylon cord (stored in VT-024), 3 signal flares (stored in VT-024), canteen (stored in VT-024; stores 1qt.), flashlight (stored in VT-024) |
Service History:
PICTURE REQUIRED!!
Steel Dragon VT-024
Type: VF-1B Veritech
Pilot: LT Max Jenius
MDC by Location:
Head............................................................................ |
75/75 |
Head Laser Mounts (4).................................... |
(UR) 24/24, (LR) 24/24, (UL) 24/24, (LL) 24/24 |
Arms (2)..................................................................... |
(right) 75/75, (left) 75/75 |
Hands.......................................................................... |
(right) 30/30, (left) 30/30 |
Retractable Utility Arms (3 per arm)....... |
(right set) 3/3, (left set) 3/3 |
Legs/Thrusters...................................................... |
(right) 150/150, (left) 150/150 |
Main Body............................................................... |
250/250 |
Reinforced PC/Nose Section........................ |
200/200 |
Main Wings (2)..................................................... |
(right) 100/100, (left) 100/100 |
Tails (2)...................................................................... |
(right) 50/50, (left) 50/50 |
GU-12 Gunpod..................................................... |
100/100 |
Weapon Systems
1. Four Head Mounted RöV-10 Lasers: |
Mega-Damage: 12D6; or double damage using 2 attacks (object must be stationary); Lasers will overheat after 4 melees of continuous use. |
Range: 2000ft (609m). |
Payload: Unlimited. |
2. GU-12 Gunpod: Carried in either hand in Battloid and Guardian modes, and mounted to the center hardpoint on the undercarriage during fighter mode. |
Mega-Damage: 1D4X10 for aburst. |
Range: 4000ft (1200m). |
Payload: 200 rounds per clip equals 20 short bursts. One extra clip is carried as standard issue for all veritechs. Takes 2 attacks to reload a gunpod. |
3. Wing Mounted Missiles: On each wing are three harpoints to which missiles can be mounted. For special missions or through command authorization, pilots can use Versatile Weapon Configuration Systems. Pods that can carry either extensive sensor systems or a range of missiles or even GU-11 gunpods. |
Mega-Damage: Currently armed with High Explosive (med.) SRMs- 1D6X10 per missile. |
Range: HE (med.) missiles have a range of 2 miles. |
Payload: 12/12 HE missiles. |
4. Hand to Hand: Instead of using weapons, the pilot can engage in physical combat with an enemy. Note: All physical bonuses the pilot posseses outside of the mecha DO apply when inside the mecha. i.e.: +2 to damage outside the mecha will provide an additional +2 to damage to every kick, punch, or body flip performed by the mecha. |
Punch: 1D6 MD in battloid mode, 1D4 MD in guardian mode. |
Kick: 1D6 MD |
Body Flip: 1D4 MD |
Mechanic's Note:
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