Automatic Pistols All types are available in the -SD model; threaded to allow a silencer to be attached to the barrel.
HK .45 MARK 23
Range: 150ft Weight: 2.2lbs Round: .45 ACP Damage: 4d6 Magazine: 12 rounds |
9mm 92FS
Range: 200ft Weight: 1.8lbs Round: 9mm Damage: 2d6 Magazine: 15 rounds |
HK .40 USP
Range: 175ft Weight: 2lbs Round: .40 USP Damage: 3d6 Magazine: 13 rounds |
Submachine Guns
HK MP5-A2* RDF favorite
Range: 1,000ft Weight: 6lbs Round: 9mm Damage: 2d6 Magazine: 30 rounds |
HK MP5SD5* with built in silencer
Range: 1,000ft Weight: 7lbs Round: 9mm Damage: 2d6 Magazine: 30 rounds |
HK MP5K-PDW
Range: 750ft Weight: 5lbs Round: 9mm Damage: 2d6 Magazine: 30 rounds |
Assault Rifles
CAR-15
Range: 1,000ft Weight: 7lbs Round: 5.56mm Damage: 4d6 Magazine: 30 rounds |
M-16A2
Range: 1,500ft Weight: 8lbs Round: 5.56mm Damage: 4d6 Magazine: 30 rounds |
AK-47
Range: 1,000ft Weight: 9lbs Round: 7.62mm Damage: 4d6 Magazine: 30 rounds |
Shotguns
BeneLLi M1 Tactical 12-Gauge
Range: 50ft Weight: 8lbs Slug: 12-gauge Damage: 10d6 Magazine: 8 slugs |
SW M3000 12-Gauge
Range: 50ft Weight: 6lbs Slug: 12-gauge Damage: 10d6 Magazine: 2 slugs |
Energy Pistols Single-shot only. They also produce unconcealable noise and non-suppressible flashes whenever they are fired.
JU E200-B RDF favorite
Range: 250ft Weight: 2lbs Round: energy Damage: 4d6 Magazine: 10 blasts |
Energy Rifles Single-shot only, require both hands to steady them. They also produce unconcealable noise and non-suppressible flashes whenever they are fired.
JU E700-BR light blast rifle
Range: 750ft Weight: 7lbs Round: energy Damage: 8d6 Magazine: 20 blasts |
JU E1000-BR heavy blast rifle with backpack
Range: 1,000ft Weight: 9lbs (backpack generator is 16lbs.) Round: energy Damage: 2d4mdc Magazine: 20 blasts |
Rocket/Mini-Missile Launchers Require both hands to keep them steady.
Single-Fire Tactical RL
Range: 1 mile Weight: 12/26lbs Round: heat-seek; +1 Damage: 1d6mdc Magazine: 2 rockets |
Dual-Fire Tactical RL
Range: 1 mile Weight: 20/48lbs Round: heat-seek; +1 Damage: 1d6mdc Magazine: 4 rockets |
Single-Fire Tactical MM-L
Range: 1 mile Weight: 14/29lbs Round: min-missile Damage: 1d4 x10mdc Magazine: 3 mini-missiles |
Bullet Proof Vests/Combat Armor
Type 1A Bullet Proof Vest light vest used for minimal body cover when a concealable vest is required. (-10 to perception rolls.)
A.R.: 7 SDC: 10 Weight: 4lbs. |
Type 1B Bullet Proof Vest dual front/back light vest used for minimal body cover when a concealable vest is required. (-5 to perception rolls.)
A.R.: 10 SDC: 10/10 Weight: 8lbs. |
Type 2A Bullet Proof Vest medium vest used for partial body cover when a concealable vest is required. (-5 to perception rolls.)
A.R.: 8 SDC: 15 Weight: 6lbs. |
Type 2B Bullet Proof Vest dual front/back medium vest used for partial body cover, worn over clothing. Temporarily reduces PP by 1. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.)
A.R.: 12 SDC: 15/15 Weight: 12lbs. |
Type 3A Bullet Proof Vest heavy vest used for partial body cover, worn over clothing.
A.R.: 9 SDC: 20 Weight: 8lbs. |
Type 3B Bullet Proof Vest dual front/back heavy vest used for partial body cover, worn over clothing. Temporarily reduces PP by 2. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.)
A.R.: 14 SDC: 20/20 Weight: 16lbs. |
Light Combat Armor Insulated for fire resistance up to 245 degrees Centigrade, radiation shielded, a tinted light sensitive visor, gas filtering with artificial circulation, 4 mile (6.4km) short range radio, and an independant oxygen supply/purge system. Temporarily reduces PP by 3. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.)
A.R.: 16 MDC: 16 Weight: 25lbs. |
Heavy Combat Armor Insulated for fire resistance up to 245 degrees Centigrade, radiation shielded, a tinted light sensitive visor, gas filtering with artificial circulation, 4 mile (6.4km) short range radio, and an independant oxygen supply/purge system. Is not suited to the piloting demands of mecha like the veritech. Temporarily reduces PP by 5. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.) Additional penalties: -15% to prowl, climb, swim and the performance of similar physical skills.
A.R.: 18 MDC: 30 Weight: 50lbs. |
*These are weapons with above average accuracy that provides an additional +1 to strike for people with sniper training.