Site hosted by Angelfire.com: Build your free website today!

Automatic Pistols All types are available in the -SD model; threaded to allow a silencer to be attached to the barrel.



HK .45 MARK 23
Range: 150ft
Weight: 2.2lbs
Round: .45 ACP
Damage: 4d6
Magazine: 12 rounds

9mm 92FS
Range: 200ft
Weight: 1.8lbs
Round: 9mm
Damage: 2d6
Magazine: 15 rounds

HK .40 USP
Range: 175ft
Weight: 2lbs
Round: .40 USP
Damage: 3d6
Magazine: 13 rounds

Submachine Guns



HK MP5-A2* RDF favorite
Range: 1,000ft
Weight: 6lbs
Round: 9mm
Damage: 2d6
Magazine: 30 rounds

HK MP5SD5* with built in silencer
Range: 1,000ft
Weight: 7lbs
Round: 9mm
Damage: 2d6
Magazine: 30 rounds

HK MP5K-PDW
Range: 750ft
Weight: 5lbs
Round: 9mm
Damage: 2d6
Magazine: 30 rounds

Assault Rifles



CAR-15
Range: 1,000ft
Weight: 7lbs
Round: 5.56mm
Damage: 4d6
Magazine: 30 rounds

M-16A2
Range: 1,500ft
Weight: 8lbs
Round: 5.56mm
Damage: 4d6
Magazine: 30 rounds

AK-47
Range: 1,000ft
Weight: 9lbs
Round: 7.62mm
Damage: 4d6
Magazine: 30 rounds

Shotguns



BeneLLi M1 Tactical 12-Gauge
Range: 50ft
Weight: 8lbs
Slug: 12-gauge
Damage: 10d6
Magazine: 8 slugs

SW M3000 12-Gauge
Range: 50ft
Weight: 6lbs
Slug: 12-gauge
Damage: 10d6
Magazine: 2 slugs

Energy Pistols Single-shot only. They also produce unconcealable noise and non-suppressible flashes whenever they are fired.



JU E200-B RDF favorite
Range: 250ft
Weight: 2lbs
Round: energy
Damage: 4d6
Magazine: 10 blasts

Energy Rifles Single-shot only, require both hands to steady them. They also produce unconcealable noise and non-suppressible flashes whenever they are fired.



JU E700-BR light blast rifle
Range: 750ft
Weight: 7lbs
Round: energy
Damage: 8d6
Magazine: 20 blasts

JU E1000-BR heavy blast rifle with backpack
Range: 1,000ft
Weight: 9lbs (backpack generator is 16lbs.)
Round: energy
Damage: 2d4mdc
Magazine: 20 blasts

Rocket/Mini-Missile Launchers Require both hands to keep them steady.



Single-Fire Tactical RL
Range: 1 mile
Weight: 12/26lbs
Round: heat-seek; +1
Damage: 1d6mdc
Magazine: 2 rockets

Dual-Fire Tactical RL
Range: 1 mile
Weight: 20/48lbs
Round: heat-seek; +1
Damage: 1d6mdc
Magazine: 4 rockets

Single-Fire Tactical MM-L
Range: 1 mile
Weight: 14/29lbs
Round: min-missile
Damage: 1d4 x10mdc
Magazine: 3 mini-missiles

Bullet Proof Vests/Combat Armor



Type 1A Bullet Proof Vest light vest used for minimal body cover when a concealable vest is required. (-10 to perception rolls.)
A.R.: 7
SDC: 10
Weight: 4lbs.

Type 1B Bullet Proof Vest dual front/back light vest used for minimal body cover when a concealable vest is required. (-5 to perception rolls.)
A.R.: 10
SDC: 10/10
Weight: 8lbs.

Type 2A Bullet Proof Vest medium vest used for partial body cover when a concealable vest is required. (-5 to perception rolls.)
A.R.: 8
SDC: 15
Weight: 6lbs.

Type 2B Bullet Proof Vest dual front/back medium vest used for partial body cover, worn over clothing. Temporarily reduces PP by 1. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.)
A.R.: 12
SDC: 15/15
Weight: 12lbs.

Type 3A Bullet Proof Vest heavy vest used for partial body cover, worn over clothing.
A.R.: 9
SDC: 20
Weight: 8lbs.

Type 3B Bullet Proof Vest dual front/back heavy vest used for partial body cover, worn over clothing. Temporarily reduces PP by 2. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.)
A.R.: 14
SDC: 20/20
Weight: 16lbs.

Light Combat Armor Insulated for fire resistance up to 245 degrees Centigrade, radiation shielded, a tinted light sensitive visor, gas filtering with artificial circulation, 4 mile (6.4km) short range radio, and an independant oxygen supply/purge system. Temporarily reduces PP by 3. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.)
A.R.: 16
MDC: 16
Weight: 25lbs.

Heavy Combat Armor Insulated for fire resistance up to 245 degrees Centigrade, radiation shielded, a tinted light sensitive visor, gas filtering with artificial circulation, 4 mile (6.4km) short range radio, and an independant oxygen supply/purge system. Is not suited to the piloting demands of mecha like the veritech. Temporarily reduces PP by 5. (For every 2 points of PP penalty, there is a -1 penalty to strike, parry, dodge, and roll with impact.) Additional penalties: -15% to prowl, climb, swim and the performance of similar physical skills.
A.R.: 18
MDC: 30
Weight: 50lbs.


*These are weapons with above average accuracy that provides an additional +1 to strike for people with sniper training.