TOMAHAWK MBR-04-VI (Excaliber)
Type: Destroid
Crew: One or two can be accomidated comfortably. Three for a maximum fit.
Section |
Location |
M.D.C. |
1 |
Main Body |
300 |
Searchlight |
20 |
|
Top Mounted, Twin Machinegun Unit |
25 |
|
Shoulder Missile Pods (2) |
150 each |
|
Upper Shoulder Missile Pod (1; right side) |
50 |
|
Upper Arms (2) |
100 each |
|
PBC-11 Forearms (2) |
100 each |
|
Gun Clusters (2) |
75 each |
|
Legs (2) |
200 each |
|
Leg Mounted Missile Pods (2 per leg) |
50 each |
|
Reinforced Pilot Compartment |
200 |
Speed: 50mph (88kph).
Weapon Systems
1. Top mounted, twin barrel, M-89, 12.7mm machinegun: Located recessed between the shoulders and appears almost head-like. The angle of fire is limited to a 45 degree arc up and down and straight ahead. |
Mega-Damage: 2D4 MD for a short burst, 4D4 MD for a long burst or 1D4X10 MD for one full melee of continuous fire (each burst is considered to be one attack, regardless of length). |
Range: 2000ft (600m). |
Rate of Fire: 4 short, 2 long, and 1 full melee burst per melee. |
Payload: 1000 rounds; allowing for 100 short bursts, 50 long bursts, or 25 full melee bursts. |
2. TZ-IV Gun Clusters (2): Placed on each side of the chest, just under the shoulder missile pods. Each of the two gun clusters contain the following. |
Gun Cluster - RöV-8 Laser: |
Mega-Damage: 2D6 MD; Laser will overheat after 4 melees of continuous use. Takes one minute to cool down. |
Range: 2000ft (600m). |
Rate of Fire: Equal to the combined hand to hand attacks of the pilot. |
Payload: Unlimited. |
Gun Cluster - 32mm Auto Cannon: |
Mega-Damage: 2D6 MD for a short burst, 4D6 for a long burst, or 1D6X10 for a full melee of continuous fire (each is considered to be one attack regardless of the size of the burst). |
Range: 4000ft (1200m). |
Rate of Fire: 6 short, 3 long, and 1 full melee burst per melee. |
Payload: 240 rounds, allowing 40 short burst, 20 long bursts, and 10 full melee bursts. |
Gun Cluster - 180mm Grenade Launcher: |
Mega-Damage: 4D6 MD. |
Range: 4000ft (1200m). |
Rate of Fire: Once per melee. |
Payload: 50 rounds. |
Gun Cluster - Flamethrower: |
Mega-Damage: does 5D10sdc damage (ineffectual against mecha) and ignites all combustable material (5D10sdc per melee). 40% chance of igniting gasoline tanks. |
Range: 200ft (60m). |
Rate of Fire: Can fire a total of two blasts every melee. |
Payload: 50 blasts. |
3. Shoulder Missile Pods: These missile compartments/launchers are heavily armored, protecting the missiles from detonation by enemy fire. The missile pods also serve to protect the shoulder joints. Different missile arrangments are assigned for speicific missions or assignments. Straight combat missions often rquire the entire payload to be High Explosive (med) short range missiles. |
Mega-Damage: Varies, most commonly High Explosive (med.) SRMs- 1D6X10 per missile. |
Range: HE (med.) missiles have a range of 2 miles. |
Rate of Fire: Can be launched in volleys ranging from 1 to all 12 in that launcher. |
Payload: 12 missiles per pod, for a total of 24 short range missiles. |
4. Heavy Missile Pod: Mounted above the right shoulder, opposite the searchlight, contains a total of six, medium range, medium warhead missiles. The launcher is capable of 180 degree rotation and an arc of 90 degrees up and down. |
Mega-Damage: Varies, most commonly High Explosive (med.) SRMs- 2D4X10 per missile. |
Range: HE (med.) missiles have a range of 40 miles. |
Rate of Fire: Can be launched individually or in volleys of two. |
Payload: Six missiles total. Manual reload, from somebody outside, requires proper equipment and takes a minute and a half (6 melees) to complete. |
5. Twin, Leg Missile Pods: Each pod (4) contains three short range missiles. The pods flip open facing forward, allowing the Excaliber to fire them at any target within its forward view. |
Mega-Damage: Varies, most commonly High Explosive (med.) SRMs- 1D6X10 per missile. |
Range: HE (med.) missiles have a range of 2 miles. |
Rate of Fire: Can be launched individually or in volleys of three. |
Payload: 3 missiles per pod, for a total of 12 short range missiles. |
6. Particle Beam Cannons, PBC-11: Each arm is comprised of one of these large cannons. These are the Excaliber's primary weapons and are responsible for it's deadly long range capabilities. Each cannon can be fired independantly or both simultaneously at a single target. |
Mega-Damage: 5D10+25 per blast. |
Range: 10,000ft (nearly 2 miles). |
Rate of Fire: Each cannon can fire four blasts per melee. |
Payload: Unlimited. |
7. Hand to Hand: Instead of using weapons, the pilot can engage in physical combat with an enemy. Note: All physical bonuses the pilot posseses outside of the mecha DO apply when inside the mecha. i.e.: +2 to damage outside the mecha will provide an additional +2 to damage to every kick, punch, or body block performed by the mecha. |
Punch: 1D6 MD. |
Body Block: 1D4 MD |
Stomp: 1D4 MD; only effective against objects of 12ft tall or smaller. |
Note: The Excaliber can not jump, leap, kick, or climb. It can not pickup or carry objects unless they are huge and can be balanced on the PBC arms. Maximum weight: 8 tons. |
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