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DOMESTIC


    Cooking: Skill in selecting, planning and preparing meals. A cooking roll failure means that the cooked food is either inedible (burnt!) or distasteful. Simple foods such as cereal do not require this skill to be prepared. Base Skill is 35%+5% per level of experience. Spending two skills on this one skill area makes the character of professional quality. One time bonus of 10% applies in this case.

    Dancing: A practiced skill in the art of dancing. The character is especially smooth and graceful, a joy to dance with. Can learn new dance steps/moves much more quickly than somebody who cannot dance. Base Skill is 30%+5% per level of experience. Spending two skills on this one skill area makes the character of professional quality. One time bonus of 15% applies in this case.

    Fishing: The fundimental methods and enjoyment of the relaxing sport of fishing. Areas of knowledge include the use of lures, bait, poles, hooks, lines, and the cleaning and preparation of fish for eating. Also includes a basic knowledge of fresh water fish, their habits and tastes. Base Skill is 30%+5% per level of experience.

    Play Musical Instrument: The individual has learned to play a particular muscial instrument with a fair amount of skill. The sound is generally pleasant (except when a bad roll is made). Note that each specific instrument requires the selection of this skill. For example: a character who can play the guitar, violin, and harmonica must select the play musical instrument skill three times. Base Skill is 35%+5% per level of experience.

    Sewing: The practiced skill with the needle and thread, to mend, layout, cut and sew simple patterns, and do minor alterations. Base Skill 40%+5% per level of experience. This is not a tailoring ability, unless the player spends two skills on this one skill. Add 10% if this is done.

    Singing: The simple ability to read music and carry a pleasant tune. Base Skill 35%+5% per level of experience. The character's singing ability is nice, but not of professional quality unless two skills are spent. Doing so will add a 20% bonus to the base skill percentage.


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