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ELECTRICAL


    Basic Electronics: This is a rudimentary understanding of the principles of electricity, simply circuits, wiring, and so on. This person can do basic wiring, repair appliances and read schematics. Base Skill is 30%+5% per level of experience.

    Computer Repair: Knowledge of the internal electronics of computers and related devices (terminals, printers, etc.). The character can attempt to repair, sabotage, or fix computers. Note that figuring out a repair problem requires one roll; the character must roll again before actually fixing it. No computer operation or programming skills are included; many computer repair personnel don't even know how to turn the machine on! Base Skill is 25%+5% per level of experience.

    Electrical Engineer: Knowledge of electricity. Characters can diagnose and locate electrical problems, repair complex electrical devices, wire entire buildings or vehicles, and build electrical equipment. The character is can attempt to bypass security systems, alarms, and surveillance systems, but at a penalty of -20% for simple systems and -50% for complex systems (reduce these penalties by half if the character also has the surveillance systems skill). Base Skill is 30%+5% per level of experience. Requires: Advanced mathematics and literacy. Note: There is a -30% penalty when working on alien or extremely unfamiliar electronics.

    Mecha Electronics: This is firsthand knowledge of the electrical systems built into the Destroids and Veritech Fighters, micro-circuitry, artificial intelligence and how they interact with protoculture and the fundamentals of Robotechnology. Base Skill is 30%+5% per level of experience. Requires: Electrical engineering, computer operation, and programming. Note: There is a -40% penalty when working on alien or extremely unfamiliar mecha electronics.

    Protoculture Systems: In depth knowledge of the Protoculture circuitry and energizers built into the Destroids and Veritech Fighters, and how they affect the performance of a mecha. This includes an intensive study of Robotechnology and the unique sciences involved within it. Base Skill is 25%+5% per level of experience. Requires: Mecha electronics and related requirements. Note: There is a -30% penalty when working on alien or extremely unfamiliar mecha electronics.


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