|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Bodyguard |
18 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
Veteran Sergeant |
+12 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
You may take a Command Squad to accompany any other HQ unit in your army. See the other HQ entries on the previous page for details.
Squad: The bodyguard consists of one Space Marine Sergeant and between four and nine Space Marines.
Weapons: Bolter. The Sergeant can exchange his bolter for a bolt pistol and close combat weapon at no extra points cost.
Options: Up to to two Space Marines in the squad can have: missile launcher at +20 points; heavy bolter at +15 points; lascannon at +35 points; flamer at +3 points; plasma gun at +6 points; meltagun at +10 points. The entire squad can have frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.
CHARACTERS
One model may be upgraded to an Apothicary, one madel may be upgraded to a Tech-Marine, and one model may be upgraded to a Standard Bearer. ANy of these can take equipment from the Space Marine Armory. The Sergeant may be upgraded to a Veteran Sergeant at an additional cost of +12 points.
Terminator Honors: If the squad is led by either a Hero, Librarian, or a Chaplain with Terminator Honors and already has a Veteran Sergeant then the rest of the squad may have Terminator Honors at an additional cost of +10 points per model.
Transport Vehicle: The entire squad may be mounted in a Rhino at an additional cost of +50 points, a Razorback at an additional cost of +70 points, or a Land Raider at an additional cost of +250 points. (See appropriate vehicle entry for upgrade options.)