SCOUT SQUAD
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Scout/Scout Sgt. |
13 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
Veteran Scout Sergeant |
+13 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
4+ |
Squad: The squad consists of one Space Marine Scout Sergeant and between four and nine Space Marine Scouts.
Weapons: Bolt pistols and close combat weapons.
Options: Any model in the squad may replace their bolt pistol and close combat weapon with a sniper rifle at +5 pts, or a bolter or shotgun at no additional point cost.
Up to one model in the squad may be armed with one of the following weapons: heavy bolter at +15 pts; autocannon at +20 pts; missile launcher at +20 pts.
The entire squad may be given frag grenades at an additional cost of +1 pt per model and krak grenades at an additional +2 pts per model.
The sergeant may be upgraded to a Veteran Sergeant at an additional cost of +13 pts.
Special Rules:
Infiltrators: In the right circumstances Scouts can work their way into a forward position on the battle field. To represent this they may set up using the infiltrators rule, but only if the mission allows Infiltrators. If it does not then they set up normally with the rest of the army.
Move Through Cover: Scouts roll an extra D6 when rolling to move through difficult terrain. In most cases this will mean that they roll 3D6 and pick the highest score.