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wEiRd MuSeUm




CODES
Make Cars Invisible: L1 L1 Square R2 Triangle L1 Triangle
Slow Down Gameplay: Triangle Up Right Down Square R1 R2
Faster Gameplay: Triangle Up Right Down Square L1 L2
Car Fly: Right, R2, Circle, R1, L2, Down, L1, R1
All weapons: R2, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up
More Money: R2, R2, L1, L1, Left, Down, Right, Up, Left, Down, Right, Up
Full Armor: R2, R2, L1, L2, Left, Down, Right, Up, Left, Down, Right, Up
Full Health: R2, R2, L1, R1, Left, Down, Right, Up, Left, Down, Right, Up
Blow Up All Cars:L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1
Make Tank Appear: Circle,Circle, Circle, Circle, Circle, Circle, R1, L2, L1, Triangle, Circle Triangle
No Wanted Level:R2, R2, L1, R2, Up, Down, Up, Down, Up, Down
Raise Wanted Level: R2, R2, L1, R2, Left, Right, Left, Right, Left, Right
Clear Weather: L1, L2, R1, R2, R2, R1, L2, Triangle
Foggy Weather:L1, L2, R1, R2, R2, R1, L2, X
Cloudy Weather: L1, L2, R1, R2, R2, R1, L2, Square
Rainy Weather: L1, L2, R1, R2, R2, R1, L2, Circle
Speed Time Up: Circle, Circle, Circle, Square, Square, Square, Square, Square, L1, Triangle, Circle, Triangle
Play As Random Charicture: Right, Down, Left, Up, L1, L2, Up, Left, Down, Right
Pedestrians Fight Eachother: Down, Up, Left, Up, X, R1, R2, L2, L1
Pedestrians Hate You: Down, Up, Left, Up, X, R1, R2, L1, L2
Insane Pedestrians;R2, R1, Triangle, X, L2, L1, Up, Down
Gore: Square, L1, Circle, Down, L1, R1, Triangle, Right, L1, X
Great Handling Auto L3 to jump: R1, L1, R2, L1, Left, R1, R1, Triangle      



ROCKY'S AUTOS
  • Ambulance
  • B.F. Injection Buggy
  • Banshee Sports Car
    Fast, with pretty poor handling. A decent car, available early in the game.
  • Baracks Army Truck
  • Blista Mini Van
    Family car, with good handling. Fun to drive around.
  • Bobcat Pick Up Truck
    Pickup truck that has a tendancy to flip over. Pretty useless vehicle.
  • Bus
    Slow and strong. Good for smashing through traffic jams.
  • Cabbie
    The most common vehicle, and oddly, one of the best. Nice handling.
  • Cartel Cruser Pick Up
    The Columbian Cartel's car of choice. Decent speed and handling.
  • Cheetah Sports Car
  • Coach Bus
  • Diablo Stallion
  • Dodo Plane
  • Esperanto
    Classic 70's car with excellent handling and okay speed.
  • F.B.I. Car
    Black Kuruma with excellent speed, and a nice little siren in the window.
  • Fire Truck
  • Flat Bed
  • Ice Cream Truck
  • Idaho
    Generic car with generic speed and handling. Generic.
  • Infernus Sports Car
  • Kuruma
    Nice looks, good handling but poor overall speed. A fun car to drive.
  • Land Stalker
    Tough 4x4 with okay speed, but flips over too much. Pain in the ass.
  • Line Runner Tractor Truck
  • Mafia Sentinel
  • Manana
    The best car in the game. Great handling, never flips over.
  • Moon Beam Mini Van
  • Mule
    Huge-ass truck that likes to fall over on tight corners. Quite powerful.
  • Patriot Hummer
    Excellent car to drive around. Nice speed and handling. Looks good, too.
  • Perrinial
    Classic family station wagon. An absolute bastard of a car. Complete shite.
  • Police Car
    Excellent speed, excellent handling, looks great, vigilante missions. Perfect car.
  • Pony Shipping Truck
  • Rhino
    Unstoppable tank. Hard to obtain, but lethal when in the wrong hands. Usually yours.
  • Rumpo VanCool looking van that's great to drive.
  • Rumpo XL. Van
  • S.W.A.T. Truck
  • Sentinel
    Looks great and fun to drive.
  • Stallion
    Comes in both convertible, and roof-up modes. Excellent vehicle.
  • Stinger Sports Car
  • Stretch Limo
  • Taxi
    The most common vehicle, and oddly, one of the best. Nice handling.
  • Trash Truck
  • Triad Fish Van
  • Yakuza Stinger Sports Car
    Like a normal stinger, but with a spoiler and nifty paint-job. Very fast.
  • Yankee
  • Yardie Lobo Low Rider
    Leopard skin upholstry, fuzzy dice and excellent hydraulics. Fun car. Shit colour, though. Watch for the puff of smoke when 'removing' a yardie.
    Name Speed Handling Armor Area Found
    Police Helicopter Very Fast Unknown Very High Everywhere
    Elevated-Train Very Fast None Indestructible Portland
    Subway Fast None Indestructable Everywhere
    Dodo (Wingless Plane) Fast Average A bit weak Shoreside Vale
    Ghost Speed Boat * Very Fast Great Very High Mission (Staunton)
    Predator Speed Boat Fast Great High Staunton Docks
    Speeder Boat Very Fast Superb Very High Staunton Docks
    Reefer Boat Semi Slow Average High Portland

  • The ghost can be gotten on one of Rays missions where you have to chase down a speed boat. Keep following it.
  • To find the Securicar just drive a Bobcat around the Stadium. Steal the one in the Staunton Hospital parking lot and drive down to the Stadium. A Securicar can usually been found driving west on the south side of the Stadium.Or Grab a car and head to aspatria - then grab one of the buses zooming about, then just bum around in aspatria (all this done nearest the water, nearest the 3rd island, on that long street/highway) and one will eventually turn up
  • Mr. Whoopee Can be found near the Shoreside Vale Dam and around your Shoreside Vale hideout. Drive a large van like a Moonbean or a Rumpo and the Mr Whoopee will start to appear. It seems to also occur in the same area if you drive an Infernus or Cheetah.
  • Bus Can be found just about anywhere whle driving a Coach or Trashmaster. Other large vehicles may start to appear.
  • Trashmaster Can most commonly be found while driving a Bus or a Coach around Staunton Island. Also appears while driving a Barracks OL around the Staunton Island Stadium.
  • Flatbed Always driving around Staunton Island while driving a Barracks OL.
  • Linerunner Found while driving a Barracks OL, Trashmasterm or a Flatbed truck. These appear very common in the Portland and Staunton Island areas. Parked at Portland docks.
  • Mafia Limo It is different than other ones. its black like a sleek fbi car. to get it, on one of the limo missions with the mafia u have to drive over to the bridge. if its closed just go around the blockade. than turn the flying car code on. than fly across the gap. get to ur garage in staunton than park it inside and get out. but it wont save it. so u have to toss a grenade on it. and when it blows up it will say mission failed, exit that re-enter the garage and it will be repaired!



    Weapons
  • Fist
    Power: (1) Very weak
    Speed: (3) Slightly slow
    Weight: Light
    Special: Close-range and always have
    Best use: If you have no other weapons
  • Baseball Bat
    Power: (4) Normal
    Speed: (3) Slightly slow
    Weight: Medium
    Pick-up color: Red
    Special: Close-range
    Best use: For killing normal people without getting a wanted level quickly.
  • Pistol
    Power: (3) Slightly weak
    Speed: (4) Normal
    Weight: Light
    Ammo per clip: 12
    Pick-up color: Green
    Special: Used by most people
    Best use: For fighting people with lightly armed weapons.
  • Uzi
    Power: (2) Weak (per bullet)
    Speed: (5) Slightly fast
    Weight: Light
    Ammo per clip: 25
    Pick-up color: Blue
    Special: Only drive-by shooting weapon
    Best use: Drive-by shooting and gun fights.
  • Grenades
    Power: (7) Very powerful
    Speed: (1) Very slow
    Weight: Light (cannot move when throwing)
    Pick-up color: White
    Special: Throwing and explosive
    Best use: For killing people and/or blowing up vehicles on the other side of a low wall.
  • Shotgun
    Power: (6) Powerful
    Speed: (2) Slow
    Weight: Medium
    Pick-up color: Yellow
    Special: Spread Effect
    Best use: Killing multiple people with one shot and blowing up vehicles
  • Molotov Cocktails
    Power: (6) Powerful
    Speed: (1) Very Slow
    Weight: Light (cannot move when throwing)
    Pick-up color: Dark green
    Special: Throwing and fire
    Best use: Same as grenades
  • AK-47
    Power: (3) Slightly weak (per bullet)
    Speed: (6) Fast
    Weight: Medium
    Ammo per clip: 30
    Pick-up color: Light purple
    Special: Machine gun
    Best use: In gun fights
  • Sniper Rifle
    Power: (5) Slightly powerful
    Speed: (2) Slow
    Weight: Medium
    Pick-up color: Orange
    Special: Long-range, aiming mode, aiming mode shooting only
    Best use: Killing people from long-range
  • M-16
    Power: (5) Slightly powerful (per bullet)
    Speed: (7) Very fast
    Weight: Medium
    Ammo per clip: 60
    Pick-up color: Light blue
    Special: Machine gun and aiming mode
    Best use: Gun fights and blowing up vehicles
  • Flame Thrower
    Power: (4) Normal
    Speed: (8) Constant
    Weight: Medium
    Ammo per clip: 50
    Pick-up color: Purple
    Special: Fire
    Best use: For burning people
  • Rocket Launcher
    Power: (8) Death
    Speed: (1) Very slow
    Weight: Heavy (cannot jump when holding)
    Pick-up color: Light green
    Special: Aiming mode, aiming mode shooting only, explosive, rare
    Best use: Blowing up vehicles and police



    Characters
  • Maria
    A high class person that works for the Leone family, she's a tough woman that, even with her profession, is still an outstanding individual.
  • 8-Ball
    Your odd friend throughout the game, you meet him at the start when the two of you make a getaway from the paddywagon, he'll supply you with car bombs whenever you need them.
  • Misty
    Another high class hooker, Misty works for Luigi and is one of his best, though she works all around Portland, her favored customer is Joey Leone.
  • El Burro
    You rarely meet with this one, he's the gang leader of the Diablos, and it one cautious man, though his strong will is hard to escape.
  • Luigi
    Luigi is a wealthy man that owns Sex Club 7 in Portland and is a part-time pimp, he sets out your first missions, though afterwards you don't see him again.
  • Joey Leone
    Son of Salvatore Leone, Joey runs a Garage and you'll be accepting missions from him, however he's on call a few hours a day as he spends the rest of his time working on cars or his girlfriend Misty.
  • Kenji
    Kenji runs a Casino in Staunton Island, and he's a respectable person of the Yakuzas, he is based solely on honor, especially his, and the consequences can be deadly if his honor is torn.
  • Asuka
    Like Kenji, Asuka is a respectable member of the Yakuzas aswell, she gives you your first set of mission when you reach Staunton Island, afterwards you don't see her for a while until you accept a few more a bit nearer to the end of the game, her ties with Maria are mysterious, but either way, they're strong.
  • Toni
    Member of the Capriani, Toni has strong grudges against the Triads, and his mission are based mainly on them, you meet him in person twice, and the rest of his missions are given to you by Letters (and background info from his "ma").
  • Salvatore Leone
    The gang leader of the Leone family, Salvatore is a strong, strong influence on the other gangs of Liberty City, however he is more respected dead than alive, so his grief is always taken out by you.
  • Miguel
    Member of the Columbian Cartel and used to be Catalina's right-hand man.
  • Donald Love
    Donald Love is a powerful and wise business man, who, even though is not really a criminal, will ask the aid of one to perform deeds that he himself is not capable of.
  • Catalina
    She is the head of the Cartel's operations (at least in Liberty City). She's your former girlfriend and partner in crime. She betrays you, shoots you and leaves you for dead while the two of you are on a robbery one night. Ironically, it's her men that help you and 8-ball escape the prisoner transfer caravan and get you back on the street...
  • Ray Machowski
    He is a Liberty City cop working for the Yakuza gang as their man on the inside and also has ties with Donald Love. He fought in Nicaragua with One-armed Phil, the weapons specialist. He takes his own form of vigilante justice on the more crooked of his fellow cops, mostly through jobs he gives you.
  • Phil
    He runs the munitions depot on the north point of Staunton Island. He lost his arm while fighting in the war in Nicaragua with his friend Ray. You can buy some of the larger munitions from him later in the game.



    The Gangs
  • Leone Family                 
    Turf: Around St. Marks
    Business: Protection, Extortion, Robbery
    Front: Resturaunts, Clubs
    Style: Charming, Smart, Well-dressed
    Wheels: Mafia Sentinel, Black Limo
    Your first source of work. Head men include Joey Leone and Toni Cipriani, with don Salvatore Leone in charge. Can be recognized by their sharp black suits and shades.  
  • Triads                 
    Turf: Chinatown
    Business: Protection, Laundry
    Front: Fish Factory
    Style: Heavily Tatooed
    Wheels: Fish van, Laundry Van
    Tatooed up and wearing blue boiler suits. Like
    baseball bats, fish and death. Currently in a turf war with the Leone Family. Led by three warlords.
  • Yakuza                 
    Turf: Central Business District
    Business: Gambling, Protection, Counterfeiting
    Front: Casinos
    Style: Impeccably Dressed
    Wheels: Stinger
    Stylish suits, sideburns and uzis. The Yakuza are prominent in Staunton island, and wont take any shit from anybody. Led by Asuka and Kenji.
  • Diablos                 
    Turf: Hepburn Heights
    Business: XXX Magazine industry, Anything that's illegal
    Front: None
    Style: Denims, Trainers, Red bandanas
    Wheels: Stallion
    Hang around Hepburn, riding super-powered stallions with flame motif. Have an odd tendancy to shout 'Burrito!' when in trouble.
  • South Side Hoods                
    Turf: The Projects
    Business: Being bad
    Front: None
    Style: Gold rings and chains, Hooded sweatshirts
    Wheels: Rumpo XL
    Chained up gangstas that ride around Shoreside in XL vans and cause mayhem. Led by D-Ice, and wont hesitate to pop a cap in yo' ass.
  • Yardies                
    Turf: Up Town
    Business: Everything
    Front: None
    Style: Caribbean
    Wheels: Lobo
    Roam Staunton, uzi in hand, cars bouncin'. Led by King Courtney, and always willing to do anything illegal. Like K-Jah.  
  • Colombian Cartel                 
    Turf: All over Liberty City
    Business: Drugs, Smuggling
    Front: Freight
    Style: Snake skin boots, Printed shirts, Cowboy hats
    Wheels: Suped-up 4x4 chrome-buckets
    The main S.P.A.N.K. pushers in Liberty, work closely with the Yardies and your main enemies in the game.



    Radio Stations
  • Chatterbox FM                 
    Hosted by Lazlow
    Location: Staunton Island
    Music: Call-in Show
    Owner: Love Media  
  • Double Clef FM                
    Hosted by Morgan Merryweather
    Location: Unknown
    Music: Opera, Classical
    Owner: Unknown  
  • K-Jah Radio                 
    Hosted by The Pacifist
    Location: Staunton Island
    Music: Reggae
    Owner: Unknown  
  • Game Radio FM                
    Hosted by DJ Stretch Armstrong
    Location: Staunton Island
    Music: Hip-Hop, Rap
    Owner: Unknown  
  • Msx FM                
    Hosted by Unknown
    Location: Unknown
    Music: Garage, Drum and Bass
    Owner: Unknown  
  • Flashback FM                 
    Hosted by Toni
    Location: Unknown
    Music: Retro, 80's
    Owner: Unknown  
  • Head Radio                 
    Hosted by Mike Hunt
    Location: Portland
    Music: Rock
    Owner: Love Media  
  • Lips 106                 
    Hosted by Andee
    Location: Staunton
    Music: Pop
    Owner: Unknown



    Web Sites
  • AMMU-NATION
  • CAPITAL AUTO SALE$
  • FRANCIS INTERNATIONAL AIRPORT
  • GAME RADIO
  • PETS OVERNIGHT . COM
  • SLEEP OFF LARD
  • LOVE MEDIA 
  • POGO THE MONKEY
  • LIBERTY TREE



    Secrets
  • Bullet Proof Cheetah                 During the 'Turismo' Mission for El Burro, eventually, each one of the cars you race against is a bullet proof cheetah. Flip one of the Cheetahs with your car and stand near it, (never letting it leave your sight) until you fail the mission when time runs out. When you fail, the driver will exit the vehicle. Don't try to jack it because the doors will still be locked. Take your vehicle and push it back to your hideout. (The best route is to go opposite the starting direction of the race and down the street and through the alleyway to the Red Light District with the Police Bribe in it.) I've found it car is easier to push and control when it's on its roof. So try to keep it on its roof for the duration of the trip. Once you get it to the hideout, get it on its wheels and shove it in the garage and save your game.
  • Bullet Proof Securicar                 During the 'Van Heist' Mission for Joey Leone, you steal a Bullet Proof Securicar. This is the only time it is made available to you, so remember to take the opportunity.
  • Bullet Proof Patriot                 The BP Patriot is inside of Ray Machowski's lock up, which is located in Newport on Staunton Island. Ray will give you the key after you complete a certain mission for him. In addition to the Patriot, you'll find a Flame-thrower, Rocket Launcher, Sniper Rifle, and $20,000. Drive the patriot to your hideout right away.
  • Bullet Proof Barracks OL                 During the 'Arms Shortage' mission, the Barracks OL in Phil's yard is bullet proof, so take it to your hideout before completing the mission, as this is the only time when it's bullet proof.
  • BF Injection                  After you complete the 'Sayonara Salvatore' mission, a new vehicle will become available at Misty's Flat in Hepburn Heights near the El Burro phone in the park between 22:00 and 5:00 on the game's clock.. Afterwards they'll randomly appear just like any other vehicle in the game. This is an excellent vehicle.
  • Hidden Packages                  There are a hundred of these hidden throughout Liberty City. For every ten you find, a weapon is placed at your hideout everytime you go there...
    10 - Handgun
    20 - Uzi
    30 - Grenades
    40 - Shotgun
    50 - Body Armor
    60 - Moltov Cocktail
    70 - AK-47
    80 - Sniper Rifle
    90 - M16
    100 - Rocket launcher Get weapons at your hideout.
  • Portland Import/Export garage                 This garage is located at Portland Docks in Trenton. They are interested in these models of cars, displayed on the sign next to the door...
    Securicar
    Moonbeam
    Coach
    Flatbed
    Linerunner
    Trashmaster
    Patriot
    Mr. Whoopee
    Blista
    Mule
    Yankee
    Bobcat
    Dodo
    Bus
    Rumpo
    Pony
    Bring one of each to the garage. You'll be paid $1,500 for each car, and you'll get $200,000 after you deliver all of them. Also, you can take any of the cars by picking up the specific icon.
  • The Portland import/export garage
  • Shoreside Import/Export garage                 The garage is in Pike Creek, near the bridge that crosses over to Cedar Grove. The garage wants specific types of car, displayed on a sign next to the door:..
    Sentinel
    Cheetah
    Banshee
    Idaho
    Infernus
    Taxi
    Kuruma
    Stretch
    Perennial
    Stinger
    Manana
    Landstalker
    Stallion
    BF Injection
    Cabbie
    Esperanto
    Bring one of each to their garage. You'll get $1500 for each car, and you'll get $200,000 after you deliver all of them. Best of all, each car you delivered will now have an icon inside the garage. Pick up an icon and you'll get to drive out with the car it represents. You can do this as many times as you want.
  • Portland Emergency Vehicle Crane                 Park an emergency vehicle in the area marked with yellow caution stripes and the crane will lift the vehicle on the ship. There is no list of vehicles, so these are the ones you'll need...
    Police Car
    Enforcer
    FBI Car
    Barracks OL
    Rhino
    Ambulance
    Fire Truck
    You'll get $1,500 per vehicle delivered, and $200,000 after all are delivered, plus an icon representing each vehicle you've delivered for as many cars as you want to take.
  • Vigilante Missions                  Enter a Police Car, FBI Car, Enforcer, or the Rhino and press R3 to begin the Vigilante missions. You'll have a set amount of time to find criminals and kill them. Criminals will appear as green dots on your radar. Chase down the bad guys and do whatever it takes to either make them stop the vehicle or blow it up. If they manage to exit the vehicle, you can choose to get out and put some holes in them, or run them over - either way, you'll get some money for each one you kill. Completion Bonus : After killing about 40 criminals in any one of three areas. Portland, Staunton Island, and Shoreside Vale -- that's 120 criminals total, you'll recieve two Police Bribe powerups to lower your wanted level at each of your Hideouts.
  • Fire Truck Missions                 Enter a Fire Truck, then press R3 to begin the Fire Truck missions. You'll have a set amount of time to find the fire and extinguish it with the fire hose by pessing circle. The fires are marked as red dots on your radar, and you will always find a burning vehicle at these locations. Completion Bonus : For each consecutive fire you extinguish, you will earn double the money. After you extinguish about 20 fires in each area of town, the Flame-thrower will appear at your hideout.
  • Paramedic Missions                  Enter an ambulance and push R3 to begin the Paramedic missions. Patients have blue arrows above their heads and appear as pink dots on your radar. Stop at the closest patient and let them get in, then you'll have a certain amount of time to drive them as carefully as possible to the hospital, which will also appear as a pink dot on your radar. If the ride is too rough, then the patient may die before you reach your destination. Ambulance missions are measured in levels, so the higher the level, the more patients you have to pick up each time. Your time limit is increased for each patient you pick up along the way. Completion Bonus : After saving 50 patients, some Health power-ups will be added to your hideout. After saving 100 patients, an Adrenaline pill will be added to your hideout. If you manage to complete Ambulance Level 12, then Infinite Run is enabled for your character, so you never get tired while sprinting.
  • Taxi Missions                  Enter a Taxi or Cabbie, and push R3 to begin the Taxi missions. Passengers have blue arrows above their heads, and will appear as green dots on your radar, so drive up to the closest one and stop so they can get in. Next they'll tell you where they want to go and you'll have a certain amount of time to take them there. The time appears underneath your wanted level and the destination will appear as a pink dot on your radar. Stop at the blue marker when you reach the destination to let the passenger out and you'll get paid. Then move on to the next closest passenger on your radar. Completion Bonus : You can make some spare change from being a cabbie. Also, whenever you deliver 100 passengers successfully, a new kind of taxi, the Borgnine Taxi, becomes available in Harwood in the parking lot of HEAD Radio.