Played it, liked it. The entire canyon run part is well done,
and the textures are beautiful. The two secret locations (not
exactly secrets, but still...) are fun, though I still didn't
figure how to get out of the pool near the kamikaze. The maze
is neat (falling frogs, hilarious!) and the roller coaster
is fricking AWESOME. Worked like a charm the three times I
played, though the part you get thrown at the other side for
damage is annoying. Fighting the highlander is surprising.
The ending scene is quite annoying. I HATE Kamikaze attacking
from all directions. The First Encounter has such parts dozens
of times, and one additional time was unnecessry. The big
wave of flying Gnaars was neat, I thought the builder created
a new snake monster at first :)
All in all - FUN. I hope it'll work as well on cooperative
(the roller coaster might jam).
-Iirion
Claus-
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What do canyons, gigantic temples, a waterslide, caves and
the Colliseum have in common? Not much, until they all appeared
on this map. And a well-built map it is - the level architecture
is a little bland in places, but is a beauty to behold elsewhere.
The music in the arena is quite cool, and the textures in
the canyon are very well done. And there's a waterslide on
this map! How cool is that? To answer my question, very cool.
Try it - just make sure to turn god mode on.
Unfortunately for me, the author of this map is obviously
a much better player than I am - since the amount of monsters
you encounter in this map is horrendous. At the start, you
get attacked by about 20 beheaded rocketeers - and that's
just the beginning... and it wouldn't be so bad if you got
the appropriate weapons to face down the hordes of bad guys
- but I routinely found myself doing things like facing biomechs
with pistols in a narrow canyon. So, the fact that I could
only get past the first minute of the map using god mode led
me to believe that maybe the map was designed for coop multiplay.
Boy was I wrong. See, the problem is that you can only keep
certain weapons after you die - I couldn't keep the double-barrel
OR the lasergun. And furthermore, once you get to the waterslide
(ok, fine. It's a sandslide.) you will die. If you keep trying
to go down the waterslide, you will die. I tried about 20
times, and I just couldn't make it down there without splattering...
And yet, I can't bring myself to completely condemn this
map. Once you turn on god mode, it becomes therapeutic. I
mean, here are 40 or so gnaars trying to whale on you, and
you can calmly slice them up with the knife. And I'm sure
the reason the man who made this map put so many bloody monsters
in is because he's a much better player than I am. But next
time, and this goes to all people who make single-player maps,
PLAYTEST the bloody thing. Not once, not twice, but 10, 20
times. Keeping the player on his toes is all well and good,
but when the only time you have to live is the brief invulnerability
period after spawn, it's just no fun. So, get back to the
editor, Ben, and either cut down on the monsters or (preferably)
put in more guns and ammo! Remember - the average-skilled
player will want to play this map too...
Rating: 7/10. Despite the obvious lack of play-testing(at
least for monster-placement purposes), this map is quite fun
to play - in god mode."
OVERALL SCORE: 7/10
-fifthhorseman-
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