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Final Fight

 

 

James 'mr man' Hutton's review:

right from the start, the magnificent architechture hits you and doesnt let you go. biiiiiiiig open spaces, plenty of guns, ammo and hundreds and hundreds of enemies make this a fantastic level to play. the architure is epic in scale, and lighting is done really well and dramatically. you're never at a loss what to do or where to go, and there's always some new gobsmacking scenery to stare at. when hordes and hordes of enemies attack you, it always lasts jsut the right amount of time before you move on. bloody good stuff. my only critism is that the map just 'ends'. there's no final confrontation, no warning or anything, just POW and its over. this review is pretty short, because there's nothing much more to say. download it, and enjoy.

HIGHS: bloody good architechture, LOTS of enemies, and lots of ammo.

LOWS: adrupt ending.

OVERALL SCORE: 9.5/10 download it, love it.

 

-mr man-

 

 

 

 

Andrew 'fifthhorseman' Pokrovski's review

There are two ways you can play this map - by yourself, or as part of Intruder's "Serious Nightmare" map pack. The first time I played it, I went into the level with a rather large amount of weapons I wasn't supposed to start with - including a minigun and a cannon, which are nowhere to be found on this map by itself. Thus, having a large arsenal helped me to enjoy this map as I think it should have been - a part of a series. However, the author has recently stated that he never intended for the map to be a part of any series, so I put on my wading boots and stepped in again, with just my knife and pistol, on Normal difficulty.

Once I did that, I immediately noticed several faults with the map, most of which include unbalanced monster placement. First of all, there is a reptiloid highlander in the beginning of the level, which you can go ahead and take on with shotgun and double shofields. I wasn't too impressed with the idea, but eventually I got behind an obstacle and shot him in the toes a couple of times with the pistols. Second, if you skip the pyramid area at the start and just head to the right, you won't get a tommygun OR a grenade launcher, and most likely will die soon after you reach the rocket launcher. Third, I just couldn't beat the Kleer swarm in the rocket launcher area. Too many Kleers, not enough ammo. So I cheated and went over to the next area after knifing all the freaks in god mode. The last complaint I have is that in most areas there are architectural obstacles which allow you to get the monsters trapped in a corner or behind a wall, and then shoot them at will with the double shofields. If you're playing this map by itself, then the "cheesy way" will be your only alternative a lot of the time. Yes, I realize that there are many people out there more skilled than I, but I'm sure there aren't many who relish the idea of staying in a relatively small arena with a crowd of Kleer, or being at the bottom of a frog pond.

There really isn't much to say in terms of how original or innovative this map is - it may very well have been one of the levels which shipped with the game. However, I also enjoyed playing this map, as it is a simple, linear kill-fest. Most of the time the map has that "flow" which made the croteam levels so fun to play. The level's architecture has very few flaws (a couple of clipping problems which the author warns about, plus that pesky area where you can wander off the edge and splatter, even though it's not really such a long fall). I also can't think of any way to make the monster placement better - although there's a fairly cheesy way to beat those frogs :)

OVERALL SCORE: 8/10 I would recommend playing this as part of Intruder's map pack, rather than by itself - but if you're either a masochist or a real tough guy, then play it straight up.

-fifthhorseman-

 

 

 

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