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La Entrada De Dios

 

 

James 'mr man' Hutton's review:

first off, let me say i was unable to complete this level, even after instructions by the author, so im just gonna try and be as objective here as possible. this level features lots of interesting areas with ruins and atmospheric effects...and that's kind of the problem too...it makes it extremely hard to find your way around, or even know where you're going. add to that the rather disjointed nature of the level and you have a recipe for getting lost. and get lost i did, after giving up trying to find where to go, i noclipped through the walls, trying to skip to the next area. this just got me more and more lost, i ended up in stranger and stranger areas, eventually hopelessly disoriented. so i gave up. under instructions from the author i managed to get no further at all. add to that one of the main rooms slows your computer down to a crawl.

overall, a good start, there are still many many things that could be improved in this map, but the author shows a lot of promise, i'm looking forward to more maps from in the future.

HIGHS: shows a good knowledge of the basic feature set of the SE, imaginative ruins to climb around in.

LOWS: claustrophic, confusing, easy to get lost in, slows down in some places.

OVERALL SCORE: 5/10

 

-mr man-

 

 

Andrew 'fifthhorseman' Pokrovski's review

All right. So I boot up the Serious Sam, and run this 'entrada' map. As always, I stick it out on Serious difficulty. I look around, and I notice the slightly psychotic-looking room design. No problem, I say, it's probably just 'cause it's an ancient ruined temple built by some alien race with no appreciation for symmetry. Throughout my time in this level I kept getting the urge to go down to the local acid dealer's place and score a few hits... Also, I'll admit that I didn't finish the level. I didn't know how! I wandered around the tunnels for about a half an hour, killing off stray harpies, gnaars, frogs and a werebull, then I just gave up.

All right, enough rambling, now for the review. The level design itself isn't all that bad - the architecture is nicely done, there are quite a few cool effects, and only a few clipping problems. Aside from a few spatial relativity problems, and things like those bloody fish in the beginning and the frickin' minigun which I couldn't figure out how to get to, the large part of the level does look like a massive ruined temple - and that water bowl is just cool!

Now there are quite a few ways to get crushed in this level - beware of trying to open a certain set of big double doors, for example. Also, what's with the lens flares coming from absolutely no visible source whatsoever? I mean, I realize that lens flares are fun to play around with (and if you ever try looking at the sun, you won't get a lens flare, I guarantee you), but it's just downright distracting. And that frickin' sun gem near the water bowl? I'm blind, I can't see... hey, what's that harpy sound... BAM!! I go down, having been beaten up by a lone harpy. And finally, there aren't nearly enough monsters to kill - and definitely not enough ammo and health. Now I realize that what you just read may sound like a contradiction, but I basically I spent most of my time on this map hunting down lone harpies and shooting biomechs with pistols. Yes, there are all kinds of neat secrets that you will accidentally stumble upon. I just don't have the patience to go looking for the bloody teleporter that leads you to them.

OVERALL SCORE: 4/10. Look, I realize it's tempting to fool around with the engine's cool features and not pay attention to monster and item placement, and put TOO MANY LENS FLARES in, but whenever you feel that temptation, have someone kick you in the balls. It's really therapeutic and helps you make better levels. Fooling around with the engine's cooler features is all fine and good, and I realize perfectly well that you only get better with experience - so we'll file this level away in the "Don't shun the author's later levels just because this one's bad" category. I honestly believe the man who made this map can get better with experience.

-fifthhorseman-

 

 

 

 

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