Armor adds its rating to the character's soak dice pool against bashing damage, lethal damage, and aggravated damage from fangs and claws. It does not protect against fire or sunlight. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity-based dice pools). This is reflected in the penalty listing. Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (ST assigns difficulty penalty - typically +1 or 2).
+Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head. If so, they inflict lethal damage. *May paralyze a vampire if driven through the heart. The attacker must target the heart (difficulty 9) and score three damage successes. P: Can be concealed in a Pocket T: Can be concealed in a Trench Coat J: Can be concealed in a Jacket N: Can not be concealed on the person.
Accuracy: The amount of dice added to your attacking dice-pool.
Damage: Indicates the damage dice pool. Versus mortals, firearms are considered lethal damage. Versus vampires, firearms are considered bashing damage unless the head is targeted, in which case it is considered lethal. Range: This is the practical shot range in yards. Weapons may be fired at twice this distance, but the attacks are considered long range (difficuly 8). Rate: The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate does not apply to full-auto or spray attacks. Clip: The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, ready to fire. Concealment: P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in a trenchcoat; N = Cannot be concealed on the person at all. * Indicates the weapon is capable of three-round bursts, full-auto and sprays. **The crossbow is included for characters who wish to try staking an opponent. Crossbows require five turns to reload. Unless the crossbow is aimed at the head or heart, it inflicts bashing damage on Kindred. It inflicts lethal damage versus mortals. |
Material from WW2100 by White-Wolf Incorporated and Vampire:
the Masuqerade. © Copywright 1998, 1999, 2000, 2001, 2002, 2003. All
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