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ROLEPLAYING AND INTERACTION


There is a fine line between the subtle intrigue of hints, and the blatant misuse of O.O.C. information. New York by Night - Urban Primitive is designed to tease and ensnare the mind of the player, rather than give to her every secret. The following document is a fashionable list of Roleplaying your Character's Disciplines/Abilities and Interacting with the Storyteller so as not to give away the secret behind the game-- you should know what this secret is by the end of the document.

We have mentioned thoroughly throughout this website that the creator of a room is a self-declared Storyteller; this Storyteller is responsible for the Scene, the Non-Player Characters, and the Player-Characters. The Storyteller is responsible for interactions, and relaying messages through the use of I.M's. The Storyteller is responsible for her chapter of the all-around Story.

Anyone who plans to create NYbN rooms in the future should have, or must read thoroughly the Storytelling section of this website, they ought to know their rules - and they will aid you with the following.

Upon Entering...


When first you enter a Scene the Storyteller, via PM or otherwise, will introduce you into the Surroundings. If it calls for it they will draw your attention to certain impressions, dirty looks, or something occurring if it is within the Character's viscinity to know of it.

Await and React Appropriately: If a Storyteller doesn't bring your attention to a fight between Characters (which you can see from an O.O.C. point of view), do not acknowledge it with your character.

Sometimes, before any introduction is given, the storyteller may ask for a Perception roll and then relay to you an introduction that is appropriate according to the amount of successes.

Roleplaying by Yourself


Sometimes if the scene is large enough, other characters may be in a place not in your character's viscinity of comprehension and senses, feel free to roleplay with the NPCs or the Storyteller. If there are no NPCs around for you to interact with, then take a Drive Around (if the scene is large enough, of course), or go exploring - the Storyteller cannot ignore you because by creating the room, she has taken all of her responsibilities with a Bloody Signature.

You are allowed to do everything, if not more, alone. Just be creative, and do your thing- your game will still be full of Chances if you approach a situation, and it should be just as satisfying if the Storyteller is good.

Roleplaying Disciplines


There is nothing more unattractive to a roleplayer when a blend of In-Character and Out-of-Character occurs. When a situation designates for itself a use of Disciplinary abilities, what happens to the intensity of the game when all of a sudden you watch a person commit the following crime? *Victoria Ash invokes Obfuscate lvl 3.* The intensity dwells and the magic that the game is intended for on a personal, player-based level has dwindled.

*When a vampire requires blood to bring-to-life an ability, write only about the physical features a person may possibly notice by suddenly using this blood: A vein shows itself beneath the skin, then swiftly disappears; You take a breath for the first time in an hour; A bit of color returns to your face. That is the extent of invoking a discipline via blood, there is absolutely no need to inform anyone but the Storyteller what has just occured -- You must, though, for the sake of realism and reaction, tell the Storyteller through Yahoo! PM what discipline was just invoked - so she may, as well as you, keep track of how many blood points were spent in this chapter.

What about disciplines like Auspex which sometimes require knowledge of another character's emotions?

*Do the appropriate Heart Throb, roll the appropriate roll, and Privately Message the Storyteller what Discipline was used and that you require information about every Player Character and Significant NPC (or whatever your discipline calls for). The Storyteller knows to Privately Message every player and ask for the appropriate information without saying who requires the information - and relay it back to you.

Don't Bug the ST


If a situation doesn't call for it, and if the Storyteller is busy with someone else which requires it more, don't bug the Storyteller for attention; it is difficult enough to take the responsibility of an entire Scene and its people, than having to look over every single step. She will pay attention, but you may have to do things on your own for a couple of Turns until she can spare some time or creativity.






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