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Storytelling Rules

Because NYbN has only three Storytellers, it is common knowledge that we can not be everywhere at once. But due to the basis of NYbN lying on storyteller interaction, we have decided that the creation of Yahoo! Chatrooms dedicated to our textual game bestow a responsibility onto the creator;

Them before Me:
The creator of a room, unless otherwise organized with another, self-declares herself as a Temporary Storyteller. In this, the storyteller's responsibility is on providing a scene and a game to those who fill her room - this is the Golden Rule for you Room Creators, not doing this will hinder play and your character can be subject to a sudden Dark Fate.

What, only us?
You may hear this more than once, though don't forget about the rule above; it is your responsibility to provide the scene. In this, you must populate your scene with NPC's of an appropriate nature depending on where your portion of the story will be located; obviously there will be more NPCs in a Club if there are in an abandoned parking lot. Well, the last is a bad example of word usage, you get the point.

Your NPC's must be fully approachable and interactable with significant happenings. If a character begins some fashion of a rampage, your NPC's will not simply stand around. A character may also choose to approach and NPC for a conversation; this will be more easily looked on than a stranger approaching an NPC in a parking lot, and should be reacted appropriately.

Stay with the flow; if you have used this particular Scene before and something significant happened, carry it over in a creative way to its current use; whether through rumors heard by NPCs or an obvious broken nable in the center of The Foodplace.

Provide Introductions and Keep Them Separate:
When a player arrives, he or she ought to await posting until receiving a proper introduction from the temporary storyteller. This introduction may simply range from a description of the room and the atmosphere; to a paragraph focusing on several 'oddities' within your scene: Whether there is a fight in the viscinity of the entering character, or a broken table, or a bit of blood at their feet. If a character approaches after the slew of them have entered and altered the scene in any fashion (whether a fight, or simply _leaving_ it), PM the character the introduction, there is no need to burden the scroll with things already written.

Know that things and other characters outside of the Newly-Entered person's viscinity are inaccessable and probably unnoticeable. Do not draw attention to a fight between players if it is happening out of sight of the Newly-Entered. Keep them separate.

Storytelling Disciplines: When it comes to player-to-player interaction, the most controversial aspects of the game include the Disciplines. Players should not provide more than a subtle hint when invoking disciplines in their posts. If they mention (i.e:obfuscate lvl 2), warn them about the detraction of play-intensity and refer to them https://www.angelfire.com/freak/newyork/playing.html.

A character, when invoking a discipline that requires information about other characters, will approach you via Private Message with whatever Discipline occurred and its corresponding information (blood points spent). You, as the storyteller, must keep this character discreet as she is merely looking around, and approach all the Player-Characters via Private Message and collect the information- relaying it to her.

Make sure whenever a discipline is invoked, or you _guess_ that a discipline is invoked, pay close attention to the successes incase a roll occurs - it is probably something you can manipulate, or crack down on if used improperly.

Calling for...
You can call for a roll at ANY time of the scene, just manipulate the difficulty level appropriate for the task at hand. If you want, you might like to call for obvious rolls (et al. unlocking a car) to provide an interesting chance... with the example above if a botch occurs, the key breaks off: provides an entirely new game plan, hm? Keep it interesting.