Plants
A mage must have attained 6 levels or higher in either Water or Earth magics.
Level | Ability | Usage Example |
One | Breathing Life | A mage can keep smaller plants alive with their touch |
Two | Wilting Hands | A mage can destroy smaller plants (and heal themselves, slightly) by draining the life from plantlife. |
Three | Large Plants | At this point, gardening magics can be applied to any sized plant |
Four | Communication | A mage can understand plantspeak; asking about those who've past by in the day or/et cetera. |
Five | Playing Creator; small | An elementalist can create plantlife out of nowhere |
Six | Playing Creator; Large | An elementalist can create large plantlife out of nowhere |
Seven | Persuasion | An elementalist can -if sincere and without too much inevitable harm to the plant- can employ its help. |
Eight | Animation | Plants can be made to move; vines can act as huge arms, so on. |
Nine | Domination | Plants can be commanded. |
Ten | Body Modification | At this stage an elementalist can blend plant-parts permanently (never temporarily) into his/her own body. Replacing fingers with plants, a vine as an arm, or tough bark for skin; etc. |