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Plants
A mage must have attained 6 levels or higher in either Water or Earth magics.

Level Ability Usage Example
One Breathing Life A mage can keep smaller plants alive with their touch
Two Wilting Hands A mage can destroy smaller plants (and heal themselves, slightly) by draining the life from plantlife.
Three Large Plants At this point, gardening magics can be applied to any sized plant
Four Communication A mage can understand plantspeak; asking about those who've past by in the day or/et cetera.
Five Playing Creator; small An elementalist can create plantlife out of nowhere
Six Playing Creator; Large An elementalist can create large plantlife out of nowhere
Seven Persuasion An elementalist can -if sincere and without too much inevitable harm to the plant- can employ its help.
Eight Animation Plants can be made to move; vines can act as huge arms, so on.
Nine Domination Plants can be commanded.
Ten Body Modification At this stage an elementalist can blend plant-parts permanently (never temporarily) into his/her own body. Replacing fingers with plants, a vine as an arm, or tough bark for skin; etc.