AXES (ONE HANDED) Title: 'Axes' // Khane <19> Fri Dec 25 02:33:52 1998 Hand axe , then sharp axe then bigbladed axe then killer axe (i think) then choppingweapon, that is all i can think of atm. End of note number 156. Title: 'RE: Last' // Silentdeath <19> Fri Dec 25 03:43:19 1998 Tomahawk in there somewhere, between killer and choppingweapon I think. End of note number 157. Title: 'Axes' // Khane <19> Fri Jan 8 02:40:45 1999 Ok axes are something like this Khane thinks he already posted this but anyway... easiest-hand axe skill 0-20 easy-sharp axe skill 20-35 easy-bigbladed axe skill 30-40ish med-killer axe 50ish med-diff-tomahawk skill 60ish (i think) diff-choppingweapon also 60ish (i am not really sure) i have never seen a unique axe and there are not many high lvl axes around only 2Handed ones Hope that helps Title: 're: last' // Undeadguy <19> Fri Jan 8 02:52:16 1999 Yer pretty much right. Tho, I thought Bigbladed and handaxe were the other way around. I dunno. Oh, for me, a human fighter, choppingweapon was the best axe I could find, ps till 60 skill, then took a drop to excellent. Killer axe started at excellent, and stayed there. I don't like axes, and I'm really not looking forwards to advancing that skill. End of note number 169. Title: 'another axe' // Steerpike <18> Fri Jan 8 18:01:05 1999 is the dwaven mining pick, which is around about as effective as choppingweapon. i think it mat be best used in conjunction with piercing attacks (cld be very wrong) steer End of note number 174.
AXES (TWO HANDED) The lowest skill 2h axe is the bronze axe from the ildarian song mage place. The next one you should use is Carcera's wicked half-moon shaped axe. The frost giant's huge battleaxe is ok for high skills, but Carcera's is better. Then of course there's the Mighty Battleaxe. I mighta forgot one, since it is 3:20 am here in new york, but i think that's all of em. -- Calvin and HobbEs End of note number 59. Title: 're last' // Hiss <14> Thu Nov 26 10:03:22 1998 also some t-hunt axes are 2handed, just try em in the shop and it will tell you if it takes 2 hands to wield
CLUBS Title: 'Clubs, And dwarves vs orc.' // Storm <5> Sat Nov 21 15:17:49 1998 Club 0-20 fishing pole 20 -40 crude club 40-60 Ill tell yuo when I get there. Dwarves Have a parry max of 90+ and riposte of 85... Orcs Have 1 less str and 2 more dex.. dex raises those like ...half of str..Basiclly same.. dex parry better tho End of note number 50. 154:178> 51 Title: 'easy clubs' // Jewelbug <19> Sat Nov 21 19:53:00 1998 try the bar-bell if you can get hold of it... its PS at about 40 skill with decent dex and has the advantage of being great at disarming as well. Plus ya really can't beat that look ;) Title: 'Re: clubs, a while back.' // Trippy <17> Thu Nov 26 06:04:28 1998 Okay.. here's the basic rundown for what I used with my cleric with regards to clubs. Frying pan from 0-10. Gnarled club from 10-25 (simple mace works too). Heavy/nasty/iron mace from 25-55. Mace of crushing from 55-70 or 75. Heavy Jewel encrusted/trunk/kraky/desty/etc from then on. Hope that helps ya.. worked fairly nicely fer me. End of note number 58. Title: 'RE: Clubs' // Silentdeath <19> Fri Nov 27 22:51:50 1998 Personally I do it like this. Pan/Fishing pole 0-15, large bone 15-25, gnarled 25-35, moc 35-75, hjem/desty/kraky, whatever from there up. pref hjem and desty, kraky, ssm, and trunk are still tuff to hit bit stuff with at 75. Title: 'clubs' // Ishan <18> Fri Jan 8 05:31:49 1999 Alright I need this info for a webpage I am making.. Now I am new to being a fighter and all.. All my other chars are mages... So here is my club skill list... I think this is pretty accurate but if there is any mistakes can someone notify me? skill 1-20 Rusty Shovel Skill 20-30 Gnarled Club skill 30-45 Heavy mace Skill 45-60 Mace Of Crushing Skill 60-75 Large wooden club Skill 75-85 Heavy Jewel Encrusted Mace Skill 85-90 Krakadoom, SSM, or Tree trunk Worked for me.. So should work just fine End of note number 171. Title: 're: last' // Hektor <19> Tue Feb 16 09:38:38 1999 Being a dwarf cleric with a 94 club, I find MOC hits more often but without as much power as your jmace, however I do find that I tend to miss alot with higher level kills (the disadvantages to being dwarven). I also find the Destructor to be less effective than other non unique weapons such as the huge warhammer *ponder* (might have to test that theory someday). Hektor, Breaker of Horses <--- trying to look thoughtfull but fails. End of note 243. Title: 'RE: Last' // Silentdeath <19> Tue Feb 16 18:23:59 1999 I'll test spiked shield later, as for desty vs huge warhammer, I prefer desty meself (96 club as a cleric.) For starters, desty is 1 handed, andt the +1 dex is nice for tanking purposes, although I do notice a weird trend with desty, I fall into slumps sometimes, I've got like 4 screens without hitting a burnham guard (banded mail ones), with 96 club. Some random thoughts... but yeah, deff. trunk for soloing, in a party with a trunking basher, I usually go for a lighter weapon and some armour, but trunk then too works great, you can make better xp but the cash isn't as good. Just some random thoughts, thunk-out almost as badly as they were formatted. End of note number 244. Title: 'last' // Murmansk <19> Wed Feb 17 05:32:53 1999 HJEM - heavy jewel encrusted mace, is in orc mountain. trunks are on giant ogres way up north, around the ranger camp. thats about it on non-unique ones.. End of note number 246. Title: 'last' // Chickpea <19> Wed Feb 17 10:55:30 1999 and there's the one from the scythe quest which evals (used to anyway) same as Kazarov's End of note number 247. Title: 're: big clubs' // Hektor <19> Wed Feb 17 21:18:22 1999 Just to add to the above... Huge warhammer can be found in steading when Krakadoom is out. Mighty Maul (I think thats what it is called) is found on the Giant Stone Golem in the Siklah pit when Stone Smasher Maul is out. Also with regards to tree trunks... giant ogres only have them on some reboots... they seem to pop up every 3 or 4 reboots on average. With regards to missing slumps: I've gotten into ruts as well with desty and other clubs where i'll miss time after time. Siometimes running out of the room then re-entering solves the problem. Its probably some random thing going on here (maybe the club gods aren't listening? *boggle*) Hektor, Breaker of Horses~ End of note number 248.
CURVED BLADE Title: 'curved' // Undeadguy <19> Sat Dec 12 07:53:17 1998 Wakizashi is short sword, highest curved blades I found were Orc sabre, and Katana. Easiest I think is a snickersnee, or a hooked sword. To be honest, curved blade isn't really a weapon with much use to it. You kinda have to look hard to find one. Oh, and Cos' long katana is a pretty good midlevel one. undie End of note number 121. Title: 'C blades' // Dali <5> Sat Dec 12 14:32:21 1998 btw, cos has an alright mid level c blade..also sabre from swordswoman near asty and the scimitar from the guard near optio, orc Queen has an alright scimitar and i once found a backsword that was a curved blade that would be good round skill 30. just thought I might try and help =) End of note number 122. Note: If you're looking for curved blades, there are multiple types of scimitars available in the desert nomad area in the far south to try as well.
EXOTIC Exotics include: Onix, Horn of Power; a knight's tail, a boomerang (from Sanal), a shuriken (from Dalair seller), a bible. Title: 'RE: Last' // Silentdeath <19> Mon Oct 26 20:57:41 1998 My personal suggestion is either pick up a good tank and get staff up to 55 or so, or do the same thing with a shuriken or other exotic weapon, then use mystic sword once you've gotten it about as high as it'll go (35 or so, I think).
FLAILS Title: 'flails' // Stim <16> Wed Nov 18 01:12:24 1998 anyone know what the best flail to start with is? Title: 'flails' // Bluebird <6> Wed Nov 18 03:32:45 1998 thunt flails or am I wrong? Title: 're:cat o' nine tails' // Methos <19> Mon Apr 13 21:23:37 1998 It used to be exotic, pretty sure it was switched to flail, since it is a whip. Methos
KNIVES Title: 're: Knifes' // Undeadguy <19> Tue Feb 16 03:18:54 1999 Only thing I noticed is that there are no high skill ones at all. Stone dagger which is the best one I can find, and same with Huge nail file, are both ps around the 51 ranger, and then once they get to about 71 get worse and worse. So, now the best knife I can find is a stone dagger, which is fine for me at 89 skill. End of note number 243. Title: 'knives' // Thothamon <19> Thu Feb 18 03:57:51 1999 Anyone know a good progression for knives/daggers? I know stone dagger is the best I could find and before that the small whitling knive was ps...around skill 50...before that all I used was gleaming dagger. Ooo..ya I know...big help *shrug* End of note number 248.
LONGSWORD Title: 'dark longsword' // Druenarrii <19> Sun Oct 4 16:40:19 1998 useit up to about 40 skill. dru
POLEARMS Title: 'Polearms' // Jewelbug <19> Wed Jan 20 19:50:29 1999 *ponder* Trying to remember the progression i used to advance polearm... I'd stick with razor-sharp till about 60. (with polearms, bare in mind that just because a more damaging weapon is Perfectly Suited, it doesn't mean its a better choice for you...) Huge halberd (bokwa) is PS at about 50-55 but i wouldn't start using it until 60-65. Then you're into the big guns. Decent Scythe (Glock) is the high end non-unique Polearm. Good at 70+ PoleAxe is Good at 70+ Awesome Scythe (the big Gun) comes into its own at 80 I'd avoid the Pikestaff and Malign PikeStaff altogether (Giant Troll). PikeStaff is ps at about the same range as Razor-sharp but is less damaging and Malign seems to be a total waste of time. (i may be wrong here but decent scythe seems to be a better weapon and Malign gives a penalty to int or wis) So progress from Hoe (arcadia), to halberd (stronghold), to razor-sharp (burnham), to Huge (bokwa), to Decent (Glock). Jb Title: 'last' // Ionstar <19> Mon Jan 11 06:39:44 1999 hoe from 0>30, 35 halberd from 30,35>55 from 55 the uniques are perfect, awesome, decent scythes, orcish poleaxe, malign pikestaff, huge halberd sharp halberd etc. use the uniquies all the way up to 100. Title: 'last' // Trippy <19> Mon Mar 22 05:01:06 1999 Yeah, there are two different hoes. I think the Arcadia one is actually an axe - could be wrong tho. Havent really done much with polearms in a while. End of note number 246. 154:194> nChaos> You sense that Biotec has left the game. ext Title: 'Re: Polearms' // Briar <16> Mon Mar 22 05:11:41 1999 Thanks about the info on the hoes. Been told by several fighters that there are indeed two hoes. I did find that the 600 coin halberd evals ps for low level polearm..at least level 19. End of note number 247. Title: 'low-level polearms' // Metatron <15> Mon Mar 22 14:46:19 1999 as a paladin, i found it quite hard raising polearm between about 25-40. the arcadia hoe is a bit week and the 600 coin halberd is a bit difficult to use. i found the quarry poleaxe was the best bet, although it is rarely used. End of note number 249.
RAPIERS The following note is from Sudian, who graciously sent it to me for your benefit. Rapier list 0-10 A stick / dart 10-20 awl / sewing needle / turquoise dart 20-25 thin poniard 25-30 bugbear rapier 30-60 thin rapier 60-70 vfr 70-80 jdr 80+ crystal blade / sword of gilian note that the numbers are all relative and don't need to be followed exactly. Also, the standard rapier I have never found a use for. It parries worse than thin rapier and I've never seen it go ps for anybody. Blue Steel Rapier I don't know the location of and have only seen in shops once. as for thunt rapiers, they're pretty low, and parry poorly. You might consider using magic rapier in 20s and 30s if you can find one, but other than that and maybe using rapier of the defender a little higher, I wouldn't touch thunt rapiers with a 20 foot pole. Title: 'Rapiers for lanth str 16 dex 18 skill 67' // Yuban <16> Tue Aug 25 00:03:07 1998 blue steel rapier for lanth very difficult weapon to use, avg amount of damage, splendid for parry, excellent weapon to use. (for my skill 85 at str 16 dex 15 its fine.). Title: 'Rapier's cont'd' // Yuban <16> Tue Aug 25 00:04:46 1998 Very fine rapier: very difficult to use, avg damage, nearly perfect for parrying, excellent for Lanth to use. Title: 'rapier last' // Yuban <16> Tue Aug 25 00:06:10 1998 Jeweled rapier: extemely difficult weapon to use, avg damage, nearly perfect for parrying, excellent for Lanth to use.
SHORTSWORDS Title: 'RE rangers-we suck-last' // Khane <19> Thu Feb 4 08:21:02 1999 ok shortsword progress me thinks and btw shortswords are nice weapon sometimes 0-15 wooden sword 15-30 batterd sword 30-40 shortsword fro kniggets 40-55 bastard sword 55+ losoth, wolfblade, ebon blade btw Ebon Blade is a good shortsword End of note number 242. Title: 'last 3' // Ionstar <19> Thu Feb 4 13:01:46 1999 Khane, the bastard sword you put down... the only 2 bastard swords I know of are the ones from nepeth, cityguards and the sheriffs, which i think eval diff but they are both longswords, not shortswords. Id probably pick sharp shortsword or a silver shortsword for 40-55 End of note number 243. Title: 'sword' // Undeadguy <19> Fri Feb 5 01:34:50 1999 Also, Plain sword is a good shortsword, for about 40-61 skill, I think. I started with 54, and it was ps till about 61. undie End of note number 246. Title: 're sword' // Bboys <19> Fri Feb 5 02:26:20 1999 Plain sword is a good shortsword, not exactly sure on skill but it is excellent for me with skill 33. Also concerning Khane's shortsword list. I thought only knights could wield the knight shortsword? *shrug* Bboys. End of note number 247. Title: 'last few' // Khane <19> Fri Feb 5 08:13:24 1999 Anyone can use shortsword for knights I stand corrected on the bastard sword Orcish sword also can slot in some where ther around skill 20-30 End of note number 248. Title: 'wakizashi' // Immolation <19> Wed Apr 8 06:59:40 1998 wakizashi is a sp/fine shortsword
STAVES Title: 're: staves' // Undeadguy <19> Wed Dec 9 21:30:57 1998 Geesh. This is a hard one. Uh, crooked staff, light staff, long staff, um, white iron stick?, carved staff, bo, Tetsubo? Thats a general guess, but I know the last couple are right. Title: 'Staves' // Atris <14> Wed Dec 9 21:51:57 1998 Think rosewood staff from Drute's tomb is ps for skills around 40-45 or so. Atris End of note number 112. Title: 're: undeadguy' // Fluiddruid <19> Wed Dec 9 22:31:54 1998 What about Zark's sceptre? I've done some nice damage with that, seems suited maybe 55-60? End of note number 113. 154:178> 114 Title: 're: last' // Undeadguy <19> Fri Dec 11 08:46:28 1998 Yeah, sorry I forgot about that. End of note number 114. Title: '...' // Thothamon <19> Fri Feb 12 22:04:54 1999 If anyone is keep a list...rosewood staff rated ps at staff skill 47... End of note number 251. Title: '..more' // Thothamon <19> Tue Feb 16 02:33:04 1999 keepin a list eh? well ok..at skill 50 a elf mage gets ex for an eval on Glimmer..rosewood..Zarkens sceptre...and vicious staff..white iron stick get ps. End of note 249. Note: White iron stick has been consistenly evalled as ps between 42-50. Above that, Glimmer or Zarkan's sceptre: vicious staff hits hard but evals poorly. For more info check the mage skill page.
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