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The Melee-Magthere




The Melee-Magthere: The Academy of Warriors. The Drow's constant warfare on the surface and throughout the Underdark has bred a fierce race of elves. The warriors are among the finest bladesmasters in all the realms. Drow warriors favor fast and light weapons, that can be coated with poison. Crossbows and bows are also trained in. Maces are seen as sluggish and useless in battle. No self respecting warrior would train in them. The complex tactics in battle are carefully studied and practiced among the Melee-Magthere, and all warriors must learn how to effectively lead in combat. Without the Sargtlin of the House to fight the Matron's battles, there would be no foundation for power. The warriors form the main body of the Drow army. The Drow are true friends to none, and the list of enemies of a house grows quickly. There are times when a unseen dagger or a particular incantion is preferred, but when subtlety is no longer an issue, the troops are sent forth to make an empathic statement.

Uniforms: Members of the Melee-Magthere are required to wear uniforms on raids against enemy guilds. The shown suit of armor is prefered, however, a full suit of chainmail with ringmail arms and gloves is acceptable. Footwear and helmets are optional.


Sargtlin (Warrior)
Rank: 2
Common skills: Anatomy, swordmanship, fencing, archery, parrying, tactics, healing, resisting spells.
Sargtlin responsibilities:
-Sargtlin are required to bow to members of all ranks that are above them and refer to their superiors by title.
-Sargtlin always salute their superiors that are in the Sargtlin vocation.
-A sargtlin must obey the orders of any member of the House who is above them in rank.
-The warrior should strive to better themselves in the arts of war, and to train with their sargtlin peers and under the guidance of their commander to learn battle tactics.
-Sargtlin must be ready to fight for the house in a moments notice.

Sargtlin will learn, unlike many Drow, they are judged more often on discipline, obedience, and reliability then on the success or failure of an attack. If a plan failed, it is more likely that the Qu'el'saruk or the Draada'quarthin will feel the lash for it. Small comfort this is, as the Sargtlin's very job is to meet death in its face. Drow warriors tend to favor light armor, as well as light weapons.


Sargtlin raid uniform. Scarlet sash.


Drada'quarthin (Lieutenant)
Rank: 3
Drada'quarthin responsibilities:
-Drada' are required to salute the Qu'el'saruk and the Sut'rinos, and bow to all members of higher rank then themselves, and refer to their superiors by title.
-Drada' must obey the orders of any member who is above them in rank.
-The Drada' are allowed to organize and lead small raiding parties, and they are accountable for the actions of these parties.
-The Drada' should consult with their Qu'el'saruk before planning any raid as to know the extent of their enemy. Minor raids should not need consultation, although the Drada' takes full responsibility for the actions of their raiding party.
-Drada' are encouraged to train and work with the Sargtlin to train and teach combat tactics.

The Drada' are the lieutenants, and are called upon to lead small units in battle and raiding parties. This senior rank in the Sargtlin vocation is one earned by distinction in battle, demonstration of prowess in raid planning, and commitment to the execution of the Qu'el'saruk's orders. The Lieutenants work with the Commanders and Qu'el'saruk too punish the enemies of the House, and destroy those the Matron wills. Their skill at leading battles should be considerable.


Drada'quarthin raid uniform. Violet sash.


Sut'rinos (Commander)
Rank: 4
Sut'rinos responsibilities:
-Sut'rinos are required to salute the Qu'el'saruk, and bow to all members of higher rank then themselves, and refer to their superiors by title.
-Sut'rinos must obey the orders of any member who is above them in rank.
-The Sut'rinos are encouraged to organize and lead small raiding parties, and they are accountable for the actions of these parties.
-Sut'rinos are encouraged to train and work with the Sargtlin to train and teach combat tactics.
-The Sut'rinos work close with the Qu'el'saruk to keep the Melee-Magthere in order and too ensure that all Sargtlin are being properly trained.
-The Sut'rinos can form larger raiding parties, and they are accountable for the actions of these parties. They can encourage similar ranking members to be a part of their party.

The Sut'rinos works closely with the Qu'el'saruk as personal assistants and are the finest Drow blademasters in the realms. The Sut'rinos holds a deal of sway in their position. They are able to call raids on enemies of the House, and have the ear of the Qu'el'saruk. They also influence their caste through daily training and teaching of the Sargtlin.


Sut'rinos raid uniform. Darkness sash.


Qu'el'saruk (House weapons master)
Rank: 5
Qu'el'saruk responsibilties:
-The Qu'el'saruk is required to bow to all ranks above him and refer to his superiors by title.
-The Qu'el'saruk must obey the orders and directives of all members of the House who are above them in rank.
-The Qu'e'saruk evaluates the member of the Sargtlin vocation to determine promotions, demotions, and recognition.
-The house weapons master must arrange for the training and recruitment of wanre who show aptitude or interest in the Sargtlin vocation. The actualy training, however, is possibly given to a lower ranking member.
-The Qu'el'saruk must uphold any rules set forth by the Ilharess to the best of his abilities.
-The weapons master is also urged to hold and run raids on enemies, as well as work to promote the goals of the Ilharess.

The Qu'el'saruk is the highest ranking member of the Sargtlin vocation, and lower ranking Sargtlin who have issues should bring their concerns to the weapons master, instead of burdening the Ilharess. The Qu'el'saruk is expected to pass on information to the Ilharess regarding these issues. The Qu'el'saruk is responsible for organizing the tests for promotion to the deserving sargtlin. They are also responsible for passing on information from the Ilharess regarding inter-guild policy, special assignments, and objectives. Upholding the rules as well as the Ilharess' rule is another of their duties. The House Weapons master is the finest Drow warrior in the House. Their skills are honed after decades of testing their skill in battle. Few wish to meet the Qu'el'saruk in battle.


Qu'el'saruk raid uniform.


Battle commands:
The Drow in battle use many commands to organize our attacks against our enemies. It is the job of the Melee-Magthere to ensure that all Drow have learned these battle commands. Sargtlin should be able to teach these commands readily and be experts on their use in battle.

Thrityh - "Attack". This command speaks for itself. When it is called out, you rush to do battle with your foes. In combat, however, pay attention to the words of your Qu'el'saruk and other high ranking members; they may issue further commands during the battle.

Mri'kul - A defensive formation formed around the highest ranking member present. All wounded drow should be healed with this command. It is often called when the group is scattered and many are wounded. Or, when the Ilharess does not wish to die in battle.

Wund l'cress - "Into the web" This command calls for the group of warriors and participating drow too head into battle and trap their enemies within their formation. A successful Wund l'cress would consist of the opponent trapped on all sides by drow. It is often called too trap and kill an enemy that is particularly difficult too capture.

Ulu l'veldrin - "To the shadows" This command calls for the drow to disperse immediately when called, fleeing in all directions and hiding at the best possible chance. From here, they are to escape to a predetermined location, or reorganize in another location. When the Ulu l'veldrin is called, and a sudden dissapearance of the drow in all directions, can cause enemies too be confused and this limits their target capacity.

Rei rath - A simple command for a full retreat. Your means of escape is your own doing, unless you wish to rely on someone else too provide a moongate. If this is the fact, you Mri'kul around the person summoning the gate and proceed through, based on rank.

Formation commands:
A warrior, along with the battle commands, must learn and master the formation commands. These are commands having to deal with the rank and structure of how the warriors manuever themselves in combat.