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The Sorcere




The Sorcere: The Academy of Mages is the second most powerful caste, right behind the Yath. A wizard is one of the most prestigious positions a male can ever hope to achieve. However, the Yath covets their power, and strict sanctions are imposed on the inner workings of the Sorcere. Drow wizards horde their secrets, and often experiment and practice in secret, away from the eyes of the Temple. Drow wizards are among the most powerful in the realms. They practice necromancy and dark magics that rival the most ancient of Lichs.


Zhaunin (Apprentice)
Rank:2
Common skills: Magery, evaluating intelligence, meditation, resisting spells, wrestling, fencing, tactics, inscription
Zhaunin responsibilities:
-Zhaunin are required to bow before all Drow that hold higher ranks, and are required to refer to them by title.
-Zhaunin must obey orders by any members who is above them in rank.
-Zhaunin are expected to participate in battle squads and groups as healers and long range attackers.
-The apprentice should work with his mentor to learn more about the arts of spellcraft and its supporting skills to better serve the house.
-A apprentice is sometimes called to aid his mentor in magical rituals.
-A Zhaunin will spend a brief amount of time under the Melee-Magthere, the Academy of Warriors, so to learn the combat strategies of the Drow, and how to better lead a offensive raid.
-The Zhaunin, upon reaching the M'elzar rank, is no longer officially in the apprenticeship of the M'elzar. However, the two will often continue this relationship to the gain of both parties.

The Zhaunin is a mage in training, the lowest rank in the Sorcere vocation. Females who show apptitude in magic, are normally recruited into the Yath, so males are mostly mages. A Zhaunin must find a M'elzar as their master who is willing to teach the young mage, so that the two can work together as a team. They are eager students, whose cheif tasks are to perform rituals, do experiments, and otherwise continue his learning. They are capable of casting powerful magical spells, and with this power comes great respect. With this respect, however, comes suspicion from the Yath.


M'elzar (Mage)
Rank: 3
M'elzar responsibilities:
-M'elzar are required to bow before members of ranks above them, and refer to their superiors by title.
-M'elzar must obey the orders of members with ranks above them.
-M'elzar are expected to participate in raiding parties and battle groups as healers and providers of magical support.
-The M'elzar continues to work with their mentor to complete magical rituals and experiments to benefit the house.
-The M'elzar should take an active approach when working with the younger Zhaunin.
-The M'elzar, too become a Faern, must take a apprenticeship with a younger Zhaunin. The two must be active in their work to be acceptable for the promotion.

M'elzar are Zhaunin which have completed most of their training with their master. A M'elzar will soon have to prepare a apprentice of their own to perform experiments and reituals with. A M'elzar should be able to cast a great deal of powerful magical spells, and able to hold their own in combat. M'elzar should regularly work with their Faern or by themselves to perform experiments and do research.


Faern (Wizard)
Rank: 4
Faern responsibilities:
-Faern are required to bow before all members who's rank is above them, and refer to their superiors by title.
-Faern are required to obey all orders given by a higher ranking member.
-Faern are expected to regularly participate in battle squads and raiding parties as healers and providers of magical support.
-Faern may be called upon by the Yath to aid in the performance of rituals.
-A Faern may call upon a Sut'rinos to gather a force for a raiding party, in which the Faern will lead with the Sut'rinos working alongside as a aid. The Faern, in this case, would take responsibility for a failed mission.
-Faern are expected to take a apprentice, which they aid in their training of the magical arts.
-Faern are regularly expected to do experiments and research to benefit the house.

Secretive and devious, Faern serve as the Houses heavy ranged damagers and combat healers. Faern are almost exclusively male. The long hours of a Faern's research pays dividends in the ability to cast the most powerful of magical spells. Faerns should work to weave roleplaying plots and goals for the Sorcere vocation as a whole, and work with other Faern to uphold the rule of the Ilharess. The Faerz'un'arr of the Yath are very wary of the Faern and their powers. This uneasyness often leads the Faern into trouble.


Qu'el'faeruk (House wizard)
Rank: 5
Qu'el'faeruk responsibilties:
-They are required to bow before all members which hold a higher rank, and refer to them by title.
-They are required to obey all orders given by higher ranking members.
-They are expected to evaluate members of their vocation to determine promotions, demotions, and recognition. Final say always lies with the Ilharess.
-They should stay active in guild activities and work to promote the rule of the Ilharess.
-The functions of the Sorcere are the responsibility of the Qu'el'faeruk. All members of the Sorcere caste are expected to be trained and helped by the House Wizard.
-The House Wizard is encouraged to run events and work to weave roleplaying plots and goals for the Sorcere vocation as a whole.

Qu'el'faeruk are the House Wizard and the leader of the Sorcere vocation. They are normally called on to help perform rituals with the Yath. They keep close ties with all the Faern to aid them in administrating the Sorcere. They often work with the Faerz'un'arr to promote the goals of the Temple and the House. This is a very prominent position among the Drow. The Qu'el'jabbuken are responsible for maintaining their castes for the Ilharess of the Qu'ellar.


E'spdon (Archmage)
Rank: 6
E'spdon responsibilities:
-The E'spdon is required to bow in front of the Ilharess and Yathtallar, and must refer to them by title.
-The Archmage is required to obey the word of the Ilharess and Yathtallar. The E'spdon is not required to follow the word of the Ilharn.
-The Archmage may be called upon by the Yath to aid in the performance of rituals.
-The Archmage often is very secretive and stays out of the responsibilties of the Sorcere, prefering their own agenda.
-The Archmage should promote the goals of the House and Lolth.
-The Archmage is encouraged to run events and work to weave roleplaying plots and goals for the House a whole.

The Archmage of the House is the most powerful male among the Drow, next to the House Patron. Their position is one of admiration and fear. Their magical abilities are only bested by the most powerful of the Priestesses. Few can best the E'spdon is magical combat. They know ancient secrets and have access to all of the lore of the Sorcere, and often call upon the Sorcere to undergo tasks to aid the E'spdon in uncovering some ancient magical secret.