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<h1 align="left">Special Races</h1>
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<p><b>Special Races</b></p>
<p>&nbsp;</p>
<p><u><i>Vampire</i></u> - Double the hp before target was bitten - 2d? gain 
(where ? is previous class gain)</p>
<p>A vampire must be turned into a vampire, sired, by another vampire. A vampire 
will have a sudden increase of +5 Strength, +5 Dexterity, +5 Constitution, +2 
Intelligence, +1 Wisdom, +4 Stealth, +4 Speed. A vampire cannot survive during 
daylight, no matter how much clothing they wear.&nbsp; They may only be killed 
by decapitation, stake through the heart, sunlight, or incineration.&nbsp; All 
other means and attacks will not prove fatal.&nbsp; Silver and healing will do 
double damage to vampires.</p>
<p>Abilities:</p>
<table border="1" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" id="AutoNumber5" height="78">
  <tr>
    <td width="11%" height="18">Level 1</td>
    <td width="39%" height="18"></td>
    <td width="10%" height="18">Level 9</td>
    <td width="40%" height="18">-Sire-, -Charm-, -Extended Jump-</td>
  </tr>
  <tr>
    <td width="11%" height="19">Level 2</td>
    <td width="39%" height="19">-Jump-</td>
    <td width="10%" height="19">Level 10</td>
    <td width="40%" height="19">-Call Beast-</td>
  </tr>
  <tr>
    <td width="11%" height="19">Level 3</td>
    <td width="39%" height="19">-Drain- 1d50</td>
    <td width="10%" height="19">Level 11</td>
    <td width="40%" height="19">Immune to Silver</td>
  </tr>
  <tr>
    <td width="11%" height="19">Level 4</td>
    <td width="39%" height="19">&nbsp;</td>
    <td width="10%" height="19">Level 12</td>
    <td width="40%" height="19">-Domination- 1d4 rounds</td>
  </tr>
</table>
<table border="1" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" id="AutoNumber6">
  <tr>
    <td width="11%">Level 5</td>
    <td width="39%">-Claw- 1d5</td>
    <td width="10%">Level 13</td>
    <td width="40%">-Transform-</td>
  </tr>
  <tr>
    <td width="11%">Level 6</td>
    <td width="39%">-Partial Invisibility-</td>
    <td width="10%">Level 14</td>
    <td width="40%">Immune to Non-Magical Attacks</td>
  </tr>
  <tr>
    <td width="11%">Level 7</td>
    <td width="39%">-Gaseous Form-</td>
    <td width="10%">Level 15</td>
    <td width="40%">+2 to all stats, 1d9 Claw, -L Drain- 1d2</td>
  </tr>
  <tr>
    <td width="11%">Level 8</td>
    <td width="39%">&nbsp;</td>
    <td width="10%">Level 16</td>
    <td width="40%">-Feast-</td>
  </tr>
</table>
<p><u><i>Dragon</i></u> - 500hp - 1d200hp gain</p>
<p>A dragon in the lands of this realm have one useful ability.&nbsp; They may 
take the form of a human.&nbsp; This means that in dragon form, their damage 
modifier and such reflects the dragon level.&nbsp; However, when in human form, 
they will only be using weapon skills.&nbsp; Thus, when in dragon form, they 
receive no weapon skills exp, and when in human form, they will receive no level 
exp.&nbsp; As the dragon progresses in levels, it will also have stronger scales 
when in dragon form.&nbsp; And yes, the dragon will have the same hp when in 
human form as it would when it is in full form.&nbsp; However, a dragon learning 
a weapon skill in human form, will require twice the amount of exp to achieve 
it's goal.&nbsp; Which means to be level 10 in a weapon skill, they must attain 
200,000xps first, and not 100,000xps.</p>
<p>12 Points to distribute</p>
<p>Str:20(15) Dex:7(14) Con:18(18) Wis:18(18) Intel:16(16) Stealth:1(10) 
Speed:12(12)</p>
<p>**The second number for attribute is the stats when the dragon is in human 
form.&nbsp; When adding points to a particular attribute, one point raises one 
side of the coin, but not the other.&nbsp; So that if you add 3 strength to the 
dragon form, 3 points are not added to the human form as well.</p>
<table border="1" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" id="AutoNumber1">
  <tr>
    <td width="33%">Level</td>
    <td width="33%">Exp</td>
    <td width="9%">Armor </td>
    <td width="25%">Abilities</td>
  </tr>
  <tr>
    <td width="33%">1</td>
    <td width="33%">0</td>
    <td width="9%">-1</td>
    <td width="25%">1d5 Claw</td>
  </tr>
  <tr>
    <td width="33%">2</td>
    <td width="33%">5,000</td>
    <td width="9%">-1</td>
    <td width="25%">&nbsp;</td>
  </tr>
  <tr>
    <td width="33%">3</td>
    <td width="33%">15,000</td>
    <td width="9%">-1</td>
    <td width="25%">-Flight-</td>
  </tr>
</table>
<table border="1" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" id="AutoNumber2" height="80">
  <tr>
    <td width="33%" height="20">4</td>
    <td width="33%" height="20">25,000</td>
    <td width="9%" height="20">-2</td>
    <td width="25%" height="20">1d7 Bite</td>
  </tr>
  <tr>
    <td width="33%" height="19">5</td>
    <td width="33%" height="19">50,000</td>
    <td width="9%" height="19">-2</td>
    <td width="25%" height="19">&nbsp;</td>
  </tr>
  <tr>
    <td width="33%" height="19">6</td>
    <td width="33%" height="19">100,000</td>
    <td width="9%" height="19">-2</td>
    <td width="25%" height="19">&nbsp;</td>
  </tr>
  <tr>
    <td width="33%" height="19">7</td>
    <td width="33%" height="19">150,000</td>
    <td width="9%" height="19">-2</td>
    <td width="25%" height="19">1d200 Elemental Blast</td>
  </tr>
</table>
<table border="1" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" id="AutoNumber3">
  <tr>
    <td width="33%">8</td>
    <td width="33%">225,000</td>
    <td width="9%">-3</td>
    <td width="25%">1d9 Claw</td>
  </tr>
  <tr>
    <td width="33%">9</td>
    <td width="33%">300,000</td>
    <td width="9%">-3</td>
    <td width="25%">Elemental Area Spell</td>
  </tr>
  <tr>
    <td width="33%">10</td>
    <td width="33%">400,000</td>
    <td width="9%">-3</td>
    <td width="25%">-Wing Flap-</td>
  </tr>
  <tr>
    <td width="33%">11</td>
    <td width="33%">600,000</td>
    <td width="9%">-3</td>
    <td width="25%">Immunity to Poison</td>
  </tr>
</table>
<table border="1" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%" id="AutoNumber4" height="79">
  <tr>
    <td width="33%" height="19">12</td>
    <td width="33%" height="19">1,000,000</td>
    <td width="9%" height="19">-4</td>
    <td width="25%" height="19">Immunity to Element</td>
  </tr>
  <tr>
    <td width="33%" height="20">13</td>
    <td width="33%" height="20">1,500,000</td>
    <td width="9%" height="20">-4</td>
    <td width="25%" height="20">10% Regen to Element</td>
  </tr>
  <tr>
    <td width="33%" height="20">14</td>
    <td width="33%" height="20">2,000,000</td>
    <td width="9%" height="20">-4</td>
    <td width="25%" height="20">2d10 Claw</td>
  </tr>
  <tr>
    <td width="33%" height="20">15</td>
    <td width="33%" height="20">3,500,000</td>
    <td width="9%" height="20">-5</td>
    <td width="25%" height="20">-First Seal-</td>
  </tr>
</table>

<p>&nbsp;</p>
<p><u><i>Elementalist</i></u> - no hp bonus - no hp bonus gain</p>
<p>An elementalist is one of the rare non-magic users who was born with the 
ability to shape a particular element.&nbsp; If your character is chosen to be 
the one elementalist, then he or she will be the same character as chosen, 
except the character will then have the ability to use an element of their 
choice (i.e. fire, ice, shadow, wind, cloud, etc).&nbsp; Their abilities will be 
given to them and them alone, as there is any number of elements to choose from.</p>

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