Site hosted by Angelfire.com: Build your free website today!

 

LINKS

The Rules

History

Roster

Titles

Upcoming Card

Program Archives

Rules

Boards

Contact

Join

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What is E-Wrestling?

Matches

Promos

Angles

Applications

What is E-Wrestling?

E-Wrestling is a game whereby players take the role of fictional characters who just happen to wrestlers. The basic object of the game is to be a successful wrestler: win matches, win titles and earn the respect of your peers. Yet, e-wrestling  is much more than match winning and title holding. Within the framework provided by whichever wrestling federation you choose to join, you have the opportunity to tell the stories that we like to see on WWF every week, only this time, the story is focused on your character.

 

Traditionally, the game is played by each player writing promos every week detailing scenarios featuring his or her wrestler. These scenarios can be anywhere from a gym training session to an in-ring appearance at a house show. During this scenario, it is likely that the player will want to air the thoughts and views of their wrestler on the various things happening within the federation at the time. 

 

The nature and style of these promos is entirely up to the player and it is by these promos that a wrestler is judged. Well written, interesting and/or entertaining promos will not only win you respect, they will also win you matches.

Once you have written your promos, the Administration will determined who wrote the better promo(s), thereby determining who won the wrestling match. They will then write the match and put it on the program for everyone to read. You will not know who won the match until it 'airs', so it is as much a surprise to you as your opponent.

 

Furthermore, should you be involved in any storylines, other things may happen to you during the program, so it is probably best to read it all through. You never know, something might happen to you that gives you something to write about in your next promos.

 

There are some sample promos in the promo section for you to take a look at.

 

Top

Matches

Matches will be booked on a week by week basis by the Administration. Said booking will determine who will take part in a match and what type of match it will be. Bookings will be posted on the card for the upcoming program on Sunday nights.

Challenges by players are more than acceptable however, acceptance of said challenges is down to the challengee and Administration approval. Please be sensible: challenging your opponent to a 'Loser Is Killed' match is not only silly but would be hell to write...

The winner of each match will be based on who scores the most marks in a week.

Only the promos posted by those involved in the match will count. Each promo will be given marks out of 5 by members of the Administration. Marks given to consecutive promos within a single week are cumulative.

Thus three promos granted 3 marks each will yield 9 marks towards the weeks booked match. If the opponent(s) score less than 9 marks, you win.

Ties will result in an executive decision made by the match writer. Within CCW, there are no such things as draws.

Only promos posted on the CCW Roleplaying Board will count.

This means no offsite promos, no private promos or anything else will be rated. Only those that appear on the proper roleplay board are legal.

Interference will never supersede a legitimate match result.

Run-ins and screw-jobs may take place but will not override a victory. This may not be entirely realistic but remember, this is a game and we, as the Administrators and adjudicators, do not want you the players to waste your time. Speaking from experience, writing four high quality promos only to have that time and effort wasted because of a run-in is not fun.
However, run-ins and the like are important from a story point of view and so can have a great impact upon the way a match is written. Run-ins and the like should be utilised to launch stories and angles or to further such things.

For example, fictional wrestler "Gator Max" is having a ladder match against "Lou Market". Gator Max has posted 3 good promos whereas Lou Market  has only posted one average promo. Lou Market  is going to lose that match come the program however, he asks his tag team partner, Rob Market, to interfere in the match. What was possibly a dull match between two opponents has set up heat between the tag team of Lou Market and Rob Market and Gator Max, possibly leading to a future handicap match or even Gator Max forming a tag team.

Players wishing a run-in must complete the Interference Request form and send it to the administration. Nb. That part of the form requires you to come up with the form of the interference (how it will occur: a plan) and who will perform it. Obviously, you will need to obtain the appropriate permission if another wrestler is involved.

The Administration will then review the request and either grant approval or denial. How the interference affects the match will be revealed at the next program.

Top

Promos

A maximum of 1 promo per character may be posted per Post Day.

Posting more promos than your opponent does not guarantee a win. If their single promo is judged to have higher marks than two of yours, then they will still win the match. However, posting more promos than your opponent obviously does grant an advantage.

Post Days are Sunday (starting from 9pm, after that week’s card is posted), Monday, Tuesday, Wednesday and Thursday (ending at 9pm).

Promos made towards tag team matches should be made in the names of the individual tag team members. Only those made in those names will count towards that match. It is automatically assumed that permission is granted for the use of tag team partners or stable members and the like within one another’s promos. The total amount of marks granted to all promos made on behalf of the team/stable (i.e. three different members all post two promos each for instance) count towards victory. If one person receives 14 marks over a week but his or her partner only receives 4, then this will result in 18 marks contributing towards the victory.

The same rules apply for multi-man matches (6 man, 8 man, etc).

Only promos posted between 9pm Sunday night and 9pm Thursday night will be given marks.

The deadline for promos is 9pm Thursday night. Promos posted after this time will not count towards a match victory, whether you post during this time is entirely up to you as a player. We do not discourage good roleplaying and a promo posted to set up an angle or add to an existing one can be beneficial from a roleplaying stand point, just be warned that it will not count towards a victory.

Promos must be of 1000 words or less.

Longer promos do not make better promos (though, sometimes, when the inspiration takes you, you just want to run and run with an idea). One thousand words sounds like a lot but believe us, it isn’t.

There are a number of reasons why we have placed a word cap on promos but the chief principle is one of pressure. Competition is great and promotes better quality promos, subsequently making for a better program. However, the pressure to consistently create huge promos of 10,000 words or more is one we would rather do without. This is a game and it should be fun and while it may be fun to write a 5,000 word promo every so often, when it becomes a necessity, then the fun is removed.

We will not penalise players who go over the word cap unless it is a consistent offence. If a player cannot achieve the goal of their roleplay within 1,000 words, then there is a problem.

You may not use make use of any other wrestler on the roster without express permission by that wrestler’s player.

A wrestler is the sole property of the person playing him or her. Please seek permission of that player to feature him or her within your promo.

Of course, needless to say, you may mention (or ‘discuss’ ;)) other wrestlers as much as you like within a promo.

Any characters used within a wrestler’s promo are the intellectual property of that wrestler’s player.

Please seek permission to use any character that appears within another player’s promo: it may be that the player has an angle in mind which utilises that character and any outside use of which may upset existing plans.

For instance, a player features a manager style character within his or her promos. Any use of that manager would require permission from the player.

Please use discretion as to the nature of the content of your promos.

Scenes of an explicit nature, be it murder, sex or sexual violence, are strictly prohibited. Please try and keep it ‘wrestling’.

Use your own judgement as to what is tasteful and what is wrestling. Always remember that the ultimate goal of a promo is to entertain. Use of swearing, violence or threats of violence are useful tools for writing an entertaining promo but any promo which is just one long sentence of swear words, counter-pointed with a few kicks and punches is not going to receive a very high mark (unless of course, it is really well done ;)).

Other than this, a promo can be about anything or anyone (save those that require permission). The only thing limiting you is your imagination. Of course, this is a wrestling e-fed: trips to the moon for a wrestler are not very thematic (although, how cool would it have been if Steve Blackman and Al Snow were time-traveling detectives? :)).

Furthermore, throughout e-wrestling, as in real-life wrestling, it is presumed that everything is real. That means the suplexes, DDTs, 450 splashes, the chair shots etc, all of them are real, devastating moves which will injure you. Remember: because this isn't real life and the matches are not really fixed, everything is on the line, so act like it! 

As with player created characters, permission for use of Administration created characters is required to feature them within a promo.

There are many characters within the promotion that are vital to the current storylines. Having them run over in a promo could screw the whole thing up. That said, having a character run over in a promo could make for an interesting storyline in of itself, this is why we require permission to be granted.

Be warned that permission will rarely be granted for the characters of Silas Creed, Anthony Long, Dutch Callahan and Erik Neidman.

There are a number of characters within the CCW that are there specifically to be used by the players. Characters like interviewers, ring announcers etc do not require such permission to be granted. However, their use does have stipulations: always keep that character within the confines of their ‘personality’ (guidelines are found in that person’s bio) and use your judgement as to what is a sensible use (i.e. don’t kill them for no reason ;)). Such characters are mentioned under the Backstage Crew section on the roster page.

There are also several Administration controlled wrestlers. Because we have a strict policy of capping the number of players within the promotion, it is necessary to have a number of non-player wrestler characters to fill out the roster. For all intents and purposes, think of the active player wrestlers as the promotion A-List (Triple H, Stonecold Steve Austin, The Rock) and the non-player wrestlers as the B-List and C-List jabronis.

These non-player controlled wrestlers require express permission to use them within promos however, control of the character can be placed ‘on loan’ to a player. If a player wishes to form a tag team, stable or some other relationship with a non-player controlled wrestler, control of that character can be given to a player for as long as is necessary. However, use of that character will be monitored and abuse of that character will not be tolerated. Such requests are made by contacting the Administration directly.

Example promos:

Fade O'Neill Promo

Dr. Maniak Promo

Horrorshow Promo

Ryan Valentine Promo #1

Ryan Valentine Promo #2

Horrorshow & Ryan Valentine Promo

Choice Promo

Choice & Horrorshow Promo

Top

Angles

An angle is basically a storyline which impacts upon your character and possibly the federation as a whole. An angle can be anything as basic as the character has a drug problem or as grandiose as an inter-federation war. There is no limit to what an angle can be about and it is these angles which set the legendary characters apart from the simply great.

 

Aside from the idea itself, it is vitally important that you contact the Administration with regard to your angle. You will always have to have your angle approved but discussing the angle with the Administration will help to iron it out and, perhaps more importantly, get the Administration on board. You see, if the Admin know all about this angle, they can include elements in to matches and to the program, thus giving your character a more prominent position within the CCW programming and therefore within the federation as a whole.

 

Example Angle:

 

"Phoenix Sabre" is involved in a heated feud with "Moriarty". For weeks, Moriarty has been having his goons assault Phoenix Sabre, generally making his life difficult. Annoyed with this, Phoenix Sabre decides that he will journey back to his homeland of Japan and bring his two brothers back to assist him, thereby creating a mini-stable known as the Kwintaro Blades.   

 

In the above example, the player of Phoenix Sabre decides it would be fun to have some brothers around (two other players he knows who want to join the federation). He is also thinks that it would be interesting to have Moriarty and his goons feud with the Kwintaro Blades, perhaps ending in a Pay Per View battle royale or some such. 

 

To kick the ball off, Phoenix Sabre would contact the Administration and suggest the idea as well as contacting the player of Moriarty and explaining things. From here, the Administration, the two players would have a discussion of how the angle will occur and what the two players must do. The two players will then write their weekly promos, perhaps hinting at the arrival of Kwintaro Blades (Phoenix Sabre might make a few phone calls to some unknown people or he might detail his travels to Japan, etc). At some point, someone must write a spot for the CCW program. Whether this is done by the Administration or the players is entirely up to who wants to do it. The Admin will do such things but the less work they have to do, the more time they can spend on match writing. Thus, it is often better if the players write such spots and then send them to the Admin for approval/editing.

Top

Applications

Anyone wishing to join the CCW must complete the application form.

All applications must feature fictional wrestlers but these do not have to be original! If you have an existing e-wrestler in another federation, CCW is happy to feature such characters in angles etc. However, we stress that if you wish to bring an existing wrestler from one federation to another, that he or she resigns from the original federation. 

CCW has no objection to players playing in multiple federations, we would just prefer it if a character is either in one federation or another, not multiple. 

Once the application is received by ourselves, we will process it and a team will judge it. Upon conclusion, you will receive notification of acceptance or rejection.

Top

Home