Defender’s
Brief
As you were enjoying your afternoon nap (or prayer session, ,or
meal, or psychic communication with the Hive Mind, etc.) one of your trusted
bodyguards brought you news that a large enemy force has appeared on the horizon. You
must endeavor to stay alive until reinforcements can arrive to carry you to safety. You
must take the following troops: 1 HQ and 1 Elite. You may include the following
optional troops: 3 more Elites, 6 Troops, 1 Fast Attack, and 2 Heavy
Support.
Scenario Special Rules
The Assassins mission uses
the Fortifications, Hidden Set-Up, Infiltrators, Random Game Length, and
Reserves scenario special rules.
Set-Up
Mission Objective
The
attacker wins if he can completely wipe out the defender’s HQ unit. Note that in this
scenario, the defender’s HQ unit is subject to the They Shall Know No Fear rule,
and will always regroup, because otherwise they might just flee of the table, and what fun
would that be?
Reserves
The defender’s reserves enter from
his own table edge.
Game Length
The game lasts for a
random number of turns.
Line of Retreat
Troops fall back
towards the long table edge of their own deployment zones.