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Assassins

Attacker’s Brief


You have been chosen to lead a crack commando force to kill the enemy high commander, with the intention of causing enough confusion to disrupt their attack and bring you victory. You must choose the following compulsory troops: 1 Troops. You may include the following optional troops: 2 HQ, 4 more Troops, 1 Heavy Support, 3 Elites, and 3 Fast Attack.

Defender’s Brief


As you were enjoying your afternoon nap (or prayer session, ,or meal, or psychic communication with the Hive Mind, etc.) one of your trusted bodyguards brought you news that a large enemy force has appeared on the horizon. You must endeavor to stay alive until reinforcements can arrive to carry you to safety. You must take the following troops: 1 HQ and 1 Elite. You may include the following optional troops: 3 more Elites, 6 Troops, 1 Fast Attack, and 2 Heavy Support.

Scenario Special Rules


The Assassins mission uses the Fortifications, Hidden Set-Up, Infiltrators, Random Game Length, and Reserves scenario special rules.

Set-Up

Army Deployment

  1. The defender’s deployment zone is up to 18” on from one of the long table edges, in which they may place fortifications. The attacker’s deployment zone starts 18” further towards the opposite edge.
  2. The defender’s HQ must be set up on the table, but any Fast Attack unit must be placed in reserve. Other units have the option of being reserves or being set up on the table. Once decided, set up using Hidden Set-Up rules. The HQ must be at least 12” from any table edge.
  3. The attacker deploys his entire force.
  4. The defender reveals his set-up.
  5. Any attacking infiltrators may make one free move, ignoring terrain. Eldar may not fleet foot.
  6. The attacker gets the first turn.

Mission Objective


The attacker wins if he can completely wipe out the defender’s HQ unit. Note that in this scenario, the defender’s HQ unit is subject to the They Shall Know No Fear rule, and will always regroup, because otherwise they might just flee of the table, and what fun would that be?

Reserves


The defender’s reserves enter from his own table edge.

Game Length


The game lasts for a random number of turns.

Line of Retreat


Troops fall back towards the long table edge of their own deployment zones.

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