Overview
Space Marines often carry out special missions that require them to make an assault from an orbiting spacecraft. They are well trained and equipped to carry this out, descending from orbit in huge Thunderhawk gunships or specifically designed drop pods, and then unleashing a well-coordinated attack before the enemy knows what hit him.
Forces
The Space Marine force must take 1 HQ and 2 Troops. They may also take 1 HQ, 4 Troops, 3 Fast Attack, and 3 Elites. Space Marine characters cannot ride bikes, Assault Squads count as Troops choices, and only Landspeeders and their variants may be chosen for Fast Attack.
Defender's force must consist of 1 HQ and 1 Elites. It may also contain 1 HQ, 2 Elites, 4 Troops, 2 Fast Attack, and 2 Heavy Support.
Scenario Special Rules
Planetfall uses Deep Strike, Hidden Set-Up, Victory Points, and Random Game Length.
Set-Up
Mission Objective
The Space Marines must kill all of hte defender's HQ units and score the most victory points. Any other result is a victory for the defenders. IMPORTANT: The Space Marines score triple the normal number of victory points for HQ units they eliminate in this mission.
Reserves
None
Game Length
The game lasts for a random number of turns (see the Scenario Special Rules on pages 132-137 in the Warhammer 40,000 rulebook).
Line of Retreat
Any unit forced to fall back will head for the nearest table edge using the shortest possible route. The rules for falling back can be found on pages 71-72 of the Warhammer 40,000 rulebook