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A Travellers Tale...
(A Choose Your Own Adventure Tale)

Welcome to our very first Choose Your Own Adventure Story. This one was created back in 1998 and was one of Zoren Castle's very first features. Explore Redwall all over, have a feast, and then decide whether you want to stay there for you life...or not? Have fun!

DO NOT READ STRAIGHT THROUGH THIS STORY!

-Introduction-

It is early morning. Your stomach growls. You ignore it, pack your things, and shoulder your empty haversack. Mossflower Woods is truly a beautiful sight. You see a sign that reads:
Redwall Abbey
5 miles

You are happy, perhaps the abbey would care give food and shelter. You shoot up the nearest tree and gaze over Mossflower Woods. You see the abbey top rising above the trees. Gladly you scamper down the tree and set a good pace for Redwall. You soon arive at the sandstone building. You are excited at the site of the beautiful building. You walk forward and knock on the door, then take a step backward. A strong looking badger calls down.
"Hello, what do you seek at our abbey?"
You look up, the sun is in your eyes. You put a paw up to shield it.
"My name is Rowan. I need only shelter and food. Could you give these?" The badger nods her striped head.
"Yes, of course. Come to the door, I’ll let you in."
You walk up to the door, it creaks and opens. You allow yourself to be showed in. The badger starts talking.
"Welcome, to Redwall. My name is Auma. I hope you will have an enjoyable stay. The badger calls to a dibbun hedgehog.
"Tansy, could you please get Abbess Lavena and Matti?"
The hedgehog runs to do Auma’s bidding. Soon a strong-looking warrior mouse with a beautiful sword strapped to his eyes appears. To his right is a smaller, but gentle-looking mouse. The abbess speaks.
"Hello, welcome to Redwall. It is the Spring of the Misty Moon. Where would you like to go, with Mattimeo, our warrior? He will take you to the gatehouse where you can meet our recorder, Tim. Or you can come with me to Cavern Hold for a bite to eat."


If you choose to go with Matti, go to 12 .
If you choose to go with Lavena to Cavern Hole, go to 5

1


You decide that you are happy as a traveler and leave Redwall. You are given full rations and many good-byes. As you are walking away, with a full stomach, you smile with happiness, maybe someday you would come back to Redwall, after all, it was very much like home.
The End

2


You decide to go to the kitchens, because you love trying out new food, expecially soup. As you arrive, a gang of otters come in to help make hotroot soup with Bliss. They are shouting a merry song.
"Oh nothin’s ‘otter
Than an otter
When he’s suppin’ hotroot soup!
His eyes pop out,
His ears perk up,
An’ his tail curls in a loop!
So fill me bowl up to the top,
An’ add another scoop
Of pipin’ hot,
That hits the spot.
I’ll finish yours if you cannot,
Of good ol’ hotroot soooooooooooup!"

Barking otter laughs fill the kitchens and you soon take a great liking to working with the otters. You help make the soup and soon are allowed a sip. As soon as you do you feel as if your tongue’s afire and plead for water. The otters chuckle and pour some iced strawberry cordial. You greatfully drain the cup. The otters leave, all except Bliss.
"So where do you wanna go? I can show you to the belltower, the dormitories, or you can go up to the wall with the sentries and have a peek o’er Mossflower."


If you choose to go to the belltower, go to 9
If you choose to go to the dormitories, go to 15
If you choose to go to the wall, go to 4

3


You choose to go up in the belltower. You go up and are greeted by two voles.
"Hello, Rowan, you want to see our belltower, right?"
You nod and vollow the voles. The female speaks.
"Hello, my name is Cynthia, that’s Rollo. We’re the bellringers. We’ll ring the bells in honor of the feast."
The two voles pull the ropes and beautiful chimes fill your ears.
These are beautiful bells! Where do they come from?"
Cynthia answers your question.
A mouse make one bell, a long time ago. His name was Joseph. The bell was named the Joseph Bell in honor of him. But an evil rat came to Mossflower Woods. He soon got into our abbey. There was a great war and our present warrior, Matthias, fought Cluny. During the fight they came here, our belltower. Matthias chopped the bell down, it crushed Cluny, but broke our bell. We remade it into two bells, the Matthias and Methusela bells."
You smile and ask them where you should go. They say that you can either help the moles with their digging, or you could go up onto the wall.


If you choose to help the moles, go to 13 .
If you choose to go up onto the wall, go to 4.

4


You are showed to the wall and you climb up the stairs with quick agility. You wave good-bye and walk along the wall and are greeted by another squirrel.
"Hi, my name’s Sam, and you?"
"My name’s Rowan," you reply. "Do you like sentry work?"
The squirrel nods his head.
"Oh, yes, I love it. But soon I’m goin’ down for the feast, d’ya wanna follow me, or, I heard the moles needed help."


If you choose to follow Sam to Great Hall, go to 11.
If you choose to help the moles, go to 13 .

5


Your stomach growling causes you to go to Cavern hole. You follow the kind Abbess to the place called Cavern Hole. A strong looking mouse babe wave and walks away.
"That’s Martin, our warrior’s son. One day he will protect our abbey. Follow me." You enter the building and follow the abbess to the kitchens. You are asked what you want to eat. You think a bit.
"Do you have any woodland stew?" A fat hedgehog walks up to you.
"We got arything ye can ‘magine, young’un," He peers at you through his spikes, which hung down over his eyes. "What be your name, squirrel?"
"Rowan."
The hedgehog snorts.
"I’ll get ye some straightways, Rowan. To drink?" Your response is immediate.
"Blackcurrant Cordial."
The hedgehog walks away.
"Right, I’ll have it delievered to Cavern Hole."
The abbess motions for you to follow her.
"We’ll go awhile."
As you are walking, you pass a great tapastrey. You gaze at the bold mouse woven on it. The abbess turns around when she doesn’t hear your pawsteps.
"Ah, I see you like our warrior. His name, too, is Martin. He saved our area from a fearsome wildcat. But let’s not talk of those times. Come, let’s go to Cavern Hole."
You continue following the abbess into a comfortable room. An otter comes over to greet you.
" ‘Lo, wot! My name’s Cheek "Stag" Otter, but you call me Cheek. Pleased to jolly well meet ya!"
You say hello and sit down. You are soon served delicious looking food. After eating your fill you realize that the Abbess is gone. You look around the room helplessly.
"Uh, Cheek, could you help me? I don’t know the abbey very well and…"
The otter was more than glad to help.
"Say no more, ol’ bean, any time!" Where’d ya like to go, the gatehouse, or the belltower?"


If you choose the gatehouse, go to 12.
If you choose the belltower, go to 9 .

6


You follow an otter to the kitchens. You see a hedghog walking by. The otter waves.
"Hi, Jube!"
The hedgehog waves back. The otter starts talking to you.
"Hi, my name’s Bliss. An’ yores?"
You respond happily, taken by the cheerful mood.
"My name’s Rowan. Pleased to meet you!"
"Me, too! Now, here we are. D’ya see the moles o’er there? They’re making a deeper n’ ever pie. We’re havin’ a feast to celebrate the Spring of the Misty Moon. Go on over an’ say hi. But be careful, they’re ‘ard to unnerstand."
You walk over to the moles. The Foremole responds.
"Good arternoon to ‘ee, Rowaner! Hurr, wudd ee loike to cumm ‘elp uz molers dug a roasteren pit?"


If you choose to help the Foremole, go to 13.
If you choose to stay in the kitchens with Bliss, go to 2 .

7


You accept the invitation with open paws. Redwall life is certainly for you. The creatures are so kind, loving and caring. It is your permenat home.
The End

8


You choose to follow Tim to the gatehouse and he pulls a dusty volume off the shelf.
"Oof, here we go. Let’s look at this one."
After studying a few entries yhou say goodbye to Tim and leave. Will you go up on the wall, or to Great Hall?


If you choose to go up on the wall, go to 11.
If you choose to go to Great Hall, go to 4 .

9


You follow your guide to the belltower. Inside it is a nice atmosphere. A voice calls down.
"Hi, there, Cheek! How are ya doing?"
"Just great! Could you give this jolly ol’ sport a show of the tower? I’m goin’ watershrimpin’."


If you choose to see the belltower, go to 3 .
If you choose to go watershrimping with Cheek, go to 14 .

10


You arrive at the infirmary just as a crying mousebabe arrives with a swollen lump on his outstretched paw. The infirmary keeper, a hare, greets you while she tends to the mouse.
"Hello there, treejumper! My name’s Moonshine, wot! What is your’s?"
"Rowan, I’m visiting here. Do you work here?"
The hare finishes up with the mouse and dissmisses him.
"Go play now. Yeah, I tend to it, I’m a warrior, though, don’t forget it! I’ll show you around, wot!" After a brief tour you say thank you and leave.


Go to Great Hall, 11 .

11


The feast of the Spring of the Misty Moon had begun! A marvelous spread of food had been laid out and you finally found some other squrrels! Abbess Lavena stood up and said grace.
"Squirrels, otters, hedgehogs, mice,
Moles with fur like sable,
Gathered in good spirits all,
Round this festive table.
Sit we down to eat and drink,
Friends, before we do, let’s think,
Fruit of Forest, field and banks,
To the springtime, let’s give thanks.

The Redwall festivities began. Animals ate their fill, and toasts flew. Though you weren’t there for long, you found yourself throwing toasts to the otters, the moles, and to everybeast you met in the abbey. When the feast is over the abbess comes up to you.
Will you stay at our abbey, or will you resume your life as a traveler?"


If you choose to stay, go to 7.
If you choose to leave, go to 1.

12


You follow your guide to the gatehouse. It’s a beautiful building. You walk up to the door. Cheek the otter sits outside the gatehouse and wags a paw.
"Go on in, I’ll wait here. I’m goin’ watershrimpin’, so if you wanna come, ‘urry!"
You step inside and are greeted by a mouse.
"Hi, my name is Tim, would you like to come look at some of the old abbey records with me?"


If you choose to go watershrimping with Cheek, go to 14.
If you choose to accept Tim’s invitation, go to 8 .

13


You go over with the moles as they are digging a new roasting pit.
"Hurr, Rowaner, cudd you’m move yon durt asoide?"
You brush it aside with your footpaw and continue doing this until the moles finish the pit. With much gruning the moles, all except the Foremole, go inside the abbey to prepare for the feast.
"Hurr, wudd ee loike oi to show ee yon dormantaries? Or wudd ee perfer to go straightloke to ee Gurd ‘All?"


If you choose to go to Great Hall, go to 11 .
If you choose to go up to the domitories, go to 15 .

14


You decide to go watershrimping. You arrive just as nets are being laid. A powerful otter greets you.
"How ya doin’ mate? ‘Ave ya come to ‘elp us catch some shrimp?"
You nod your head and are taken over to the pond’s edge. You hold the net while some otters pull in shrimp. Soon you are done and a female otter invites you to the kitchens with her.
"D’ya wanna come to the kitchens an’ help me make some good ‘ol hotroot soup?"


If you choose to accept her invitation, go to 6.
If you want to go to the belltower, go to 3 .

15


You choose to go to the dormitories to have a look around. As you arrive there you see auma chasing a baby vole. She catches it in her strong arms despite its struggles.
"Hello, you’ve come to see our dormitories, right? It’s not much, just where we sleep. If you stay, this is where you’ll sleep, too."
You nod your head in understanding and ask her what else there is to do. She says,
"You can follow me to the infirmary, or the gatehouse."


If you choose to go to the infirmary, go to 6.
If you go to the gatehouse, to to 12.


Redwall is (c) Brian Jacques, I do not take any claim to his writings or characters. This is a fanwork created by a fan for fans and should not be copied. Any questions dealing with Zoren Castle should be sent to fiver753@yahoo.com. Thank you!