Castle Units
CASTLE UNITS
The Castle has a well-rounded group of units that include
two flying units, two ranged attackers, and all but the
level one units have a special ability.
LEVEL 1
PIKEMEN-These slow, cheap units are the basic unit of the
Castle. Although they are decent compared to other level 1
units, they are weak, and you should try to upgrade them
early.
Special-None----mvmt: GROUND
HALBERDIERS-These aptly named axe-wielding Pikemen (Halberd
means large ax) offer more speed and strength. They are
upgraded from Pikemen, and are the 2nd best upgraded level 1.
Special-None----mvmt: GROUND
LEVEL 2
ARCHERS-These are the basic ranged attack units for the
Castle. They are average in shooting but extremely slow and
weak. Upgrading them early can boost your advantage in the
early game.
Special-None----mvmt:RANGE/GROUND
MARKSMEN-These upgraded archers offer more speed and
endurance. Their greatest advantage is that they can shoot
twice. But like their counterpart archers, they suffer the
normal Melee Penalty. A great unit in large numbers, Marksmen
are one of the strongest level 2 units.
Special-Shoots Twice----mvmt:RANGE/GROUND
LEVEL 3
GRIFFIN-Griffins, half-lion half-eagle, are relatively fast
and strong. There numbers can be increased quicker with the
Griffin Bastion. They also retaliate twice.
Special-Retaliates Twice----mvmt: FLYING
ROYAL GRIFFINS-This Griffin upgrade adds unlimited
retaliations, more speed and better strength.
Special-Unlimited Retaliations----mvmt: FLYING
LEVEL 4
SWORDSMEN-Swordsmen are just like Pikemen only a bit
faster and much stronger. Immediate upgrade recommended.
Special-None----mvmt: GROUND
CRUSADERS-Crusaders are one of the best Level Four units in the
game. They offer more speed and strength than Swordsmen
do. They can also strike twice, like Wolf Raiders.
(see Stronghold)
Special-Strikes (attacks) Twice----mvmt: GROUND
LEVEL 5
MONKS-Monks are the best missile troops the Castle has to
offer. They suffer no melee penalty and are fairly strong.
Like many ranged units, they are slow.
Special-No Melee Penalty----mvmt: RANGE/GROUND
ZEALOTS-Zealots are upgraded monks. Like Monks, they
suffer no penalty for hand to hand combat.
Special-No Melee Penalty----mvmt: RANGE/GROUND
LEVEL 6
CAVALIERS-These mounted warriors receive a 5% bonus to
damage for every hex they traverse before attacking enemy
units. Farther is better.
Special-Jousting Bonus----mvmt: GROUND
CHAMPIONS-These upgraded Cavaliers are faster and
stronger. They also receive the Joust Bonus. Champions
are definitely in the top 3 of level 6 units, only below
Magic Elementals and Dread Knights.
Special-Jousting Bonus----mvmt: GROUND
LEVEL 7
ANGELS-Perhaps the best un-upgraded level seven units,
these heavenly flyers provide extra morale to your troops,
and hate Devils.
Special-Does Extra 50% Damage to Devils and Provides +1 Morale----mvmt: FLYING
ARCHANGELS-The best level 7 unit in the game, these amazing
creatures can move anywhere on the battlefield in one move,
and have the same skills as angels. They also have the spectacular
ability to cast Resurrection on allied troops.
Special-Does Extra 50% Damage to Devils, Provides +1 Morale, and Casts Resurrection----mvmt: FLYING
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