Artifacts and Monsters in Your Map
Now that you have all your geography, towns, and buildings, you
need to think about putting in artifacts and monsters. If this is
your first map, you may want to just put in a few, or none at all,
of these. However, if you want a really great map, some artifacts
and monsters are a neccessity.
1) ARTIFACTS : Artifacts are, well, fun! Putting in artifacts doesn't
require too much talent. Usually, it's a good idea to use random artifacts,
because then your map has greater replayibility. Remember that the numbers
on the random artifacts denote what class they are. Use this effectively,
for example, some Treasure (1) artifacts might just be lying about, but
you should definitely have to fight for a Relic (4). A trick that works well IF your
map is divided into seperate states, is to place a relic artifact guarded
by powerful creatures near each player. This adds some excitement to the game,
as you have a very powerful artifact right off the bat.
2) MONSTERS : It is a personal decision whether or not to include wandering
monsters on your map. On your first few maps, you can get away with not putting
any in, but for a top-notch map, monsters are a neccessity. Again, Random Monster
dots are great, since then the map isn't the same all the time. Pretty much the
only thing to remeber with monsters is to watch that the more powerful monsters
are the ones guarding/defending important things.
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Step 5: Finishing Your Map
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