Tower Units
TOWER UNITS
On a whole, the Tower has fairly strong units that work well together. The
Tower has 3 ranged attackers, more than any other town. It also has the strongest
ranged attacked in the game, the incredible Titans.
LEVEL 1:
GREMLINS - The Tower 1st level unit is the Gremlin. Gremlins are plentiful, but
weak. The only units weaker than Gremlins are Imps and Pixies. Upgrade them the
first chance you get
Special-none----mvmt:GROUND
MASTER GREMLINS-Upgraded Gremlins gain a ranged attack. While still weak when
compared to other 1st level units, ranged attacks make them rather effective in hordes.
Special-none----mvmt:RANGE/GROUND
LEVEL 2:
STONE GARGOYLES-The Tower 2nd level unit is the Stone Gargoyle. There's not a whole
lot to say about Gargoyles. Compared to other level 2 units they're very
average, fourth out of nine.
Special-none----mvmt: FLYING
OBSIDIAN GARGOYLES-Again, the word on Gargoyles is average. They make a funny noise when they attack.
Special-none----mvmt: FLYING
LEVEL 3:
STONE GOLEMS-These animated stone warriors are durable but VERY slow. Stone Golems
have a 50% magic resistance. That means, if you cast a magic arrow on them that does
50 damage, the Stone Golems only take 25 damage.
Special: magic resistance----mvmt: GROUND
IRON GOLEMS-Upgraded Golems gain a slight speed boost, and increase their magic
resistance to 75%. Iron Golems have more hit points than any other level 3, but are also
the slowest.
Special: magic resistance----mvmt: GROUND
LEVEL 4:
MAGES-These magic masters are the Tower's 2nd ranged unit. They attack with beams of magic from their staffs. Magi are a very strong unit, and are the best unupgraded level 4 unit. Magi have no melee penalty, and reduce the cost of casting spells by 2.
Special: no melee penalty (NMP), reduce spell cost----mvmt: RANGE/GROUND
ARCH MAGI-Upgraded magi fall to 3rd on the list of upgraded 4th level, but are
still very strong. While expensive, they gain the abilities to deal full damage
when shooting over siege walls. Arch Magi also have the same skills Magi have.
Special: NMP, Reduce spell cost, no penalty for walls---- mvmt: RANGE/GROUND
LEVEL 5:
GENIES- Genies are average in power, and are not especially valuable. Upgrade
your Genies quickly. This is easy because the upgraded Alter of Wishes is one
of the few Tower buildings not requiring special resources. Genies do 150% damage
to Efreet.
Special: 150% damage to Efreet----mvmt: FLYING
MASTER GENIES- These upgraded genies are a good unit to have. They gain a substantial
speed boost, which you need, because the Tower has some slow units. More impressive
is the ability to cast a random spell once per round. Depending on your enemy and the
amount of Master Genies, this can be better than attacking. Master Genies also do 150%
damage to Efreet and Efreet Sultans, although if you plan on doing this, make sure you
have superior numbers, as Efreet are much more powerful than Genies.
Special: 150% damage to Efreet, spellcasting----mvmt: FLYING
LEVEL 6:
NAGAS- Unupgraded Nagas are not the most deadly of the 6th level units. They rank about
6th out of 9. While they cannot be retaliated against, they are very slow.
Special-no retaliation----mvmt: GROUND
NAGA QUEENS- Naga Queens are a rich man's unit. While they have great stats and jump
up to the 4th best 6th level unit, they are extremely expensive. Naga Queens actually
cost more gold than 7th level Behemoths!
Special: no retaliation ----mvmt: GROUND
LEVEL 7
GIANTS- Giants are an average 7th level unit. They are strong, to be sure, but are not
terribly impressive. Giants have decent speed, but are slow for a 7th level. Giants
are smarter than most think, and are immune to all spells affecting the mind.
Special: immune to mind spells----mvmt: GROUND
TITANS- Titans, now, ARE terribly impressive. They gain a ranged attack, throwing
lightning bolts, making them the 3rd Tower ranged unit, and the only ranged 7th
level unit. Titans are still slow, but the ranged attack makes this a moot
point. Besides being the 2nd most powerful 7th level unit overall, Titans are enemies of Black
Dragons and do 150% damage to them, as well as being immune to mind spells, and suffeing no melee
penalty.
Special: NMP, immune to mind spells, 150% damage to Black Dragons---- mvmt: GROUND
Back to Towns Homepage
Back to Tower
On to Tower Heroes
Email: tbotf@hotmail.com