The information in this page is not intended as a spoiler, but rather an aid to all Members of the COL.
More of a quick reference.
Please do not email me for answers to the questions, as you will get no response.
Combat Related
Defensive
Sign of Warding: for one mana you gain +5 to your DS
Sign of Defending: for two maan you gain +10 to your DS
Sign of Shields: for one spirit point you gain +20 to your DS
Attacking
Sign of Striking: for one mana you gain +5 to your AS
Sign of Smiting: for two mana you gain +10 to your AS
Sign of Swords: for one spirit you gain +20 to your AS
Sign of Maddness: for three spirit points you gain +50 to your AS, though you lose 50 from your DS.
Misc. Combat
Sign of Deflection: for three mana you gain +20 DS vs. bolt attacks, minor fire, minor shock......
Sign of Dissipation: for one spirit point you gain +20 to your spirit warding.
Sign of Clotting: for one mana clots your veins and stops your bleeding.
Sign of Staunching: same as clotting only it costs two mana, longer duration though
Sign of Hypnosis: for one spirit point you have a chance to "calm" your opponent.
Sign of Possession: for four spirit points you can halt many different targets actions.
Miscellaneous
Sign of Recognition: allows you to identify other members of the society.
Sign of Signal: allows you to communicate with other members without fear of non-members listening in.
Sign of Thought: mimics the cry amulet.
Sign of Wracking: for five spirit you regain all your mana.
Sign of Healing: for two spirit points you are totally healed in health, though your wounds still exist.
Thanks to all that have sent me emails to make sure this is just a reference and not a spoiler.
Special thanks goes out to Celtic.
I hope this page act as a good reference for all COL Masters and initiates alike.
Lady Tyego.