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Let me welcome you to the place I call home. River's Rest offers limited hunting to very specific hunting ages and groups. However the town itself and people offer a whole new world of interacting opportunity.

 

First and foremost, if you all looking to sell on the amulet, wrong town. The amulet in RR is used for emergencies and the occasional greeting to your fellow townspeople.

As for the Rest is very laid back, and if you are in dire straights the odds are someone will stop to help you or at least ask if you need assistance. It is for that very reason I call the Rest home. It is the people of any community that makes or breaks it, and as of to date the Rest has the best group of citizens I have encountered. Though that is not to say that the other towns do not, just that the most outstanding folks I have met, come from the Rest.

 

There is now a guard at the drawbridge, ALWAYS carry silver when coming to the Rest or you will have a tough time getting in.

 

Places to Visit and Know about

Bank

Location: follow the road east till it ends.

Purpose: banking silly. Yes, we accept landing notes.

 

The Commons

Location: one north of the drawbridge and follow the path.

Purpose: this is where 99% of all picking occurs.

 

Fletcher

Location: follow the road south east from inside the sanctuary until you come upon a path. Follow the path unit you reach a rather enormous tree, he dwells within the branches of the tree.

Purpose: for all your bowyer needs.

 

The Gem Shop

Location: follow the road one east of the drawbridge.

Purpose: buys yer gems silly.

 

Herbalist

Location: from the drawbridge follow the same route to the pillars, only when the road branches to the west, south east, and the north east, go north east. From their just follow the trail till you come to it.

Purpose: hmmmmm.

 

The Inn

Location: follow the road north from the drawbridge, when it branches keep following the road to the north east, when it divides again follow the road east, then proceed to the inn.

Purpose: resting, training, just sitting at the tables and kick'n back talking to your fellow adventurers.

 

The Tavern

Location: same as the Inn, just go into the tavern.

Purpose: drinking, partying and well, just unwinding after a long hard hunt.

 

Pawn Shop

Location: follow the road from the drawbridge east, till the road splits and heads north east, take the branch north east till you reach the shop.

Purpose: buys all the junk we find, wish I had that much silver to waste.

 

The Sanctuary

Location: from the drawbridge you would follow the road north, turning to your northwest, then continuing west, once you spot the pillars, just come through those.

Purpose: need healed or looking for a cleric, they'll be here if one is in the rest. Don't count on either if you are a late night hunter and adventurer. Unlike the city that never sleeps, we in the rest do.

 

Store

Location: follow the road east from the drawbridge until you reach the end, then wander into the store to see all there wares

Purpose: Buy you backpacks, ditty bags and other stuff here.

 

The Swimming Hole

Location: follow the road west until you come to a pebbled path.

Purpose: once you climb the bank to the creak, swim till your hearts content. .......don't forget to give the rope a try, its the best part.

 

Weapon's Shop

Location: follow the road one east of the drawbridge. Just head in the shops door and take a look around.

Purpose: sells a variety of weapons and armor. 

 

The Rest's Creature Catalog

Monster

Level

AS

DS

CS

TD

Undead

Difficulty Spec. Attack Spec. Defense Treasure

Giant Rat

1

5

-10

 

3

 

Low None None None

Rolton

1

10

0

 

3

 

Low None None None

Undead Rolton

1

15

5

 

3

Yes

Low None Blessed Weapon None

Pale Crab

2

30

24

 

6

 

Low None None C,G

Blood Eagle

3

36

40

 

69

 

Moderate Grapple None C,G

Greater Ghoul

3

40

20

 

9

Yes

Low Spells Blessed Weapon A

Mongrel Kobold

4

30

45

 

12

 

Low None None A

Greater Orc

5

80

50

 

15

 

Moderate None None A

Mist Wraith

5

80

50

 

15

Yes

Low Spells Blessed Weapon A

Night Golem

5

75

40

 

15

 

Low None None A

Crocodile

6

80

40

 

18

 

Low None None None

Fire Phantom

6

60

20

 

18

Yes

Low Cloud Blessed Weapon None*

Monkey

6

75

50

 

18

 

Moderate None Hide A

Bone Golem

8

100

30

 

24

Yes

Moderate None Immunity A

Large Ogre

8

70

34

 

24

 

Moderate None None A

Brown Spinner

9

85

50

 

27

 

Moderate Web None A

Grey Orc

10

90

110

 

30

 

Hard Cloud None A

Ghost Wolf

11

100

42

 

33

Yes

Moderate Disease Blessed Weapon A

Hill Troll

11

90

42

 

33

 

Low None None A

Cave Troll

12

127

37

 

36

 

High None None A

Mercenary

16

90

90

 

51

 

Moderate None None A

Cave Bear

18

127

166

 

63

 

Moderate Hug? None None

Mountain Troll

19

135

91

 

51

 

High None None A

Warrior

19

127

76

 

57

 

Moderate None None A

Warfarer

25

165

100

125+

175

 

High Spells None A

Troll Chieftain

27

243

124

 

81

 

High AS Booster None A

Spectral Warriors

34

366

175

 

104

Yes

High AS Booster Bless and Vanish A

Please not that the creatures I am told now have an age range. So the ages are not necessarily accurate. As for the stats on the critters that is what I have encountered.

 

Difficulty rating is based off how easy I was able to kill them. (keep in mind my profession)

Example: for some reason all the trolls, but the hills, are damage resistant. In the time we hunted them, if at there level they were very hard to handle, they don't leg well, resist damage, and run all over the place, can't they just hold still and die like all the other nice monsters.

 

Treasure:  A(all), B(boxes), C(coins), G(gem)

 

Creature Notes

Blood Eagle: can grab you and drop you somewhere in RR, ouch is all I will say on this.

Fire Phantom: evil, nasty, fire cloud. Kill them quick, and keep an eye out for a dark cloud.

Brown Spinner: minor web, though it looks to be a CM attack. Only weaker than the actual web attack.

Grey Orc: cast death cloud.

Ghost Wolf: can disease you, guess they never got their shots.

Warfarer: eblast, ewave, and cast a wide variety of DS spells on themselves, and can create a fog that ups every things DS by 25.

Spectral Warriors: mimic spirit strike, so they can raise their AS by 50. The AS listed is the highest I have seen to date. Additionally a very annoying ability is to discorporate at will, can be done even while stunned, thus rendering the attack an automatic failure. They also have the ability to disarm and level based fear. Fun to hunt if you can, if you are unsure, don't try them, not many clerics or healers in the rest to learn from mistakes.

 

If you notice any errors or things in need of adding just drop me a line.