Lightsaber: Training #1
One important skill in Lightsaber combat that should be learnt is how to deal with multiple opponents. Situations like this may emerge when all else has failed, and people may be hesitant to fight you alone, so several of them attack at once. First things first, know your limits. It is okay to retreat or surrender rather than engage in a suicidal battle.
The only time fighting is the only option is when the well being of other is at stake. Just remember, no one person can defeat an attack from several hundred armed men. When the battle itself begins, face a direction which gives you sight of the most possible opponents. Remember usually they will surround you, not line up in front of you. Do not worry about the unsighted ones, use the Force to discover their locations, and to track their movements. Wait for them to attack you, but when they do you must not hesitate, use the Force to judge the closest attacker, strike a this one quickly, then the next closest.
Use long, sweeping, horizontal strikes, as they can take out more than one at a time. Avoid vertical strikes, thrusts, and other such "precision" strikes, they are restricted to hitting only small areas. Often a simple Force push can knock a row of attackers down, but do not strike them while they are down. Such a thing is cowardly, and not the conduct of a light Jedi. Often after the initial shock of being knocked over by an invisible presence, they will turn and run anyway.
Mastering a double-bladed sabre requires physical upper body strength, unlike other types of sabres. As when your blade makes contact with another you must be careful not to get butt-ended (have the other end strike you, chances are severing a leg). Your safest attacking moves are diagonal strikes, as they have the least chance of striking yourself. Horizontal strokes should always finish with the hilt against the side of your body. This way the blade won't end up in the side of your body. As for vertical strikes, don't even think about it, it is not worth the risk.
Lightsaber: Training #2
Greetings My name is Jedi Knight Ki Maul Adi and I will try and post new Saber Lesson every few weeks or so. Now first lesson is to be able to use and handle the Lightsaber, your hands should be placed were you feel comfortable, but always Right hand over top the Left hand. Doing this will let you use your Right hand to guide the saber in any direction you want the blade to go, and the Left hand should be used as the power of the strike this is where left handers have the advantage seeing how they may use that hand more, but that doesn't mean you will lose the battle, it only gives your opponent a slight advantage. Now, when you hold it, you want to hold it so when you connect with the other person(s) blade it won't fly out of your hand and you don't want to hold it to where your hands go numb from holding the Handle so tight. You want to hold it with enough pressure to keep it in your hands and be able to move it in any direction. Ok..Now that you know how to hold the saber here are a few exercise to do.
1. Most important, Meditate for at lest 15-20min. before doing these exercises and after, make sure you are totally at peace and are able to hear and sense things you haven't been able to before. 2. Do a couple of Over Head Strikes, and Side Strikes to lower body and upper body, for now. Practice these over and over again so you can do them on instinct.
2. Advanced, Try the Over Head Strikes, and Side Strikes to lower body and upper body with spins and practice these over and over again to you can do them on instinct.
3. 2nd most important is to be able to roll with your saber in your hand(blade not extended at first then do it with it extended for all of these) Doing this may keep you from getting a limb chopped off, also cartwheels and roundoffs are a good way to avoid a blade of a lightsaber.
Practice this over and over again. Practice this as long as you can and as many times a day as you can. This is not all I have but for now DO these. (I will also post a Topic on how to train for Force Jumping, Running, and Pushing. These may take a few years to master but if you train hard and long you will be able to Jump, and Run even Better).
Lesson 3
Principles of movement: In this section we will be reviewing the principles of movement. The principles of movement are the correct ways of action during an engagement. These you know of, advance, retreat, etc.... We will explain them one at a time so as not to confuse you. You should devote at least 30 min. of your training time to these movements alone.
ADVANCE
The Advance is the first movement we will review. To perform an advance simply stand with your feet in a 'T' . This being the basic ready. Back foot going from left to right and front foot going from front to back. Creating a 'T'. Now shift all of your weight to the front of your feet, this makes you light and agile. Now slide your front foot out away from your back foot about 2 feet. Shifting your wait to your front leg you now slide your back leg up to meet your front one. Finishing this movement in the same position you started at.
RETREAT
The Retreat is done exactly the way the advance is done but in a reverse order. Stepping first with your back foot and trailing with your front.
ANGLE STEP
The Angle step is done by moving toward your opponents hip. You are facing your opponent, with your right foot forward. To do a right angle step you perform a basic advance towards his left hip.To do a left angle step, you bring your back foot around you, and step towards his right hip. Using this principle you can figure it is just opposite for left foot forward stance's. This is actually a very important stepping movement , seen as how it usually get you around your opponents blade.
WALKOVER The walkover is a very good movement used to close a lot of ground quickly, without having to perform a technique. To perform a walkover from a right foot forward basic stance, you take your back leg, and bring it up in front of your right leg, keeping the left foot facing right to left. You then bring your right leg back to the forward most position and regaining your basic stance. When fighting against a double bladed saber do not perform this stepping movement, for the amount of force that the double saber distributes upon impact is to much for you to handle if caught in the middle of a walkover, it will send you directly to the ground.
SPIN / CURL The spin/ curl is a very effective move if attacked with a lunge or a pass. These are both techniques in which you devote all of your force of movement into an attack, missing your target are leave you vulnerable and off balance. The Spin or Curl is a sure way to make your opponent miss his objective. To perform this movement, again you are in the basic stance, right foot forward. You will step forward towards your opponents incoming attack, angle stepping towards his right hip, then with your right leg you make a circle pattern on the ground, bringing your body all the way around into a 360, only stopping once you have sight of your opponent once more. When starting your spin, after performing the angle step, turn your head as far to the right as possible. This is done so that once your body has quarter turned you already have sight of your opponent, giving you advance warning on a miss, counter, etc..... This is a very difficult technique to use in actual combat and requires A LOT of practice.
ROLLING
Rolling is probably one of the most successful forms of defence and evasion. An opponent swings low, you aerial roll over it, he swings high, you roll under it, he knocks you off balance, you roll backwards to get distance between the two of you. In my experience in actual duels, there is no better form of defence then solid rolls and basic blocks. We will learn this one left foot forward basic stance, this means you will be rolling on your left side. When practising this always alternate sides, to build up flexibility. During the entire roll you should always keep your body round and curved. Step 1) you bend down to begin your roll and you must make sure that you bend straight over so that your roll will be straight and not on your side. Place your feet shoulder width apart, aim your eyes to your back toes, or stare at your right hip. Place your hand directly in front of you, finger tips pointing at each other, palms slightly raised of the ground. Both arms curved into semi circle, this insures no one single point of contact. Shift your wait forward letting gravity send you rolling. Do not break your form. Do it like this for a while, once you get comfortable doing it like this you can move on to performing the roll from a walk, then run, then jump.......once you have gotten to the jumping part you have successfully completed the rolling section of training. The back roll is done the same way as described above just in reverse order.........I strongly recommend finding a qualified instructor to teach you these rolls though.
EVADING
Evading is one of the best forms of defence, both in saber combat, and in Martial Arts. If you can get proficient at it you can defeat anyone. This is probably my favourite way of fighting seen as how you do nothing but move flowingly, and your opponents is running after you swinging frantically. After a few moments the attacker will not have the energy to go on.....you can end it there and pummel him( not cool at all) or you can just walk away( which is what your here to learn to do). So this concludes the section on Principles of Movement.
Light Saber Training: Lesson 4
have decided that I should share the knowledge that I have, and that I will do first through sabre fighting. Take this information in, study it well, cause in an actual fight it will help.
We will start these lesson's of with the three principles of sabre combat. The three principles are time ,distance , and guard. The masters of old derived that if you could master these three things that no man on earth could beat you.
TIME:
This being the First principle of duelling. It's function is to reduce the motions of a weapon and body to those strictly necessary, both in number and in extent, so as to employ the least possible time in attack or parry. Secondly to balance those motions carefully , with that of your opponents, in order to seize at once the least possible opportunity and to reduce the number of chance hits to a minimum. .
DISTANCE:
This being the second principle of duelling. To keep out of easy reach when on the defensive and conversely never to attack, or fake, without being within striking distance. Now we must split these into two category's, the short measure ,and the long measure. The short measure being possible to deliver an attack with just a step foreword, and the long measure being required to lunge to hit your target.
GUARD:
This being the third principle of duelling. This applies to the preliminary action of an attack. It is therefore a position with intention to assault. It also refers to the position in witch a defence can be launched with minimal movement. Now you have a greater understanding of what on guard means.