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Pirate Ships


A pirate ship is a ship capable of battle. You must buy a pod, ship, or mother ship to make it into a pirate ship. Then you place items on your ship to make it fighting capable. If you have a pirate ship then you can now steal other members money. I will explain this more a little farther down. First I will explain what items you need and what they do.

You can get these to make your Pirate Ship
  • A space pod, ship, or mother ship depending on how many people you want to have in it.
  • A Nuclear Core::needed to power your weapons and it is also your ships life. It is measured in watts. You can have more then 1 on your ship. Every core is 100 watts.=$10,000
  • Grappler Arms::mechanical arms placed on the sides of your ship. These arms are worthless unless you have the combat programs.=$10,000
  • Machine Gun::fires a whole clip in a turn.=$5,000
  • Machine Gun Clips::one clip does 30 watts of damage to the opposing ship.=$2,000
  • Missle Launcher::used to fire missles.=$7,000
  • Missle::does 40 watts of damage to the opposing ship.=$4,000
  • Multi Missle::does 60 watts of damage to the opposing ship.=$5,000
Grappler Arm Combat Programs
  • Grab::holds a ship with the mechanical hand while you can board the opposing ship throught the arm. Needed to rob the members in the other ship. Cost 5 watts to use.=$4,000
  • Jab::does 10 watts of damage to the opposing ship/cost your ship 1 watt to use.=$2,000
  • Hook::does 20 watts of damage to the opposing ship/cost your ship 5 watt to use.=$4,000
  • Uppercutt::does 30 watts of damage to the opposing ship/cost your ship 10 watt to use.=$8,000
  • 123 Combo::does 40 watts of damage to the opposing ship/cost your ship 15 watt to use.=$12,000
  • Electric Shock::does 60 watts of damage to the opposing ship/cost your ship 30 watt to use.=$18,000
  • Shockin Slam::does 100 watts of damage to the opposing ship/cost your ship 50 watt to use.=$25,000
Engines: engines allow you to use more moves in a turn and travel faster. It takes 100 gallons to power the engine each time used.
  • Turbo Engine::allows you to use 2 moves in a turn and tavel the distance of 2 days in 1=$10,000
  • Hyper Engine::allows you to use 3 moves in a turn and tavel the distance of 3 days in 1=$20,000
  • Light Speed Engine::allows you to use 4 moves in a turn and tavel the distance of 4 days in 1=$30,000
Gas Tanks
(can buy more than 1)
  • Regular::turbo engine needs it to hold its fuel. Holds 1,000 gallons=$2,000
  • Premium::hyper engine needs it to hold its fuel. Holds 1,000 gallons=$3,000
  • Liquid Oxygen::light speed engine needs it to hold its fuel. Holds 1,000 gallons=$4,000

Now back to the main reason for this. If you have a pirate ship you can destroy other ships, or even better, board their ship and battle them for their money. If you win this fight you will automaticly get $10,000 and whatever cash the person(s) you fought had, and they get the 1,000pl~100hp,~100 to split between en+sp. If you lose you get nothing and your opponent gets the 5,000pl~500hp~500 to split between en+sp.

OK, now I will explain battleing between 2 pirate ships. If a pirate ship challenges another pirate ship they battle. It is like a normal battle, but with with ships. The ships have one stat; WATTS. Watts are your life and your endurance. Whoever challenged goes first. They take turns untill one ship has 0 watts. Then the winner decides to either board the ship and battle the members on it for their cash or destroy the losers ship killing all members inside and now they dont have a ship anymore.

To repair the damages to your ship, if it wasn't destroyed, you must take it to a Blue Heaven Repair Shop. You will be charged for the charging of your nuclear core(s). Here are the prices...

You need to refule your tank(s) for your engine. It is still taken to a Blue Heaven Repair Shop. Here are the prices...