Proper
Requisition Practice's
First off the
one thing besides a solid strategy and perfect execution that wins battles is Experience
and leadership on the battlefield. You Must have good quality experienced teams where
they are needed in order to be victorious.
Now in CC2 experience is determined by the number of experience bars next to a team. 1 bar is a low quality "green" unit, whereas 5 bars is the equivalent to battle hardened vets, or "shock troops" In the above example notice the .50 cal has 5 bars, whereas the ad hoc has only 1. This is an example of PERFECT requisitioning. The important team has more experience than the lesser. And in the case of a .50 cal you definitely want 5 bars. Now of course we would all love to have 5 bar teams across the board when we're playing. But sadly it just doesn't work like that. Now on how to
properly requisition.
1.
First things first, when you come to the requisition
screen, DO NOT CLICK on anything until it is the proper time, see below to know
when that time has come.
2. First you have to have a battle plan in mind for the map you're playing. 3. Once you know your basic strategy, decide the necessary teams you will need to accomplish this plan to it's fullest. 3.
now
you have to decide which teams will be fodder, and which will be your gravy.
In the example above it's fairly obvious. The ad hoc team is fodder and the
.50 cal is the gravy.
4. now you can begin to choose your teams. the teams you want to be your gravy teams, in other words, the more experienced ones, choose first. and the next most experienced choose next, and so on until you have all of the necessary troops you need. 5. The theory is this, the most experienced teams come out of the force pool first, whereas the least experienced teams come out last.
Now
we add another
dimension to this
You've learnt how to put the experience where it counts. Now you have to learn how to put some leadership on the battlefield. When you decide upon your strategy, you also need to take into account leadership. you can't go having all your leadership ate up in battle and expect the rest of your teams to simple carry on as if nothing happened. In close combat II, leaders can be identified by a small circle around one soldier in a group. Sometimes you get one leader, other times you get 2 or even 3. But the important thing here is to take care of this leader he is very important. Notice above we have 2 leaders in this battle, one lieutenant, and one Sgt major. These two soldiers are VERY important to me. (and so is that little private named Parlett in the Bar team, cause that's me :) I edited my name into the US names file, and just by random chance when I set this battle up low and behold I appeared! Must have known I was testing for the site ;) lol) But anyways back to reality.
Now, Just how can these two soldiers help me you ask? first of all they keep morale in tact, their mere presence on the field can help keep troops calm, and in good mental condition. Second, they help troops do as their told, that's what leaders are for right. Third, they can rally troops that are panicked. Just move them near the panicked team. there are more advantages to them, but those you will just have to find on your own, can't give it all away now can I? :) I'll cover leadership in more depth in the next section.
Now
how to get
these leaders
1. Remember the theory above? well its exactly the same here, the strongest troops come out of the force pool first. 2when choosing your teams know which teams you want your leadership in, then pick them first. 3Leaders do not appear in support teams. Very important to remember that fact.
1. First
thing I picked was the .50 cal, as I wanted a 5 bar .50 cal team. 2Second
I chose some other important support teams such as Piats, flammers, mortars etc. 3.
Third I picked the Bar team,
as I wanted experience, leadership, and a mighty rifle in that team. 4.
Fourth I
picked the rifle team because I wanted a good quality team with the m1 garand
rifle. 5.
I chose
the rest of my teams, ending with the Ad hoc, because in my plan they were
simply reserve units set to guard a VL.
ok, there you have it, proper requisitioning at it's finest. But keep in mind,
it's still random. You won't be guaranteed a force this good every single
time. But if you do your requisitioning correctly you've done everything
necessary to give yourself the proper tools to work with. "MajorT
out"
|