https://www.angelfire.com/zine2/92530i

Review Pages

Nintendo Channels
GameCube
Game Boy Advance
Nintendo 64
Classic Nintendo

Microsoft Channels
Xbox

Sony Channels
PlayStation 2
PlayStation

Sega Channels
Dreamcast

Other Channels
More Classics


Site Features

92530i Features
Specials
Top 11
Editorial
Downloads
Links
Contact Info



View My Guestbook
Sign My Guestbook



Analysis

An Off-Year For EA?
With the mediocre reviews for GoldenEye: Rogue Agent and the bomb known as Catwoman released in the summer, is EA having an "off-year" in 2004, compared to the solid releases in fall 2003? Let's find out, shall we?

December 4, 2004

Written by Shaun McCracken

Is it just me, or has EA (Electronic Arts) lost it's touch with a few of it's games released this year? We've seen mediocre offerings such as Catwoman, Harry Potter And The Prisoner Of Azkaban and GoldenEye Rogue Agent (hmm, there's a trend here), and there really aren't as many big offerings this fall than there was in fall 2003. Sure, Burnout 3 was excellent, and Madden is almost always a guarunteed crowd-pleaser, but a lot of what was released in fall 2004 isn't paticulary making any changes in existing franchises. Need For Speed Underground 2 is just building upon it's previous design and tacking on a free roaming envrionment (which is hardly new or innovative), Def Jam Vendetta: Fight For NY is still pretty much the same fighting game as it was in 2003, and The Urbz is basically the Sims with "flava". Last year, we saw drastic changes to known EA franchises. SSX3 was more open than previous SSX games (and at least at that time, free-roaming environments didn't seem so cliche), the Need For Speed series ditched the exotics for sport compacts and adopted the nighttime streetracing scene, and we saw an original new game in the form of Freedom Fighters. So has EA been doing worse in 2004, or does it just appear that way?

Let's take a look at the numbers, shall we. I have taken the average score from all EA games released in 2003 and 2004 for all platfroms (including PC) from the "main scores" provided by GameRankings. Here are the figures I came up with below:

Average Main Score For All EA Games Released In 2003*: 79.82%
Average Main Score For All EA Games Released In 2004*: 79.76%
Difference Of Scores: 0.06%

* Based upon collected scores from GameRankings.com

Based upon the numbers, EA is actually almost at the same point as they were last year in terms of critical ratings. Even games such as Catwoman and GoldenEye Rogue Agent hasn't really seemed to have deviated EA's overall standings critcally. And if you estimate those numbers, EA has scored an average of 80% for it's overall releases for 2003 and 2004. While that pretty much debunks my theory on EA having a bad year, it's also showing that EA is showing consistency in the overall quality of it's products. Sure, 80% is pretty much a "B" grade, and having that for two years in a row may seem like a bad thing, it doesn't really mean that every game they made is a "B"-grade game. Some are better (Burnout 3, SSX3) and some are worse (Catwoman, Bionicle). Actually an overall 80% grade for all games released by a third-party company is pretty good, and very few thrid-party companies can pull this off.

But it's not all about the critical scores. Sure, they are useful in detrmining how well a game is (or in this case, an overall score of a companies' offering), but when you actually look at the library of games, it's hard not to notice much that jumps out at you. Like I said earlier, this fall for EA seems rather run-of-the-mill, with Burnout 3 being the exception, as it's the only game that has made real drastic changes. This fall is pretty much sequels, license based games, and the yearly sports game. And it's not just the fall season that has looked like this, it's pretty much been like this all year for EA. 007: Everything Or Nothing (as great as it is), is license based (as well as Catwoman and HP: Prisoner Of Azkaban), and there was a baseball, boxing and college football game released before fall. It seems like the only big thing they had for us this fall was Xbox LIVE support, and that's something they should have done last year.

I'm not saying every game EA has released this year is medicore or crap, but it really doesn't seem as diversified as it did in 2003, or as original (at least for them). Is it possible that EA could be heading in a downward spiral in 2005 by not having much new product (also knwoing that there may be sequels to Burnout and SSX in 2005), or will they stay the "80% average" course? Let's hope they pull at least one new trick out of their hat in 2005.

Hate this article? Likes the article? Have something to say about it? E-Mail me at contact92530i@lycos.com !

1999-2003 SPM Creative Publishing