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Ikaruga

It's amazing how deep one arcade shooter can be.

Game Information
ESRB Rating: Everyone
Publisher: Atari
Developer: Treasure
Genre: Arcade
Players: 1-2
Year: 2003
Memory Required: 4 blocks
Online: No
«» Proggressive Scan

Settling The Score
Presentation
82
I like the simplisitic black and white art style that remains constant through the game, but as far as menu and option layout goes, it seems way too simple.
Visuals
85
Some may say the game looks rather simple compared to today's offerings, but it's still one of the sharpest looking arcade shooters ever made, and is amazing how much fills the playfield without hampering the framerate. I'm not sure how many people will like the idea of a forced vertical letterbox format that the game is in.
Audio
85
Some wonderfully sweeping and dramatic tracks along with a load of explosive sound effects. Too bad it's not in Dolby surround.
Gameplay
89
It's simple, yet complicated. Anyone can sit there with a stream of bullets shooting everything in sight, but it takes a lot of skill and mastery to score big with chain combos. It's also pretty tough, even on the easy setting.
Replay Value
85
On the one hand, you could probably beat this game in about half an hour or so, since there's only five stages, but Ikargua won't let you go that easy. You will lose, and lose often, and you probably won't see the final boss until you unlock the option for unlimited continues, which could take some time. And even if you beat the game, you'll always go back to try and beat your previous and challenge a higher difficulty.
Reviewers Impression
87
It's great that a company like Atari would even bother to bring a game like this to the states. I just there was more added into the game than just standard arcade options. But it's nice to see games like this surface in a what would seem like a generic market at times, and a game that forces skill to survive and score big.
Overall (not an avg.)
86
Those who are looking for an old-school arcade shooter mixed in with some demanding skill should pick this up. People who think games are too easy these days games should pick this up. It's a unique and solid entry into what is a dying genre.

Written By Shaun McCracken

I put off getting Ikaruga not because I didn't want to, but more of the fact that I think it was a little much to pay for a shooter that seemed short in length. I mean, for the same price, you can get Burnout 2, which is a great game with a ton of replay value. If it were $10 less, I probably would have snapped it up sooner. So when I recieved $100 for my birthday a few weeks ago, I finally decided to get Ikaruga. After all, what did I have to lose?

While I think Ikaruga still has a fairly high price point, I think the game is still worth getting for a number of reasons. For one, how often does a company take a risk brining a cult game to the U.S.? If Atari was willing to bring Ikaruga to Europe and the states, and on the Gamecube, they must have known how good it was. Second, there is a suprising level of depth to the game that you usually don't see in typical arcade shooters. Third, it's hard. Very hard. You will not beat the game on the very first try, believe me. Even on easy, the game is suprisingly difficult. You'll try over and over to get further each time you go, untill you finally reach the end. And for me, it took 7 hours (game time) to finally beat the game. For a game with five stages, it sure is a long road that is laid out in front of you.

Oh, I forgot the details of the game! For those who don't know what Ikaruga is, it started out as an arcade shooter based upon Sega's NAOMI hardware. In 2002, it was ported to the Dreamcast, and sold only in Japan. I guess the game had such a great following, Infogrames (Atari) decided to bring the game to the Gamecube in Japan, then later to the U.S. The game is pretty much a standard plot for an arcade shooter. You are the last hope for mankind, and you must shoot EVERYTHING IN SIGHT. But really, we don't play these games for the story, now do we?

The game design, at first seems like an oridinary shooter. Enemies apporach you, and you shoot to kill. But there's a twist. Your ship has two different "polarities", white and black. You can change your ship's polarity at anytime with the press of a button. This helps and hinders in a few ways. If you are an opposite color of the enemy (which are also broken down to black or white shades), you inflict twice the damage and you get twice the score. But, if you take the enemie's fire, you blow up. However, if you are the same color as the enemy, you absorb the enemie's shots, which can increase a meter on the side of your screen that is meant for the use of a special homing missile attack.

Of course, you can't just go around shooting everything in sight. Well, you could, but you won't score as many points. To get a higher score, you need to go for the chain bonuses. Destroy enemies of the same color 3 times in a row for 1 chain. Keep shooting 3 enemies of the same color, and you increase your chain and your score. Your chain never ends until you shoot an enemy out of sequence. For instance, if you already destroyed 2 white enemies, and then destroy a black enemy, the chain is broken. Again, this isn't easy, as it takes perfection to master the big chains. If you think you can score big, you can go for the challenge mode, which after you're done, you'll be given a password to enter on the Ikaruga world rannking site (located at www.ikaruga-atari.net).

There's also a technique called "bullet-eater", which you do not fire, but only absorb the enemies shots. I'm not sure what the benefits of the technique are, since I've never really tried it out. The manual mentions the technique, and there are some tutorials that show how it's done. It's surely a different way to play, and will challenge those who try the technique.

Graphically, Ikaruga is a nice looking game. While you're pretty much "on-rails" in terms of how you play, the action sweeps around with great motion. The backgrounds are subtly colored, but are seemingly effective, and look very sharp. I'm not sure if it's pre-rendered or real time, but it's very clean and looks great. And Ikaruga never slows down, no matter how many bullets or enemies are on screen. This is a big plus.

The sound matches the game pretty well. The music keeps up with a dramatic score, and never becomes abnoxious or irritating. The sound effects, while just mainly consiting of explosions and gun fire, sound pretty good. Theres not much to be annoyed with in terms of sound, unless you can't stand the robotic voices.

Ikaruga may be short, but it's very, very difficult. While most games today rely on huge environments and exploration, Ikaruga keeps it simple while adding as much depth as possible. I think many would have a hard time accepting the fact that this is just an arcade shooter, and this only has five stages, but trust me that once you get into this game, you will not only have your ass handed to you many times, but you'll also find yourself playing this game many times over again. While I wouldn't say Ikaruga has unlimited replay value, it will surely be played many times, and is a great game to keep around in your collection when you're looking for something simple yet tough to play when you're bored. Games like this do not come around often, especially in this paticular genre. If you love arcade shooters, or just want a really challenging game, Ikaruga may be worth a purchase. It gets better each time you play.

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