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NES MicroReviews

Welcome to the NES (Nintendo Entertainment System) MicroReview section. Since there were so many games I've played in the past, I don't really have the time to do a full-blown review for each game. Instead, you'll find a brief summary of what I have to say about the game, as well as the scores.

The scoring format is a bit different than the normal reviews, since I've cut out two scoring categories and fixed the scoring to total a possible 100. Each categoty can score up to a maximum of 25 points. Categories include Visuals (VI), Audio (AU), Gameplay (GP) and Replay Value (RV). These four are added together for the Overall Score (OV) in bold print.

To find out how good or bad a game is, use this ranking guideline below:

  1. 100 = Perfect
  2. 91-99 = Wonderful
  3. 81-89 = Great
  4. 71-80 = Satisfactory
  5. 61-70 = Tolerable
  6. 51-60 = Mediocre
  7. 41-50 = Deficent
  8. 31-40 = Poor
  9. 21-30 = Tainted
  10. 11-20 = Awful
  11. 0-10 = Unfathomable

Well, that's about all I have to say! I hope you find this page of some use and informative.

Enjoy!

Total Reviews Written For This Section: 55
Average Review Score For This Section: 78.3
Best Scoring Game: 99 - Super Mario Bros. 3
Worst Scoring Game: 5 - Total Recall
Title Genre VI AU GP RV OV
1942 (87,Capcom)- Mediocre port of Capcom's arcade shooter. The "music" that consists of morse-code beeps is annoying as hell. Arcade Shooter 12 10 18 15 55
Abadox (90, Milton Bradley)- A rather grossly designed, but average arcade shooter. Arcade Shooter 14 13 15 9 51
Adventures of Bayou Billy (89,Konami)- Allright, everyone say it with me : "WHAT THE F**K?!". Really Konami, WTF? Although the gameplay has variety which include normal platform stages, driving stages and I believe shooting stages, it's still not that great. Hmm... sounds like Tomorrow Never Dies on the PS1. Action 15 14 14 10 53
Anticipation (89, Nintendo)- Rare has made a party game out of a cross between pictionary and connect-the-dots. It's not too bad, but some objects drawn are hard to make out, plus the puzzles repeat after some time. Party 10 15 20 15 50
Astynayx (spelling may be incorrect) (90,Jaleco)- Unusual themed action platformer that has unbalanced difficulty and controls. Action 20 20 18 18 76
Batman (90, Sunsoft)- It's a challenging game in more ways than one. The difficulty is pretty tough to start, but the control design makes things tougher. But it's still fun to play, and it's quite faithful to Burton's vision of the movie. Action 20 20 19 19 79
Batman: Return Of The Joker (91,Sunsoft)- Excellent graphics, great sound, but it's still as tough as the first NES Batman game, desptie having new weapons at your disposal. It's very well worth a look. Action 24 23 20 18 85
Battletoads (89, Tradewest)- Rare's infamous impossible-to-complete game. That reason alone really hurts this game. Action 20 19 15 15 69
(A) Boy And His Blob (89, Absolute)- A platformer that uses an interesting premise: jellybeans that do different things and abillities to the side-kick. Sadly, nothing is explained clearly in terms of objective or goals. Platform 14 13 15 8 50
Castlevania (87, Konami)- The game where it al began. It doesn't look as good as you would remember, and the controls are a lot more stubborn than the newer installments. But it is a classic, and you can still see the gameplay that makes the current entries great. Adventure 18 18 20 18 74
Castlevania II: Simon's Quest (89, Konami)- Obviously inspired by Nintendo's Legend Of Zelda II, Konami's second outing in the Castlevania series is much more different than the first game. The change would be more acceptable if the game used a battery save rather than a password one. Adventure 20 20 20 19 79
Castlevania III: Dracula's Curse (90, Konami)- Going back to the design of the first Castlevania, CVIII is also best in the series of NES releases. Adventure 21 20 20 20 81
Dr. Mario (90, Nintendo)- One of Nintendo's most successful puzzle games (right behind Tetris), it was a blend of Tetris's block dropping skills coupled with the matching of three similar colored vitamins over a virus. The addtion of getting chain bonuses made this game even more addictive. Puzzle 20 20 23 23 86
Duck Hunt (85, Nintendo)- The other game with the Super Mario Bros. pack-in cartridge. It's not a bad game, but percision is not the Zapper's strong point. Also, I enjoyed the Clay Pigeon mode than the duck hunting mode. Light-Gun 18 18 17 17 70
Excitebike (86, Nintendo)- A lot of modern motocross games such as Moto Racer, Freekstyle, and MX Superfly owe a lot to this classic game. Platform 17 17 22 18 74
Fester's Quest (90, Sunsoft)- Unless you were familliar with The Addams Family (click, click), you would have no idea in hell who this lead character was and who it may have been based upon. The game is a simple top-down adventure game that's not highly spectacular. Funny thing is, this game was released a year before Paramount's "The Addams Family Movie", so either they wanted to cash in on the film before it's release, or it was just odd coincidence. Adventure 18 18 20 18 74
Final Fantasy (90, Nintendo)- Just imagine how the gaming world would be if this HADN'T caught on. I'm not a big fan of this style of RPGs, but has to be admired for it's ambitious undetaking at the time. RPG 19 19 24 24 86
Gradius (87, Konami)- A bit plain looking for my tastes. I'm sure it looked better in arcades. Arcade Shooter 15 15 20 17 67
Hollywood Squares (87, Gametek)- Rare's take on the 80's version of the game show feels more like the 60's version in terms of writing. Also, there are quite a few questions that would go above quite a few players heads, either because they're outdated or are just too hard. Game Show 11 10 18 10 49
Kirby's Adventure (93, Nintendo)- A solid and lenghty platform game that may just as well be one of the best in the series. Adventure 23 23 24 24 94
Klax (90, Tengen)- Pretty much a straight up port of the arcade game with duller colors. Interesting enough, I think this is the only ported version of any platform that had music in the game. Puzzle 16 18 23 21 78
Legend Of Zelda (86, Nintendo)- Nintendo's first Zelda game was a precursor for many new and exciting things to come. So many games have been influenced by Zelda's gameplay and design, and the series keeps getting better with each installment. Adventure 19 21 25 24 89
Legend Of Zelda II: The Adventure Of Link (88, Nintendo)- Call me crazy, but I liked this one better than the first instalment, because of the platform gameplay, and also for the RPG elements of leveling up and talking to townspeople. Very challenging too. I still haven't beaten this game to this day, despite the various guides, walkthroughs and FAQ's I've printed off the internet. Adventure 21 23 25 24 93
Lifeforce (89, Konami)- It's Gradius II with a different name. The graphics have improved, but not much has changed within it's design. Arcade Shooter 19 19 20 18 76
Mach Rider (86, Nintendo)- Am I the only one out there who thinks this would make a great remake? I mean, come on Nintendo! You have a license here with some potential. As for the game here, it's kind of like SpyHunter on a motorcycle, except the view is different and you don't have much in weapons. Action 17 18 22 18 75
Marble Madness (88, Milton Bradley)- It's an adequate port of the arcade game, but it's hard to play with the D-pad. Incredibly short. Puzzle 15 16 17 10 58
Mario Bros. (86, Nintendo)- No real (deep) platforming action here, but this is the classic arcade hit that has been placed into the recent Mario Advance series as the multiplayer mode. Arcade 16 17 21 17 71
Mega Man (87, Capcom)- This is where the entire franchise started. For some reason, Capcom realized that a password save function was a good idea in Mega Man 2, so you'll have to start from scratch everytime you start the game. It's also the only Mega Man game with a scoring system. Action 20 20 21 18 79
Mega Man 2 (89, Capcom)- Capcom refines the formula by adding a password system, having 8 bosses instead of 6, and now has energy replenishment tanks. Probably has the most memorable music out of any game (in this series or history) to this date. Action 21 22 22 19 84
Mega Man 3 (90, Capcom)- Rush is introduced, and Mega Man 2's robots return for another go in the second half of the game. Sadly, the translation of the text is rather poor, and seems to have some unusual (but beneficial) bugs. Action 21 22 22 19 84
Mega Man 4 (91, Capcom)- Nothing really new except for the baloon and wire adaptors and the introduction of Dr. Cossack. It's probably the hardest one in the series (although MM2 was prety difficult as well). Action 22 22 22 19 85
Mega Man 5 (92, Capcom)- Protoman's brainwashed in this instalment, which means you'll have to chalenge him again like you had to do in Mega Man 3. The gameplay is still the same. Action 22 22 22 19 85
Mega Man 6 (93, Nintendo)- Yup, you are not seeing things, Nintendo actually did publish MM6 in the U.S. It's the last entry of the series and the gameplay really hasn't changed. Two of the robots (Knight Man and Wind Man) were winners of a Nintendo Power robot-design contest. Action 23 22 21 19 85
Metroid (87, Nintendo)- Where would Super Metroid or Metroid Prime be without this NES classic. While the controls are simple, the level design was rather difficult, and getting lost is way too easy. Also, the password feature is kind of a downer (especially when Zelda, released the same year, had a battery save). Action 20 20 22 21 83
Rad Racer (87, Nintendo)- Nintendo and Square's answer to Sega's Outrun, and perhaps a precursor to Midway's Cruisn' USA. It's pretty much racing, while trying to aviod crashing into cars and roadside objects. Perhaps a little strict in time limits. Packed in with 3-D glasses. Racing 17 17 19 14 67
Rad Racer 2 (89, Square)- Same as the first, not much worse. No 3-D glasses. Racing 18 18 19 15 70
R.C. Pro-Am (87, Nintendo)- It's a simple, but kind of fun racing game that is reminicent of Super Sprint. Might actually made a good candidate for a remake on the X-Box (the game is designed by Rare, and Microsoft owns Rare). Racing 17 17 22 19 75
Road Blasters (89, Mindscape)- A hollow shell of the arcade classic. Arcade 12 12 15 10 49
Roller Ball (88, HAL)- This has nothing to do with the movie of the same title. Actually, this is a really fun pinbal game from the developers of the future Kirby and Smash Bros. games. Pinball 16 18 22 20 76
Super Mario Bros. (85, Nintendo)- This is the game that would change the way we would play 2-D games forever. It's design has been immitated and refined so many times. Perhaps the most influential game since Pong. While Donkey Kong and Pitfall were some of the first platformers, Super Mario Bros had multiple stages, much more advanced graphics (for it's time), a scrolling world, and so much more. Platform 20 23 25 23 91
Super Mario Bros. 2 (88, Nintendo)- Perhaps the black sheep in the entire Mario series. While not a terrible game, it felt so much different than what we were used to in the first Mario game. While it's design was more open and multi-layered, it's one that could have benefitted from a battery save. Platform 21 22 23 21 88
Super Mario Bros. 3 (90, Nintendo)- Perhaps one of the best Mario games in the series. It totally made up for the mistakes of SMB2, and was so much bigger than any platform game before it. The graphics were better, the sound was better, you could collect and save items and do so much more than 99% of the typical platfroming fare out there. With a game so big (come on, a movie was built around it!), why was there no battery save? Platform 25 25 25 24 99
Teenage Mutant Ninja Turtles (89, Ultra)- Perhaps the best Ninja Turtle game made for a home console (next to TMNT 4 for the Super NES), it's also one of the toughest. Even though there's only five stages, they are very long, and you only have so many continues (I think you only got one). Even over 10 years later, I still can't beat it! Action 22 22 22 21 87
Teenage Mutant Ninja Turtles 2: The Arcade Game (90, Ultra)- Screams "cash-in"! It was ambitious for Konami to take the popular arcade game and port it to the NES, but it just wasn't the same. Fewer colors, smaller character sprties and weaker sound just didn't help this hotly anticipated game (at the time) out. Arcade 19 19 20 19 77
Teenage Mutant Ninja Turtles 3: The Manhattan Project (91, Konami)- I assume Konami thought that the arcade-like design was better than the 2-D platform design of the first TMNT game. I actually don't like this kind of design on the NES because it just doesn't work as well as it did on the 16-bit systems. Action 20 20 19 18 77
Tetris (89, Nintendo)- What's good for the Game Boy is good for the NES, right? Sure, and it seems perfectly logical to have a Tetris game at home and on the go. It's pretty much the same as the GB version, just with some color splashed on. It would have been nice to see a two-player mode thrown in, though Puzzle 17 18 25 24 84
Tetris 2 (93, Nintendo)- It's a mix between Tetris (with the piece shapes) and Dr. Mario in how you need to clear special pieces to move on. Puzzle 18 18 24 24 84
Total Recall (90, Acclaim)- Confirms Acclaim's status as one of the worst publishers in the world. This game is an enigma, because you ask so many questions from the book of "Why"? Why would you base a game off an R-rated movie for a system that is primarily played by younger audiences (remember, there were no "age markets" at the time)? Why did Acclaim put the money forward to publish this? Why did Nintendo put the "Seal Of Quality" on the box? Why didn't Schwarzenegger drive up to Acclaim's home office and blow it up? The only thing Recall is good for is as a punchline in the gaming world. Action 4 1 0 0 5
Totally Rad (90, Jaleco)- It seems like games with the word "Total" in it will never see success. This is no different. A basic and frustrating action game that really isn't based upon anything we know of, and it's concept is nothing we give a damn about. Action 15 14 11 8 48
Vegas Dream (88, HAL)- Vegas Stakes on the NES, except slower and not nearly as much fun. I think it also has a cumbersome passwrod system rather than a logical battery save. Gaming 16 14 17 14 61
Wario's Woods (94, Nintendo)- The last NES game to be released in the U.S. It's pretty much like the Super NES version, except not nearly as colorful or clean in terms of graphics. Puzzle 17 16 22 23 78
Where's Waldo (90, Software Toolworks)- What an awful concept for a game. Basically you spend 15 minutes looking for a miscolored and garbled Waldo. I shudder just when I think about it's horrible theme song. Puzzle 5 0 2 0 7
Xevious (88, Bandai)- A simple port of the Namco shooter. Arcade 14 14 18 16 62
Yoshi (92, Nintendo)- A confusing and limited puzzler that really is only riding on Super Mario World's success. Puzzle 16 17 18 18 69
Yoshi's Cookie (93, Nintendo)- This version resembles more of the GB version than the SNES version. The gameplay is still exactally the same, though. Puzzle 18 18 22 22 80

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