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Special Feature
By Shaun McCracken
Welcome to the special feature of the moment on 92530i: Scary Game! Here, I
will go over a some games in the horror genre (basically which ones I've played
so far). Kind of a review of sorts of what games in the genre have been released.
There is no real paticular order that these games are in, although they may tend
to be ordered chronologically. Keep in mind that I have not gotten to every game
in this genre, but there should be enough to keep you satisfied for now.
There's also a chart for each game breaking down on how scary, disturbing, involving
and playable they are from a score of 1 (poor) - 5 (excellent).
Resident Evil 2 (PS1, N64, DC, GC, PC)
Scary |
3 |
Disturbing |
3 |
Involving |
3 |
Playable |
3 |
Overall |
3 |
We start our first jaunt into the macabre with Resident Evil 2, probably the
most notable and memorable game in the series. Picking up where the first one left
off, you can play as either Leon (a cop) or Claire (looking for someone) stuck
in the middle of a deserted and ravaged Racoon City. Things are not as rosy as they
seem right off the bat, as you will be chased by zombies from the word go. Graphic
violence, odd creatures and cheap scares are the order of the day in this game,
as well as puzzles and a couple of interesting gameplay twists. Although you can
pretty much predict about half the events in the game, it's still kind of a fun one
to trounce through. It sucks that Capcom did not re-make this for the GCN, since
it was a more stronger release than the first game.
Resident Evil 3 (PS1, DC, GC, PC)
Scary |
3 |
Disturbing |
3 |
Involving |
1 |
Playable |
2 |
Overall |
2 |
The thrid installment of the Resident Evil series was one that I just was
not able to get into. It seemed to show us things we have already seen, and
do it in a more unlikable fashion. Some liked this more than RE2, but I didn't.
You can really feel that this was the last RE game for the PS1, and they tried
everything possible to make it interesting. To bad it didn't work for me.
Silent Hill (PS1)
Scary |
4 |
Disturbing |
5 |
Involving |
5 |
Playable |
5 |
Overall |
5 |
While many thought Silent Hill was just a cash in and a rip-off of the Resident
Evil series, many were proved wrong by Konami's strong and most disturbing horror
game to be released. While Capcom relied on cheap scares such as things jumping out
of windows or walls, Konami created a more disturbing and linguring fear. After
I was done playing, the theme still stuck in my head, as well as the events I
experienced during play. It was also one of the only horror games that I actually
wanted to play for the character and story development. Depending on how you
play and what you do results in one of four endings. You may or may not get the more
satisfying ending the first time around (although no one is a true happy ending),
but it's encouraging to go through one more time, now that you know some of the pieces
that fit the puzzle.
Dino Crisis (PS1, DC)
Scary |
3 |
Disturbing |
3 |
Involving |
4 |
Playable |
4 |
Overall |
3 1/2 |
Technically, Dino Crisis is less of a survival horror when compared to the other
games that show up on the list. In fact, Capcom called it "survival panic". But
this game does have it's share of scare tactics. There are quite a few moments
when dinosaurs just pop out of nowhere and scare the hell out of you. Also, you
go around the whole game with a feeling that there is something that is hunting
you, you just don't know where. To me, Dino Crisis is a better envisionment of
Jurassic Park in game form. Not spooky, but quite a few "BOO!" moments.
Dino Crisis 2 (PS1, PC)
Scary |
2 |
Disturbing |
1 |
Involving |
2 |
Playable |
4 |
Overall |
2 1/2 |
I'm not sure why I'm including this in the list, other than the fact it's a
sequel to the above. DC2 is almost the opposite of the first game in almost every
way. Everything is pre-rendered (the first wasn't), it's more action heavy, there
are less scares and it seemed almost arcadey. It wasn't a terible game, but it
was radically different from the first. I guess you can say there were a few moments
of urgency, but not like the first.
Resident Evil Survivor (PS1)
Scary |
2 |
Disturbing |
2 |
Involving |
1 |
Playable |
2 |
Overall |
1 1/2 |
Capcom, has anyone ever told you that light gun games are not fun without the
light gun? Survivor is basically a port of a light gun arcade game, but somehow
adapted into a first person adventure. While one would be excited that RE is in
the first person, the game is just not fun at all. To finish the game, you have to
go all the way in one sitting. Why? Almost everything that can go wrong did go
wrong in this game. It's actually more fun to listen to Destiny's Child's "Survivor"
than play this.
Parasite Eve (PS1)
Scary |
3 |
Disturbing |
5 |
Involving |
4 |
Playable |
3 |
Overall |
4 |
Square takes a stab at the horror genre with Parasite Eve, a cinematic action-RPG.
Here, you need to worry about mitochondria run amok and this woman named Eve trying
to dominate the world and create a new race with the said mitochondria. You play as
Aya, who realizes that she has these special abillities, and wait; she has the mitochondria
too! The game is fairly difficult due to the design of the game (you can only fire
so many times in a turn). It's an interesting Square title, and has some disturbing
cinematic sequences as well.
Parasite Eve II (PS1)
Scary |
3 |
Disturbing |
4 |
Involving |
3 |
Playable |
3 |
Overall |
3 1/2 |
Square seemed to be confused on what they wanted to do in the sequel. Between
the first and second PE, we saw two Resident Evil games and Silent Hill. Square
must have tried to make the game less RPG like, and a little more action oriented.
Unfortunately, the game design was kind of messy. It still had some RPG elements
and a more akward battle design. Also, the controls seemed to have worsened. But,
PEII did have some great visuals and a little more humor. The story this time around
is that she is now in L.A. as a part of a team who deals with mutated creatures
by mitochondria. PEII is a little tougher to get into, but may be appealing to
people who have stuck with Square through the years.
Resident Evil Code Veronica (DC, PS2, soon on GC)
Scary |
4 |
Disturbing |
4 |
Involving |
4 |
Playable |
5 |
Overall |
4 |
Finally, Capcom ditches the pre-rendered design and actually goes for 3-D. It
actually turns out pretty well, too. Some places still look pre-rendered, but it's
all done with cameras now. Code Veronica is about Rebecca still in search of her
brother, with a better lead than she has ever had before. But, the deeper she digs
on what is going on, the bigger the hole she is in. Your usual cast of suprise
characters and odd villians accompany you on this adventure, but it's an RE worth
playing just for the more open design alone.
Silent Hill 2 (PS2, X-Box, PC)
Scary |
5 |
Disturbing |
5 |
Involving |
5 |
Playable |
5 |
Overall |
5 |
One thing we probably didn't think of in the first Silent Hill is what is going
on the other side of the lake. Well, Silent Hill 2 address this question with
a whole new level terror and mystery. This time, we have James Sunderland, a
man who recieves a letter from his wife who has been dead for a few years, calling
him back to their "special place". And what better place than Silent Hill. While
we do not feel nearly as sympathetic for the main character James as we would for
Harry in the first game, we seem intrigued by the letter and why he's there in the
first place. We see people who behave oddly for no reason, and yet the pieces fit
together in the end. SH2 also has quite a few more plot twists than the first game,
and really messes around with your head on what is really going on. Near the end,
we find a shocking twist on what James has done in the past, as well as the fates
of the people he has met.
Resident Evil (GC)
Scary |
4 |
Disturbing |
4 |
Involving |
3 |
Playable |
4 |
Overall |
4 |
Who would have guessed that the Resident Evil series would become mainly exclusive
to the Gamecube? I guess it's well deserved, since the system has not seen any of
the Silent Hill games. The first RE game for the system is not only the first game
in the series, but also a complete makeover of the classic. The differences between
the original PS1 release and the new GC addition are like night and day. While still
pre-rendered, the game looks pretty realisitc and sports some nice looking character
models. The story hasn't changed, you still go to a mansion and find out what is going on
with the zombies and mutated dogs and such. To keep the game fresh, items and puzzles
have been re-arranged, as well as the inclusion of some new areas. While the graphics
and sound get a makeover, the controls do not. Why does Capcom think this is an
optimal control scheme?
Eternal Darkness : Sanity's Requim (GC)
Scary |
4 |
Disturbing |
5 |
Involving |
5 |
Playable |
5 |
Overall |
5 |
Silcon Knights has put together a story-driven horror game that spans across
2000 years, to piece together a mystery of the death of a man. Alex Rovias is
pretty much one of the last standing members of her entire family, and she is
called to her murdered relative's house in Rhode Island, where she plans to stay
until the police figure out what happened. Of course, a book catches her attention,
which reveals the story and concenquences of people in the past that come in contact
with this book. ED does not rely heavily on scare tactics, it also pulls off some really
weird psychological effects that range from things that happen to your character,
to things the developers did to mess with the player, such as making you thing you
erased your game or that there are bugs walking across your TV. It's a premise
not seen in other horror games, and is a feature that is rarely ever seen in games
where a game plays the player.
I realize that I do not have every game up here. Here are some games in the
genre that may be worth looking at:
Resident Evil Zero (GC)
Silent Hill 3 (PS2)
Fatal Frame (PS2, X-Box)
House Of The Dead 2 (DC)
Alone In The Dark : The New Nightmare (DC)
Clock Tower 3 (PS2)
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