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SSX Tricky

This "Tricky" may be a little sticky, but it's still great.

Game Information
ESRB Rating: Everyone
Publisher: EA Big
Developer: EA Big
Genre: Snowboarding
Players: 1-2
Year: 2001
Memory Required: 5 blocks
Online: No
‡‡ Dolby Surround

Settling The Score
Presentation
90
Looks very much like a DVD-like setup, but I feel there's a bit too many options to go through to get the ball rolling.
Visuals
79
Not exactally what I would expect from a Gamecube game. Blurry textures, framerate issues and some other graphical oddities hurt this game's look. Also, the player models look very "plasticy". Some stages look cool, and the lighting is alright, but like I said, there are problems.
Audio
92
Great music and voice overs, and some great arcade sound effects. No problems here.
Gameplay
97
Probably one of the best playing snowboarding games since Nintendo's own 1080 on the N64. The control is tight, the tricks are easy to execute, and it's just a blast to play.
Replay Value
94
It won't take long to complete the game with a paticular character, but you'll always want to come back and beat your best freestyle score, or play the game all over again with a new character.
Reviewers Impression
94
Like I said before, this is one of the best snowboarding games to come around in a long time. SSX Tricky perfectly balances racing with freestyle events. I just wish the graphics were a little more polished.
Overall (not an avg.)
91
Even though this is not the best looking version of SSX Trick, that still doesn't mean it's not a blast to play. If you can look beyond the graphical issues, you'll have some serious fun.

Written By Shaun McCracken

SSX Tricky is the sequel to 2000's PS2 hit SSX. Now that there are three consoles out, I guess it's only appropriate to put the sequel on all three systems. The GCN may have pulled the short straw when it comes to all three versions, but it's still a fun, highly playable and fully compotent game. The basics of the game is rather simple, you either race or pull tricks, or do both! Oh, and I forgot to mention, this is a SNOWBOARDING game. Thought I should clear that up. You can start out with two available characters, Elise or Eddie. As you progress with one of the players, you can unlock other riders, boards and clothers. You also unlock courses that become available in the single race modes. Simple, right?

Each race is made up of three heats, or in lesser terms, you play the same course three times. Finish the final heat, you move on. A bit tedious, but it's not as bad as Freekstyle. At least here you can place 2nd or 3rd on the finals. The stunt mode is where you pull off your best tricks to beat the score required for the medal. Getting a medal also can increase your attributes, by allowing to enhance your players speed, agility, etc. There's really not much more to say about how the game is played, because it's pretty simple. But there is one other thing to know. You have a thing called a "Tricky" meter (on the right side of the screen). This is also your boost. If you fill this meter up by pulling tricks, you can then pull off an "uber trick" for big points and a letter. Spell TRICKY, and get unlimited boost for the rest of the course. The manual explains this better.

You may have heard this before, and it's fairly true, the GCN controller is not best suited for this game. It mostly has to do with the shoulder buttons, which are your grabs. First off, you lose one grab, since the GCN controller only has three shoulder buttons. Second, the Z-button is tough to get to when you really need it. Third, the L and R buttons are tougher to use here, since you need to press down a lot more than the PS2 controller. The GCN's analog buttons are better suited for racing games or games that require this kind of precision. SSX Tricky is really about how fast you can come up with these combinations. But there is a slight solution. If you invest in the Mad-Catz Cubicon controller (which is found at Target under the "Get Into The Game" label), the shoulder button layout is much like the PS2's and the Z-button is easier to get to. Also, the D-Pad is bigger, which is great for spins. While it may be a little "tricky" to pull off stunts here, the control is actually not all that bad and becomes easier as you go.

The graphics is another little issue between other versions. While the lines may be smoother than the PS2 version, the framerate dips a little more in places and textures are kind of blurry, almost like some first-generation Dreamcast games. The player models are good and well animated, but some have some seams, and in Elise's case, she's missing her chin in close-up shots. And here's something really odd: texture warping! I thought we got away from this! I wonder if the textures tend to shift aroubd in the PS2 and X-Box versions. But again, it's not terrible, and the game is still very playable. At least there's no fog.

The sound is the high point of the game. While it doesn't have all the Dolby stuff in the PS2 and X-Box editions, the GCN version sounds just as sweet, and I assume the average gamer has their system hooked up to their $120 stereo and not an expensive home theater. The music is great, but I could have sworn I have hear one of these songs in Rollcage. A great mix that doesn't suck. And there are celebrity voice-overs from Lucy Lui and Bif Naked to name a couple. Not an important part of the game, but delivers a relaxed and a very playful atmosphere to the game.

While SSX Tricky for the Cube may have some problems (mostly minor), it's still a really fun and addictive game. And let's face it, there's not many snowboarding games out right now. Your other choice is Dark Summit, which is something different from SSX. So until the next 1080 comes out in 2003, SSX Tricky still fills in the much needed snowboarding fix and is worth keeping around for the long run.



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