|
Title |
Genre |
VI |
AU |
GP |
RV |
OV |
Act Raiser (92, Enix)- Interesting mix of Sim City-like planning and platform action,
but some players may not understand what to do or where to go next. |
Adventure RPG |
20 |
20 |
18 |
18 |
76 |
Act Raiser 2 (93, Enix)- The sim element is now gone, but trades it for a higher
difficulty in the action stages. Sometimes too difficult for it's own good. |
Adventure |
22 |
22 |
17 |
17 |
78 |
Arcade's Greatest Hits (96, Williams)- Accurate ports of
5 Midway classics, but there's not much to come back for since you can't save scores. |
Compilation |
17 |
17 |
20 |
16 |
70 |
Bulls Vs. Blazers (92, EA Sports)- A slow and plodding basketball game
that luckily never saw a true sequel. |
Sports |
16 |
16 |
15 |
10 |
57 |
California Games (92, Epyx/DTMC)- Really, this is not what everyone does
in California, I should know. The only thing that's remotley entertaining is
the jetski stage. |
Sports |
16 |
15 |
17 |
11 |
59 |
Castlevania: Dracula X (95, Konami)- This game feels and plays
differently than the other games in the series, and the graphics aren't as flashy
as other relaeases around this period of time. But Dracula X is an interesting game in
the series, although not the most engaging. |
Adventure |
20 |
22 |
20 |
19 |
81 |
Chrono Trigger (95, Squaresoft)- If Super Metroid is the best
game on the Super NES, then Chrono Trigger ranks a very close second. Featuring a
well crafted battle system that is one-upped by Chrono Cross, Chrono Trigger is
a wonderful game with a well crafted story that rivals the Zelda series. If there
is anyway you have the chance to play this game, it's well worth your time. |
Adventure RPG |
25 |
25 |
25 |
25 |
100 |
Dirt Trax FX (96, Acclaim)- A lofty effort
to bring another polygonal racing game to the system, but it just moves way too slow
and seems behind the times seeing how the Saturn and PlayStation can do 3-D environments
better. |
Racing |
15 |
13 |
10 |
10 |
48 |
Donkey Kong Country (94, Nintendo)- Ushered in a new
style of graphics in gaming by introducing pre-rendered characters and backgrounds. It also really made
a name for Rare (funny how Microsoft uses THIS game as Rare's claim to fame), as well as bring Donkey
Kong back into the spotlight as a main character. As for the game itself, it's not a bad platformer
and is fairly challenging. |
Platformer |
24 |
23 |
22 |
21 |
90 |
Donkey Kong Country 2: Diddy's Kong Quest (95, Nintendo)- A better
and improved sequel in many aspects, more challenging and more secrets to find. It doesn't stray too far from
the design of the first game, just refines it. |
Platformer |
25 |
24 |
23 |
22 |
94 |
Doom (95, Williams)- If you
have had a PC, chances are you've played this game. Basically ported for those
who haven't played the game when it was on the PC, Jaguar, Saturn or PlayStation.
Even though it uses the Super FX technology, it still doesn't do much for the
game is it was pretty low res. The game also crashed quite a bit as well. |
First-Person Shooter |
17 |
15 |
14 |
14 |
60 |
Earthbound (95, Nintendo)- Weird doesn't
begin to describe the nature of this game. Full of quirky characters, plotlines,
enemies and even weapons, Earthbound was an original themed RPG set in a modern time,
but it's battle system was too slow and dull to really keep me interested. Originally
released along with a rather usless strategy guide. |
RPG |
22 |
20 |
19 |
18 |
79 |
F-Zero (91, Nintendo)- Where would WipeOut, Extreme G or any of
the recent futuristic racers be without F-Zero. Even today, F-Zero is a highly
playable, fast arcade-like racing game. Shame that the time trial was limited
to only seven courses. |
Racing |
21 |
21 |
21 |
21 |
84 |
Faceball 2000 (92, BPS)- One of the
first first-person shooters to ever hit a console, and an odd one at that. You
go against "smiloids" in a variety of flat mazes (no elevation changes), pelting
each other with balls. Not exactally a game with depth, but it did have a fun
multiplayer deathmatch mode. |
First Person Shooter |
18 |
18 |
20 |
19 |
75 |
Family Feud (93, Gametek)- An accurate
representation of the early 90's Family Feud, complete with Bullseye and main
game rounds, as well as the bonus round. It's a bit limited, and questions may
repeat after some time. Also, it seems like the computer knows the answers a little
too well. |
First Person Shooter |
17 |
17 |
19 |
15 |
68 |
Gradius III (91, Konami)- It's Gradius
on the Super NES. Nothing has really changed from it's original arcade form, and sems a
bit simple when compared to Super R-Type. |
Arcade Shooter |
18 |
18 |
20 |
19 |
75 |
HyperZone (91, HAL Labratory)- Before HAL
Labratory was known for Super Smash Bros., or even Kirby, they were their own company
in the late days of the NES and the early days of the SNES. HyperZone was HAL's first
SNES game, as well as one of the first games on the system. It's basically an arcade
shooter that looks like F-Zero. It's fun, but at only 8 stages, it's also short. |
Arcade Shooter |
19 |
19 |
22 |
18 |
79 |
Illusion Of Gaia (94, Nintendo/Enix)- I enjoyed
this game, despite the fact that it was a lot like Zelda in some spots. It's a
challenging adventure game, but aslo pretty linear. Once you go somewhere, you
really can't go back to where you were before in an earlier stage. |
Adventure |
22 |
22 |
20 |
18 |
82 |
Killer Instinct (95, Nintendo)- Man,
did the hype-machine ever go on overtime on this one. Originally supposed to appear on the
N64, Nintendo and Rare really couldn't wait another year to bring this to a home
console, and probably figured out that they didn't need the N64 to bring this
home. It's a fairly standard fighting game with an addictive and challenging
combo system to try and perfect. Funny for a game made by Nintendo, this had no
battery back-up to save scores or progress. Kind of kills replay value. |
Fighting |
25 |
23 |
20 |
16 |
84 |
Kirby's Avalanche (95, Nintendo)- It's
"Puyo-Puyo" with a Kirby theme. Actually, it's almost a lot like Robotnik's Mean Bean
Machine on the Genesis with better color and sound. |
Puzzle |
18 |
18 |
22 |
18 |
76 |
Kirby's Dream Course (95, Nintendo)- A unique
way of putting out a character based game. It's miniature golf, but with a twist.
You need to clear all enemies on the course to access the hole, but you can also
acquire the enemie's abillities to eliminate multiple enemies and keep the ball
in play. |
Action Sport |
20 |
19 |
20 |
21 |
80 |
Kirby's Super Star (96, Nintendo)- A jumbilia
of mini-games and short adventures. Some games are okay, while others are just a waste of
time. |
Adventure |
21 |
21 |
20 |
20 |
82 |
Legend Of Zelda: A Link To The Past (92, Nintendo)- You can now see why
Nintendo ported this to the GBA. It's a timeless classic that can be played
quite a few times no matter when. To this day, I think this is the best Zelda
game in the seies because of the gameplay and mechanics. While Ocarina of Time
had some depth and more interaction, it never really felt fresh. I'm a bit
cuirous why this was the only Zelda game on the system, as the NES saw two games,
as well as the N64. |
Adventure |
23 |
25 |
25 |
24 |
97 |
Mario Is Missing (92, Software Toolworks)- Whenever
video games and education collide, run. Sure, Luigi heads this outing, but then again,
he gets stuck with the crappy adventures. Story of his life. Oh, by the way, I
found Mario. He was at the Deja Vu gentlemen's club in Corona, CA. |
Adventure |
16 |
12 |
8 |
2 |
38 |
Mega Man 7 (95, Capcom)- Not much
different than previous outings, other than how limited you are in the order you
defeat the bosses. The graphics are nice, and the sound isn't so bad. Also marks
as the last "numbered" Mega Man game where he doesn't sound queer or fight robots
that sound pretty gay as well (I'm looking squarely into Mega Man 8's direction, with
Mega Man's girly voice and the flamboyant bosses such as Sword Man, Tengu Man and
Aqua Man). |
Action |
22 |
22 |
22 |
15 |
83 |
Mega Man X (94, Capcom)- When I
first played this game back in 94, I wasn't sure what to make of it. The character
design was changed and matured, the bosses were now animal-themed and the stages
seemed a lot different than what they were in the "numbered" Mega Man games. But
the core Mega Man element is still there as seen in the NES days. |
Action |
23 |
23 |
22 |
16 |
84 |
Mega Man X2 (95, Capcom)- An improvment
over the first game with better bosses, more challenge, new techniques and better
graphics and sound. Still the same mechanics and still not much in replay value. |
Adventure |
24 |
24 |
23 |
16 |
87 |
Mega Man X3 (96, Capcom)- Same as X2,
but with more items and a higher difficulty level. |
Adventure |
24 |
23 |
22 |
17 |
88 |
Mega Man Soccer (94, Capcom)- One of those
"what the f*@# ?" moments you like to cherish. If you've ever wanted to play soccer as
multi colored Mega Men against previous bosses, well, here you go. |
Sport |
19 |
17 |
17 |
17 |
70 |
Mortal Komabt (93, Acclaim)- While it
was graphically superior to the Genesis version, the Genesis version still managed
to outsell the SNES version 4:1, since the Genesis version had the blood and gore.
As a fighting game, it's okay. A little slow and doesn't really have as many characters
as the other fighters of the time such as Street Fighter II. |
Fighting |
22 |
20 |
18 |
17 |
77 |
Mortal Kombat II (94, Acclaim)- Nintendo finally loosens it's collar, and
allows all the gore in this version of MKII. It also happens to be not only the
best version of the game, but also the best MK game in the series, up to
the recent MK Deadly Alliance. You go girl! |
Fighting |
24 |
23 |
22 |
19 |
88 |
Mortal Kombat 3 (95, Williams)- I'm not sure
how they did it, but MK3 managed to be worse than MKII. I thought sequels were supposed to improve
upon the previous version. It's just very recycled and full of one-hit characters that
you'll never really see again. It's not nearly as bad as the Genesis version, which
had so many problems, it just ends up being a mediocre product. |
Fighting |
22 |
20 |
17 |
16 |
75 |
NBA Jam (94, Acclaim)- A fun and accessible
arcade basketball game that shined even brighter as a multiplayer game. I'm kind
of curious how Acclaim ran off with the license when Midway developed the arcade
version. |
Sports |
22 |
21 |
22 |
19 |
84 |
Ninja Gaiden Trilogy (95, Tecmo)- Kind of like
Super Mario All Stars, but with Ninja Gaiden games and no graphical or audio improvements.
Password feature does make the game easier, though. |
Compilation |
16 |
16 |
21 |
17 |
70 |
On The Ball (92, Tatio)- It's like Marble Madness
and the modern Super Monkey Ball, except it's in a 2-D perspective. A fun puzzler that does get
harder later on. |
Puzzle |
18 |
18 |
23 |
21 |
80 |
Out Of This World (92, Interplay)- When I recieved this game as a
gift back in 1992 (when I was 11), I was wondering what the hell
my stepdad was thinking. This wasn't the game I wanted, and worse, I found it
pretty unplayable. My brother (who is a coupe years younger than me) played it
a lot more than I did. But after almost 10 years, I realized that this game
did something that no other game did around that time: use cinematic scenes
to move the plot ahead, plus it was in (flat-shaded) 3-D. Although this is
rather impressive for that period of time, today it's pretty archaic. And the
controls still suck. |
Adventure |
20 |
19 |
15 |
15 |
69 |
Pilotwings (91, Nintendo)- A short, but fun
arcade-like flight sim that was available for the launch of the Super NES. Take your
shot at skydiving, hanggliding, flying a light plane or use a rocket belt. After
the 4th and 8th stage, you could take part in a helicopter mission. |
Simulation |
20 |
20 |
22 |
20 |
82 |
Primal Rage (95, Time Warner Interactive)- It wasn't that
good of fighter in the arcades, and while a solid port here, it still wasn't that much of
a fun game at home. Plus, 3-D fighters started to emerge at this time, with the likes
of Virtua Fighter and Tekken. |
Fighting |
18 |
16 |
16 |
14 |
64 |
R-Type III (94, Jaleco)- A difficult and rare shooter
on the SNES. I'm suprised it made it to store shelves, as Irem's US office shut it's
doors almost right near this game's release. |
Arcade Shooter |
21 |
20 |
20 |
18 |
79 |
Rise Of The Robots (96, Acclaim)- Over-hyped and
just plain bad. It would figure that Acclaim would release a game like this. Why is it
that you can only play as one character in the single player mode? |
Fighting |
17 |
12 |
5 |
1 |
35 |
Sim City (91, Nintendo)- The SNES
version improved the PC version in every way, from the graphics to the design. It
feels more complete than the original PC edition. Even though current offerings
provide a lot more options than what was done here, this version of Sim City is
still fun to pull out and play every so often. |
Simulation |
19 |
18 |
24 |
25 |
86 |
Sim City 2000 (95, Black Pearl)- A port of the PC
classic, but was way to slow and had too many aggrivating periods of loading.
I'm suprised that a smaller company like Black Pearl actually kicked in for
a battery save. |
Simulation |
18 |
16 |
12 |
20 |
66 |
Sim Earth (92, FCI)- Read the chapter of Genesis in the Holy Bible.
It's a lot more exciting and fufilling than this game. |
Simulation |
10 |
8 |
1 |
0 |
19 |
Spindizzy Worlds (93, ASCII)- One of the worst games in the SNES
library. Confusing interface and gameplay, plus one of the only games that
actaully made me a little nauseous with it's sound. |
Puzzle |
4 |
3 |
2 |
1 |
10 |
Star Fox (93, Nintendo)- Star Fox was a classic in the making, and
it also was one of the first games to bring 3-D gameplay to the market. Although
it's slower (but not unbearably slow) than modern releases, the gameplay was
simple but addictive. It's even better (and harder) than Star Fox 64! It's a
shame that there wasn't a battery save for scores. |
Action |
20 |
23 |
23 |
20 |
86 |
Stunt Race FX (94, Nintendo)- This was one of my favourite games
on the SNES, and I think it was due to the fact that it was one of the first
3-D racing games brought over to the mainstream console market. While most
of the game is flatshaded, and a bit slow, it still is a really fun game. |
Racing |
20 |
23 |
21 |
24 |
88 |
Super Castlevania (Castlevania IV) (91, Konami)-
Konami wasted no time jumping from the NES to the Super NES with this timeless classic. Castlevania
IV is still fun and challenging today as it was over 10 years ago. This is
definitley one game that should be ported to the GBA (with perhaps Dracula X). |
Adventure |
23 |
23 |
22 |
19 |
87 |
Super Mario All-Stars (93, Nintendo)-
All NES Super Mario Bros. games, plus the "Lost Levels" addition and a new look adds life to these classics. |
Compilation |
22 |
23 |
25 |
24 |
94 |
Super Mario Kart (92, Nintendo)-
Nintendo unleashes a new genre that
would be copied over and over and over for many years. The first game in the series
is probably the best, although the GBA Super Circuit includes the SNES courses
along with new ones. If there's one thing that will go down in history, is this
game's multiplayer mode, which back then could be played for hours. It probably
still could today. |
Racing |
23 |
23 |
25 |
25 |
96 |
Super Mario World (91, Nintendo)-
This was the best pack-in game for
any system for years, due to the sheer length, depth and secrets it contains.
While one would think that what they see on a map is what is playable, don't realize
that there may be multiple paths and secret stages to unlock. Fairly good
graphics but kind of odd music for a Mario game. While Super Metroid has this
beat in terms of best SNES game, it's the best platformer on the console. |
Platform |
22 |
21 |
25 |
24 |
92 |
Super Metroid (94, Nintendo)-
If there were ever a standard on which adventure games had to mee, this would
be the one. I'll admit, I never really was into Metroid when I got this game
and it really was one of those "what-the-hell" purchases I made back in 1995. But
this is probably one of the best games I've ever bought (and only for $15.99 at
Best Buy, in the day). Everything was done right, from gameplay, to design, to
graphics, sound, atmosphere and pacing. It also delivered a great dose of exploration
never seen games before this one. It's the best Super NES game, as well as
the best game ever made, even 10 years after it's release. |
Adventure |
25 |
25 |
25 |
25 |
100 |
Super Off Road (92, Tradewest)-
A port of the arcade game that's not much fun, since there's no steering
wheel to whip around. |
Adventure |
18 |
17 |
17 |
16 |
68 |
Super R-Type (91, Irem)-
I'm not sure if this was based upon any existing R-Type title at the time, since
there's only one stage I recognize from R-Type II. Still, it's a fun and challenging
arcade shooter. |
Arcade Shooter |
20 |
20 |
22 |
18 |
80 |
Test Drive 2 (92, Accolade)-
A terrible racing game with 4 courses, a horrible perspective, and poor gameplay. |
Adventure |
12 |
12 |
10 |
10 |
44 |
Tetris 2 (94, Nintendo)-
The odd backgrounds and music really put this behind the Gameboy version, which is actually a more ideal system for this game. |
Puzzle |
18 |
17 |
21 |
20 |
76 |
Tetris Attack (96, Nintendo)-
It's Panel De Pon with Yoshi's Island characters. It's actually the first time we're
introduced to this kind of puzzle design, and it's actually very fun and very
addictive. With all the modes that are given here, you would have thought the
developers would have included a battey save. Pokemon Puzzle League for the N64
and Game Boy Color are very similar to this game, in case if you wanted this
game in a Pokemon theme. |
Puzzle |
19 |
19 |
24 |
21 |
83 |
Uniracers (94, Nintendo)-
Back when this game came out, I obsessed
about owning it after playing it at a friends house. I eventually did get the game a few months
later, and had a pretty good time with it. This is probably one of the best 2-D
racing games I've played, sheerly for the number of insane courses it had. It also
used the ACM (3-D rendered modeling) technique used by Donkey Kong Country. With a blazingly fast framerate
that challenged Sega's Sonic series, Uniracers was the fastest game around on the SNES.
Intersting fact: This game was developed by DMA, the same ones responsible for
the Grand Theft Auto series |
Racing |
21 |
21 |
23 |
24 |
89 |
Urban Strike (95, Black Pearl)-
It's Desert Strike in an urban seting. That's about it. |
Simulation |
18 |
16 |
18 |
17 |
70 |
Vegas Stakes (93, Nintendo)-
I believe that Vegas Stakes is the best casino sim game to date, even though
it doesn't feature any real hotels or casinos. What this game has, and many future casino
games lack, is the RPG-like element, where people come up to you with offers,
problems or to ask if you remember them. It feels like you are not alone in
a casino world, which games like Caesar's Palace did. Plus, the batter save's
your progress! |
Gaming |
20 |
21 |
25 |
24 |
90 |
Wario's Woods (94, Nintendo)-
Another original puzzle game that appeared on the SNES with a bit of a learning
curve. Suprisingly, this does have a battery to save progress. |
Puzzle |
17 |
18 |
21 |
23 |
79 |
Yoshi's Cookie (93, BPS)-
Yoshi's Cookie is one of the strangest puzzle games released in ages, with a learning curve that would throw off many.
The SNES version seems the most polished, but the audio wasn't so memorable. |
Puzzle |
18 |
18 |
21 |
22 |
79 |
Zoop (95, Viacom New Media)-
An addictive and refreshing puzzle game that can lead up to a whole lot of swear words in later stages. |
Puzzle |
18 |
20 |
23 |
21 |
82 |