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Tetris Worlds (Live Edition)

THQ and Radical somehow managed to suck the fun out of Tetris.

Game Information
ESRB Rating: Everyone
Publisher: THQ
Developer: Radical Entertainment
Genre: Puzzle
Players: 1-4
Year: 2003
Memory Supported: Hard Drive, Memory Card
Xbox Live: Yes
|>> Custom Soundtracks

Settling The Score
Presentation
50
Crappy menus. Why in the hell does Tetris even need a story mode?
Visuals
55
I know Tetris is a simple game, but I think a lot more could have been done here besides slightly animated backgrounds.
Audio
45
Adequate techno, but you can use your own music from your hard drive. Minimal sound effects.
Gameplay
45
This is probably the most least fun Tetris game I've ever played. There is no real scoring system, and the stages never really seem to end. Sure, we have a handful of gameplay modes, but that still doesn't make the game better.
Replay Value
50
You'll be bored within a few hours, and there's nothing real compelling to keep you playing. You can play against others online, that is, if you find anyone else who hasn't fallen asleep playing this game.
Reviewers Impression
40
I really wish Nintendo still held the Tetris license. That's the last time this game was fun.
Overall (not an avg.)
48
It's a boring version of Tetris with an online component slapped on.

Written By Shaun McCracken

For the holiday season in 2003, Microsoft included two Xbox Live enabled games with it's system: Star Wars Clone Wars (which will be reviewed soon) and Tetris Worlds (which is reviewed now). Neither are really impressive games to show off what the Xbox can do, especially Tetris Worlds. Don't expect fantastic 3D graphics with intricate lighting or bump mapping. Oh no, it's Tetris, a game that harkens back to the 80's. It's still simple in it's looks through all the years, but the gameplay modes offered have been changed, and not exactally for the better.

When Tetris debuted for the PC back in the 80's, it was a simple yet addictive concept in gaming. Create "lines" by arranging 7 different "tetrimones" into place. You can score more points by clearing more lines at one shot. The most you could clear was 4 lines, which is caled a "Tetris". Easy concept, and it worked in many forms, be it PC, arcade or the Game Boy. Simple, accessable and addictive, that is what Tetris was. WAS being the key word.

Tetris Worlds has made a mess of what Tetris used to be by adding a "story". Why does Tetris need a story? It's a frickin' puzzle game! Anyway, each stage offred in the story mode (which seems to be the only notable mode in the game other than going online) is a different type of Tetris game. You will do more than just score lines in this game. There is the classic Tetris mode, but there's also a mode called Cascade, in which you clear a line, then whatever falls off from what you've cleared can clear another line in a chain. There's a mode called Hot Line, in which you score more lines for clearing higher on the board where a colored line sits. Square is a mode where you create a 4x4 square for extra lines (when you clear lines with the square). Fusion has you fuse together the same colored piece at the bottom of the board. Finally, Sticky Tetris is a mix of Cascade Tetris, but the same colored piece will stick to each other, and when you create a big enough "block" of the same color, a reaction will occur.

It's nice that there are a variety of games to choose from, but the game's scoring and progression design prevent it from being fun. You really don't score points in Tetris like you did in the PC or Nintendo versions. That right there sucks, because that WAS half the game right there. Instead, the only real score you get is how fast you clear the stage. Progression in the story mode is confusing. In order to clear a level, you need to score 5 times the lines of the level number. So, if you are on level 3, you need to get 15 lines to progress. At least, that's what I think. A few times I started a new level, the increment was not by five, but more of a factor of 6. Then there's the timer. You have 2 minutes to meet the line requirement. But nothing really happens if you go over the time. I guess your rank doesn't go up, but the game doesn't end. Also, to actually clear the stage, you just have to keep playing until you think you're finished. I played for at least 20 minutes on one stage, and I still hadn't cleared the stage. I guess you have to hit a certain rank or something, but the game or the manual does not make anything clear on how you progress.

On top of the multiplayer mode that's offered here, you can go online and challenge other people. But I'm not sure why you would want to. If scoring is confusing offline, I can imagine it's meaningless online. Plus, if you want to paly against other people online in a game of Tetris, you could do that for free on your computer. I found one program on download.com that is designed for playing against other people in Tetris online. So having Xbox Live support isn't a big of a draw as you would think. A nice inclusion, but why buy the cow when you can get the milk for free?

If you were hoping that Tetris Worlds was going to be a glorious graphical experience on the Xbox, then you'll be disappointed. Of course, if you're buying Tetris, then you're not expecting much, are you? Tetris Worlds is a pretty plain looking game. There's slightly animated backgrounds, but thats about as much visual stimulation as you'll get. It's funny to say this, but the N64 "New Tetris" looked and sounded a lot better than this. You can't expect much from a Tetris game in terms of graphics, but even for this game, what's done here is pretty dull.

The sound package is basically standard as well. There's the typical thuds when the pieces hit the ground and what not, and the music is just "there". Some decent techno mixed in with music that sounded like it was being pumped out of a Sega Genesis. You can use your own music via custom soundtracks, so you won't be annoyed much by the sound.

Final Thought

Tetris Worlds is basically Tetris without the fun. There's no real scoring method like with what we've seem in the PC or Nintendo editions, the progression is confusing and the online element is basically a "good that it's there" addition. Really, if you want to play Tetris online, look to Download.com for a free download of the software. In fact, if you still have a Dreamcast, there are quite a few homebrew editions of Tetris that are free to download (check my Links page for the link to where you can find this), and it's still better than this. I feel as if ever since Nintendo has let go of the Tetris license, the games have gotten worse and worse. Tetris Worlds proves that.

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