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Chapter 1: 99-89
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Rallisport Challenge
[Microsoft - Xbox - 2002]
Starting the countdown is the very gorgeous Rallisport Challenge, which
not only turns out to be one of the true showpieces for the Xbox, but also a
very good rally racer. It's not as technical as the Colin McRae series, but that's
part of the fun of RSC. It's realistic without being too technical. Out of many
rally racers I've played (and even suffered through), this one emerges as the
best. |
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Super Mario Sunshine
[Nintendo - Gamecube - 2002]
Although Sunshine has done pretty well critically, gamers themselves have
had mixed feelings about this game. Yes, it's a lot like Super Mario 64, and
you would even be right in making the assesment that this is Mario 64 with a
water cannon. But the gameplay and even location consistency is what made this
game appear on the list. When I first played this game, it felt like the good old
Mario 64 days, and it was great to relive that feeling again. Then Nintendo really
goes old school on our asses with the secret stages, which is good enough to be
a game on their own. |
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You Don't Know Jack Mock 2
[Sierra - PlayStation - 2000]
Hands down, this is the funniest video game series, period. Be it on the PC
or the PS1, the You Don't Know Jack games have always shown a strength in it's
writing, acting and irrevrence. While much credit needs to be given to the PC series,
this paticular installment (which I found market down at Target a few years back)
was what got me hooked on the series. Sure, there's not much too look at, and after
some time the questions will repeat, but it makes a hell of a multiplayer game
and a great way to entertain yourself, friends and family. |
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Um Jammer Lammy
[Sony Computer Entertainment - PlayStation - 1999]
Although PaRappa The Rapper came first from the developers of Lammy, this
game is actually better due in part that you try to synch yourself to a guitar
rather than words. Insane and well, insane describes the look and presentation
of this game entirely. Each song is stranger than the next, and the characters
you come across are even stranger. A vomiting catepillar? A bi-polar pilot? You'll
find that here. Although the game isn't that long, it's a challenging one that
will test your reflexes and brain capacity. |
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HyperZone
[HAL Labratory - Super NES - 1991]
Why is HyperZone on the list, you may ask? While it's not a technically
brilliant piece of entertainment, it is a pretty fun and solid shooter. Before
HAL Labratory was absorbed by Nintendo to make Kirby games and the Smash Bros.
franchise, they HyperZone, a game that looks like F-Zero, except with a mirrored
track on the celing, and you shoot crap instead of race. It's a personal classic
to me, and that's why it's on the list. |
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Faceball 2000
[Bullet Proof Software - Game Boy/Super NES - 1991/1992]
Many people credit GoldenEye, or even Doom for pioneering the current day
first-person shooters, but not many people credit Faceball 2000, practically
the first console and handheld deathmatch shooter. While primitive by today's
standards, FB2000 still has the trappings of a great deathmatch shooter: plenty of
maps, plenty of places to run, plenty of things to kill. The Gameboy version is
even more of a marvel, seeing how this was the first and only real FPS to appear
on the system, and it wouldn't be another 10 years until we would see a FPS on the
GBA. |
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Kirby's Dream Course
[Nintendo - Super NES - 1995]
Perhaps one of the strangest marriages between a license and a concept, Kirby's
Dream Course is set in Kirby's world, in which to complete a course, you would
need to clear the enemies minature-golf style. Okay, I made it sound complicated,
but this is a fun, inventive and challenging game. If you ever come across this title,
give it a shot, it's a unique and interesting game. |
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Metal Gear Solid 2: Substance
[Konami - Xbox and PlayStation 2 - 2002]
MGS2: Substance managed to capture my attention a lot more than the previous
MGS, due in part to better gameplay mechanics and a complex story full of
twists, lies, deception and tragedy. MGS 2 refuses the concept of easy
resolutions and happy endings, and replaces them with "why did they do that?"
scenarios. The only other game that rivals this complex and twisted storyline
is Konami's own Silent Hill series. But let's not get ahead of ourselves, here. |
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Forsaken 64
[Acclaim - Nintendo 64 - 1998]
Acclaim actually produced some great games for the N64, including the Turok
series, Extreme G and this, Forsaken 64. This version of Forsaken stands out a
little better than the PS1 version, due in part of it's progressive and selectable
level paths, tighter controls, better multiplayer support and the abillity to
save (the PS1 version had a password function). Sure, it may seem like a Descent
clone, but a very well crafted one at that. Too bad Acclaim never pursued a sequel. |
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Blazing Star
[Yumekobo - Neo Geo - 1998]
Blazing Star is the best side-scrolling shooter I've played on the Neo Geo
platform, and one of the best shooters I've played. It also pushes the NG hardware
pretty hard with some cool 3-D backgrounds, and a great use of 3-D rendered sprites.
This may be a tough game to find, though, in cartridge form or in arcades. Of course,
there's other means of playing this game, but I ain't telling, I think you may
already know what I'm getting at. At any cost, Blazing Star is worth checking
out, and it would be a great game to see ported on the GBA (if it can handle it). |
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Mega Man X3
[Capcom - Super NES - 1996]
While this entry in the Mega Man series doesn't revolutionize the genre
or even change what's been done in the series, it's still a solid and challenging
game. This would be the last Mega Man game to not only appear on the Super NES,
but on any Nintendo platform until Mega Man 64 five years later. |
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