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Time Splitters 2

It's all about the multiplayer.

Game Information
ESRB Rating: Teen
Publisher: Eidos Interactive
Developer: Free Radical Software
Genre: First-Person Shooter
Players: 1-4
Year: 2002
Memory Required: 2+ blocks
Online: No

Settling The Score
Presentation
78
The menu setup is kind of all over the place, and the whole storyline is pretty thin.
Visuals
84
Some stages look pretty good, while others are okay. I'm not a big fan of the character models, they just look too weird. The framerate is smooth and the game does move fast.
Audio
85
The music is decent, but will pretty much be drown out by all of the gunfire.
Gameplay
90
You'll need to adjust the controls to your liking, but when you find something that works, the game plays pretty well.
Replay Value
85
The story mode can be blasted through in just hours, but the multiplayer modes, as well as the additional arcade modes is what keeps this game going, as well as the Map Maker function. The more people that play this game, the longer it will stick around in your system.
Reviewers Impression
82
Seeing how this game was developed by a number of ex-Rare employees, why wasn't there more emphaisis and depth to the story mode? It's great that there are so many multiplayer elements to choose from, but this isn't a very strong single-player game.
Overall (not an avg.)
85
The more people you have playing this game, the better it gets. As a single player game, there are some modes to keep you happy for awhile, but this was clearly developed as a multiplayer shooter.

Written By Shaun McCracken

Ex-Rare developers that have worked on GoldenEye and Perfect Dark formed a company of their own and released TimeSplitters back in 2001 for the PS2. A year later, they return with TimeSplitters 2 for all consoles. A great game for multiplayer use, but the single player experience is all too short.

The idea of the game/series is that you must stop the "TimeSplitters" (I think that's what they were called) from altering points in history. You go through a time portal to a specific time and era and assume the role of a specific person. It's actually a very simple premise. The problem is that the story as a whole designed for the single-player mode is pretty weak and uncompelling. You'll play through it, but not be fully satisfied. Seeing how this was done by ex-GoldenEye developers, I would have thought that the stages would have had a lot more depth to them. But really, that's only a part of the game.

A good chunk of the game lies outside the story mode. You can engage in challenges, multiplayer battles (or go solo with bots), and even design your own stage. The challenges are good enough to compensate for the bland story mode, as they can sometimes be more difficult and more fun than the actual game. There's one stage where you need to toss bricks through windows in a certain time, while another plays almost like a shooting gallery. Playing these also unlock characters and gameplay modes in multiplayer. Speaking of which, there are many ways to play alone or against each other. Really, it's more fun to play against each other. But you can go for a standard deathmatch, team play, zone play, a mode called "virus", where you need to last the whole duration without catching on fire, and so much more. TS2 comes with a health amount of pre-assembled maps, but you can create your own map, even stage with the MapMaker. The problem is that you can't make really big stages, since for some reason you are only allowed the amount of 2 blocks on your memory card. Why not allow 4-block sized stages? But even with the limitation, I spent quite some time creating stages and maps to play in.

The games control can be easy to use, thanks to the long list of set-ups the developer has come up with. There's bound to be one that suits your need. And those who bitch about the GCN controller not being great for many games should take note that this actually plays pretty well with the GC controller. A lot easier than say, Medal Of Honor Frontline and much easier than Turok Evolution.

The graphics in TS2 are pretty good. Some spots manage to show quite a bit of detail, while other stages are a bit plain. But good use of lighting effects. The game always runs at a constant 60 FPS, which is always a plus. I think the thing I do not like most about the graphics is the character models. Most are too characture like and pretty unrealistic. It's weird to see some serious stages with goofy looking AI models. The sound is pretty good, with the standard shooting and richochet noises, as well as explosions. The music is not perfect, but does get the job done. Not much to say about it, because it seems fairly standard, really.

Final Thought

As a single-player experience, TS2 can be a bit disappointing. But if you do get into the challenges, I think it makes up for most of the difficiencies in the story mode. But where this really shines is the multiplayer games/options. There's a lot to do there, plus there's a lot of customization to be had. It's just too bad that there is not a perfect balance between the solo and multiplayer experience.

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