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Virtual Boy MicroReviews

Welcome to the Virtual Boy MicroReview section. I'll cut to the chase, there ain't much here. That's because the Virtual Boy was a very unsuccessful "eperiment" by Nintendo, and therefore there were only 12 or so games released in the US. Lucky for you, I've played (and own) most of them. So, if you were ever curious about Nintendo's cumbersome red and black system, I have some brief reviews lined up for you.

The scoring format is a bit different than the normal reviews, since I've cut out two scoring categories and fixed the scoring to total a possible 100. Each categoty can score up to a maximum of 25 points. Categories include Visuals (VI), Audio (AU), Gameplay (GP) and Replay Value (RV). These four are added together for the Overall Score (OV) in bold print.

To find out how good or bad a game is, use this ranking guideline below:

  1. 100 = Perfect
  2. 91-99 = Wonderful
  3. 81-89 = Great
  4. 71-80 = Satisfactory
  5. 61-70 = Tolerable
  6. 51-60 = Mediocre
  7. 41-50 = Deficent
  8. 31-40 = Poor
  9. 21-30 = Tainted
  10. 11-20 = Awful
  11. 0-10 = Unfathomable

Well, that's about all I have to say! I hope you find this page of some use and informative.

Enjoy!

Total Reviews Written For This Section: 9
Average Review Score For This Section: 81.7
Best Scoring Game: 99 - Galactic Pinball
Worst Scoring Game: 64 - Mario's Tennis
Title Genre VI AU GP RV OV
3-D Tetris (96 , Nintendo)- 3-D Tetris is a pretty fun puzzle game that does make use of what the Virtual Boy was capable of. But the limited wire-frame and shaded polygon graphics make the game a little difficult to play, since it's hard to figure out which way your piece is oriented and what is beneath your played pieces (there is a "radar" for the pieces you've played, but it only gives you a brief idea of what's there). Still, this is one of the better puzzle games I've played, even if it is on the Virtual Boy. Puzzle 20 20 23 24 87
Galactic Pinball (95 , Nintendo)- Out of all of the games made for the Virtual Boy system, this one remains my favorite. It's fun, it's accessable and it's addictive. I would say that Galactic Pinball (along with Wario Land) is the best reason to keep this system around. Although I would have appreciated more tables, the game still excells and the great physics, the realisitic perspective and the gameplay. The cherry on top is the battery save feature which keep track of your best scores. I would really like to see this game remade on a current Nintendo system, it just seems like this game was wasted on a very unpopular system. Pinball 24 25 25 25 99
Golf (95 , Nintendo)- Well, the graphics were pretty good, and the gameplay should please golf fans. But I found this game a bit too boring, especially with music that could put you to sleep. Unless you really like golf, don't pick this up. I only bought this game when I found it at Best Buy for 50 cents (I'm serious). Sports 21 18 17 15 71
Mario Clash (95 , Nintendo)- If you remember the classic Mario Bros. arcade game, then this should seem like familiar territory. Mario Clash is essentially a remake of the said game, with some specific changes that supposedly take advantage of the VB's capabilites. The problem is that the hit direction is off when trying to throw something into the distance. Not a groundbreaking game, but not awful. A battery save would have been nice, though. Action 21 18 16 16 71
Mario's Tennis (95 , Nintendo)- Probably the crappiest pack-in game (well, maybe the second crappiest. The Star Wars/Tetris Worlds combo with the Xbox is worse) to ever be released. Congratulations for buying a $179 system, that will last less than a year (library wise), and getting a big neck cramp for using this thing. As a reward, we'll give you MARIO's TENNIS. First of all, this game is kind of dull. Second, it seems like it was meant to be played with two people, but that never really happened with the system, did it? Third, there's no battery save! The game is fun for about 10 minutes, then you want another game. Next time any company decides to pack in a game with a system, be sure it's one people would enjoy. Sports 19 18 15 12 64
Nester's Funky Bowling (96 , Nintendo)- If you've read Nintendo Power in the early 90's, you may have been familliar with a comic called "Nester's Adventures". Well, this game is based upon the said character in a bowling game. For a bowling game, it's not bad. But this is the Virual Boy, and we expect a little more than bowling. There's no batter save for scores, either. Sports 20 19 19 16 74
Red Alarm (95 , Nintendo)- Red Alarm is kind of like Star Fox with wireframe graphics. It doesn't sound like a bad idea, but it's easy to get misdirected since there's nothing that's actually solid. You can see through walls, and the end result is seeing just a bunch of lines. Again, no battery save. At least it's challenging. Action 19 21 20 20 80
Vertical Force (95 , Nintendo)- This Hudson Soft developed arcade shooter is pretty decent, but doesn't do a whole lot with the Virtual Boy's capabillities. It's also kind of short, too. I'm not sure if this shooter was put on another system by a different name, but if it hasn't, it should be ported to the GBA. Shooter 22 21 22 17 82
Virtual Boy Wario Land (95 , Nintendo)- The other game that's worth mentioning on the Virtual Boy. VB Wario Land is a proficent platformer that does try some new gameplay elements with the VB hardware. Not a very long game (about 6-8 hours), but it's still pretty good, and does have battery back-up. Platformer 25 25 24 23 97

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